odd comment. bots would obviously not disrupt the game world for players, so it'd be a win. they also wouldn't bring in as many resources before, due to the timer.Oh so we have to program the bot with a nice delay.
Think you missed a small step thereSo we could just stay next to the rune node and log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in......................................
Think you missed a small step thereSo we could just stay next to the rune node and log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in......................................
LrdRahvinb14a_ESO wrote: »
Uninstall?
my god, I havent competed for a node in weeks. Most times no one is even gathering them anymore in the zones I have been to. I must admit that I have slowed down alot from gathering them too, once you have a stack there is no need to get more until you use that stack.
so in response to OP, no.. its fine as is.
It strikes me as incredibly old-fashioned to have the game world set up for this sort of gathering competition. If all nodes were instead on a client-based timer, there'd be no risk of players running afoul of each other (and might I add, node bots would not be such an incredibly huge nuissance!).
Think you missed a small step thereSo we could just stay next to the rune node and log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in and then log off and then log in......................................
once again, flawed reading!... i really thought i made myself clear for all x-)client side timer
Client side node tracking is a gold sellers wet dream.
actually, the relog trick wouldn't be available if all resources were timed. i think that's an added benefit of the preferred system, but it's not my point of focus. i'm just in it for the player convenience and behavior.Why pick up your thousandth Ta when the logging in /out game is so fun?
once again, flawed reading!... i really thought i made myself clear for all x-)client side timer
Client side node tracking is a gold sellers wet dream.
it's not client side, it's "client-based". meaning, the server maintains node timers on the basis of all clients individually. just like it does with so many other things.
it's not that hard, people!
the server is already keeping track of loads more things. this would just be reining in all the rest of the nodes for sake of consistency.I think keeping track of that on the server will be a huge waste of resources.
not too fierce at all, but on every occasion where i see players briefly competing about resources, i feel the nag of the bad system.If you find the competition for resources to be too fierce go get your resources somewhere else. Its not like there are vast open ghost VR zones, is there?
this statement doesn't make sense. a bot can speed across the territory faster than any player can. they aren't really in competition with anyone (maybe themselves), they are always ahead. besides, i wouldn't be arguing for a system change that yielded less resources for bots if my agenda was what you say, would i now... (btw. maybe we should refer to these bots in the past tense, since i'm not sure the terrain clipping bots are even active anymore. haven't seen any in a long time, although that might just be due to me moving out of the lower zones, dunno.)Sounds more like you have a bot that has his resource spawns stolen.
the server is already keeping track of loads more things. this would just be pulling in all the rest of the nodes for sake of consistency.I think keeping track of that on the server will be a huge waste of resources.not too fierce at all, but on every occasion where i see players briefly competing about resources, i feel the nag of the bad system.If you find the competition for resources to be too fierce go get your resources somewhere else. Its not like there are vast open ghost VR zones, is there?
also, the population of VR zones is besides the point (i don't even have a veteran yet).this statement doesn't make sense. a bot can speed across the territory faster than any player can. they aren't really in competition with anyone (maybe themselves), they are always ahead. besides, i wouldn't be arguing for a system change that yielded less resources for bots if my agenda was what you say, would i now... (btw. maybe we should refer to these bots in the past tense, since i'm not sure the terrain clipping bots are even active anymore. haven't seen any in a long time, although that might just be due to me moving out of the lower zones, dunno.)Sounds more like you have a bot that has his resource spawns stolen.
read, think, then comment.
- node "individuality" yields less per character in any given area than a terrain clipping bot farming an entire area. spawns are always predictable, but now there are less of them, because they're locked to the character (maybe even the account, although i'm not sure if that's necessary). also, you can't "run ahead" of terrain clipping...If no one else can steal your spawns then you program your bot to run on a set timer because node spawns are predictable.
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Other players cannot mess with your bot node spawns because you know they will always be up.
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If the nodes are not player specific then you can run ahead of a bot and take its nodes.
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You go from a competitive environment to a NO COMPETITION environment. How does the botter *NOT* get more resouces when there is no competition? They can even stack accounts now on the same routes BECAUSE NODES ARE PLAYER SPECIFIC which they can't do if players compete for nodes.
- node "individuality" yields less per character in any given area than a terrain clipping bot farming an entire area. spawns are always predictable, but now there are less of them, because they're locked to the character (maybe even the account, although i'm not sure if that's necessary). also, you can't "run ahead" of terrain clipping...If no one else can steal your spawns then you program your bot to run on a set timer because node spawns are predictable.
[...]
Other players cannot mess with your bot node spawns because you know they will always be up.
[...]
If the nodes are not player specific then you can run ahead of a bot and take its nodes.
[...]
You go from a competitive environment to a NO COMPETITION environment. How does the botter *NOT* get more resouces when there is no competition? They can even stack accounts now on the same routes BECAUSE NODES ARE PLAYER SPECIFIC which they can't do if players compete for nodes.
- the recently added character deletion limit stops accounts from "spamming" characters (which includes bots). so with that aside - "account stacking" entails 2 considerations: one is that if bots were indeed flooding areas, they'd be more visible, and easier to detect, which self-defeats their purpose (i'm sure many of us have reported loads of bot trains). the other is that you apparently persistently underestimate the "timer" factor. for an extreme example, let's pretend all resource nodes were on a once-per-day timer - that's incredibly less than what it is now.
- "no competition" is the benefit, not the problem: the distribution of resources will no longer tip to the side of egoistic farming efforts (this is where the bot element is highly disruptive AND where player strife could be averted), and it's easier to control any given character's resource income to boot.
in short, think a bit more(and do mind your language)