When I started testing this game in the long-term PTS, there were a lot of people saying it "didn't feel like an Elder Scrolls game"; myself included. Over the last few months, I have played this game quite extensively, trying to figure out 'why' it didn't feel like an ES game - the question plagued me, because no one person could really give me a straight answer. Some people said it was the lore, some people said it was the combat, the single-player experience - there were a variety of reasons, none very specific. So I decided to figure out why, and I believe there are many reasons. The biggest, and probably most prominent reason, is because this game was made to be a traditional MMORPG (even though some developers have publicly stated the opposite). The problem comes in trying to find the common ground. Personally, I believe the game has focused too much on the MMORPG side of things, and not enough on the Elder Scrolls side.
In this first discussion, I am keeping it light - I wanted to see if other people felt the same way as I did before I posted more.
Enemy AI
About as generic MMO as you can get - the mobs get angry and will chase you across the entire zone if you let them. Sprinting has little to no effect, (you either get snared, or your stamina drains extra fast while trying to sprint in combat). So you can't really "run away" from a whole lot of mobs unless you are traveling somewhere and don't plan on stopping. This doesn't really work for people who are questing, it's a waste of time for the player, and not very much fun running halfway across a zone to escape mobs because they weren't combat-ready. The mobs don't really work together to kill the player, because they aren't intelligent. It seems like all mobs have a 'zombie' mentality: spam attacks until enemy dead - this is the generic part of the AI.
This is where the Elder Scrolls experience is lacking for a lot of players; the big "This doesn't feel like an Elder Scrolls game" statement. All the way up to Skyrim, people have played ES a certain way, that way has been completely removed in this game. The AI is a LARGE part of this, as well as the combat - reasons listed below.
- You can't sneak around and pick off NPC's with a bow any more
- You can't even sneak effectively because the actual skill no longer exists
- You can't have a 'mage' battle because mobs do far too much damage to survive - or you run into other mobs trying to
- You can't dodge arrows or magic bolts
- Default attacks (left, right, back, charge) no longer exist
- Running from battle no longer exists, or rather it exists, but is extremely difficult to do - this goes for hiding as well (no sneak)
- To name a few...
The game is lacking in the ES experience - too much MMO, not enough ES. It seems fitting to have a class system with abilities in an MMO - in an Elder Scrolls game, it does not. That's not what it has ever been about.
If you're having trouble wrapping your head around these things, consider this: When you come to an enemy in other ES games, how did you handle it? How did you
think you were going to handle it? Everything you did in those games you can't do here, besides running into a place, guns blazing.