Sturmwaffel wrote: »So I received an advertisement/news email today and I found this hilarious.
"NEW LOOTABLES, LIGHTING, AND MORE
You'll find lootable weapon and armor racks, beautiful interior lighting, and a host of fixes and improvements in Update 2."
Then I remembered...
Pick up Armor and Weapons
- Weapons and armor found in the world can now be picked up and equipped.
- These items are low quality, but can be used if needed.
- These items sell for 0 gold.
- These items can be upgraded through crafting.
- These items can be deconstructed, but yield very low inspiration and rarely yield usable resources.
Is this seriously a selling point?
Increased ability to pick up items in the world
I think it's nice to make the world more interactive, but when you suck any enjoyment these items, I figure, what was the point
Now when I search for motives and resources for cooking,This is something that makes the game more alive and your not happy?
I think it's nice to make the world more interactive, but when you suck any enjoyment these items, I figure, what was the point
Point I guess was to add more items in the world. Several interviews stated ESO will be a living world instead of a static. You could pick up a cup....
They never said anything about gold value. Makes it more real for me.
If you really need 1 gold, I can give you one. :-)
Now when I search for motives and resources for cooking,This is something that makes the game more alive and your not happy?
my inventory is filled with trash.
What I should be happy and why it makes the game more lively?
Let's ask the developers to bring into play the toilets that can be used.
This will make game even more lively, am sure people like you will be happy about that.
[Moderator Note: Edited per our rules on Flaming]Grap your bags and get back to the stupid asian mmos from perfect world.
These games are stiff and almost nothing more then just walk to the npc (that doesnt move and talk!) then kill the mob 100 million times and complete the quest.
Maybe you like that instead of a game where they want to make it feel like your inside a world instead of just a boring landscape.