All of the skills that that give bonuses (bonii?

) to armor are less useful to roles that already have some armor. Heavy armor reaches softcap extremely quickly, and the skills aren't as beneficial to them. A couple suggestions for some of the armor skills:
1. Immovable: Switch it to a % damage reduction instead of bonus armor -- Also make it require 3 (or more) pieces of heavy to activate -- this will not only make the skill more useful to heavy armor wearers, but it will slow down the unicorn trains in pvp that are wearing dresses and crapping rainbow-colored particle effects, bringing (hopefully) a little more variety to AvA pvp strategies.
2. Draconic armor -- also switch this to a % damage reduction. Would still be useful for light armor wearers but increasing value to heavy armor wearers.
3. Bound armor -- another switch to % damage reduction for same reason as above.
TLDR: Far too easy to reach armor cap and make +armor only useful for the dress wearers. Give them a bit of damage reduction instead of armor bonuses, but make it be effective for everyone who can use the skills.