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Thanks, by a Templar tank

frankuguzzb16_ESO
Just want to say this: thank you for giving my char a valuable build(puncturing sweep and some passives are great now) to kill groups of 3/4 VR10 mobs ! I can finally end the quests i need to get ''titles'' from achievments ^^. Also nice changes to bow skills, now i'm not forced into a destrostaff if i need long range DPS!

And what about you DKs, are you having issues with the changes made to your class? Don't you think Zenimax is doing a better job with class balance in these patches?
Edited by frankuguzzb16_ESO on June 26, 2014 11:29AM
  • KarlosTheGrouch
    KarlosTheGrouch
    ✭✭✭
    Well i think it was a great patch, if you only see the class improvements.

    But still some are not rly good implemented like: Stormcalling Ultimate - Overload.

    It coast now way to much Ultimate und the duration of that skill is pretty short now... more useless than before..

    But im happy for the templers they rly needed an update
  • crislevin
    crislevin
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    temp's survival is drastically improved, DPS is also enhanced, all around good news for temps, I am glad I have a level 47 tamp ready to step into VR.

    just sorry for my 8.5k gold.

    I will look into bow more with my low level NB, my ranged class is primarily sorc, don't want to invest more skills for temp into the bow.
    Edited by crislevin on June 26, 2014 11:35AM
  • ExiledKhallisi
    ExiledKhallisi
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    Still using biting jabs cuts...100% chance to. Crit is godlike but I love the buffs.
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • crislevin
    crislevin
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    Still using biting jabs cuts...100% chance to. Crit is godlike but I love the buffs.

    they are surely both good morphs, healing seems a better option if you are in a long fight in a dungeon. Better tank, better healer. Hitting 3 target give me 300 health back per cast.
    Edited by crislevin on June 26, 2014 11:43AM
  • Horrum
    Horrum
    ✭✭✭
    Heya, VR5 DK 7/7 heavy s+b and honestly I don't feel much of a difference. Burning talons are still effective (the duration reduction wasn't huge) and only some creatures break the cc and become immune.

    I actually enjoy this change, it makes the combat a little less predictable and when fighting new creatures there is always an "oh sh**" moment when your cc is broken :o

    I also like the bow improvements as bow is my secondary (only at lvl 41 now). I know, sword and bow = cliche lol.

    I'm glad they buffed Templars. The only change I am still hoping for is a buff to heavy armor. Who knows :)
    Edited by Horrum on June 26, 2014 12:26PM
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