Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
jesterstear wrote: »I'd welcome some input from people with actual experience of using medieval combat weapons, but applying some common sense rules would rebalance things a little -
1) Even a "mere" 1 handed sword is a pretty much guaranteed hit and oneshot kill on someone not actively defending with a melee weapon to parry of their own or holding a shield.
2) Ranged weapons cannot be used on melee range targets. Staffs cannot be used to cast spells while blocking with them.
3) Bows cannot be used while moving at more than a slow walk.
4) Anything other than a shield will have low effectiveness blocking range attacks.
5) Shields should be as effective blocking magical attacks as they are against range.
6) Arrows are heavy and bulky and the player can only carry so many of them.
So basically, someone using a bow needs to have a melee weapon on their swap bar, because a bow cannot attack in melee range and cannot be used to defend against melee attacks.
Ranged weapons keeps you away from the enemy so you take less damage. Pretty obvious.
Ninnghizhidda wrote: »In ESO, this is of course further "biased", all in favour of the "Harry Potters"
Maximis_ESO wrote: »Ranged weapons keeps you away from the enemy so you take less damage. Pretty obvious.
No one is saying that it isn't obvious. We are discussing the imbalance within the game. It isn't just that you are getting hit less but your damage output is greater than a melee fighter. On top of that, my light armor sorc is able to hit the armor overcharge just as easy as my heavy armor DK. The armor doesn't seem to make a huge difference on survivability so when the target does get to you, you both die at about the same speed.
Melee has it a lot tougher, my heavy armor 2 hand DK dies very quickly even with most points in health. I have to use tons of defensive abilities and sword and board to be effective. However, if I put on a bow, with heavy armor. I can solo just about anything without getting hit. Most mobs are under 50% with my first sneak attack and poison arrow.
Its not just that you are away from the enemy.
Ninnghizhidda wrote: »Melee in ESO is, well, a farce, I am sorry to say. For decades I have been a dedicated melee / physical / "warrior" type of player, I just always disliked the ranged / mage type, it is just a personal preference.
[...]
I have written this before... it all leaves a sour taste and, to me at least, is probably the biggest disappointment and let down this otherwise great game currently suffers from.
I'm curious to know as someone whose preferred playstyle is melee, but finds it underpowered in this game - did you end up playing staff or bow in ESO? Or have you stuck it out with the melee?
When I first started playing MMO's way back when (how long ago you wonder? that's not polite to ask!) I use to play a paladin sort of character which graduated over time into less chivalrous and more badass warrior types. I felt really comfortable with this playstyle and seemed to do my best work that way.
However after one guild desperately needed a healer in another game (no, not WoW, & stop interrupting me, sheesh!) I realized how much I really liked playing support. Or rather, I liked being wanted and fawned over and appreciated instead of being the awkward last minute party addition.
As a healer I never had to hear... "Well we have one slot left in our group and there are no Gandalf's or L3golas's available so I guess the person with the pointy stick can come because it MAY be better than nothing."
But alas, in time I just couldn't take being the frilly, little "one-shot kill" girl hiding behind her tank and had to go back to being a warrior, knight, paladin, etc. So naturally, now I'm kinda scared it won't last in this game, and I will have to pull out the hair ribbons, skirts and lacy socks again.
So I'm quite curious. If you REALLY want to, is it worth it to stick with it in this game? Did you?
A ranged weapons expert using bows / crossbows / throwing weapons, should suffer some penalties while attempting to fight in melee, while would obviously be at advantage and deadly at range.
1) Even a "mere" 1 handed sword is a pretty much guaranteed hit and oneshot kill on someone not actively defending with a melee weapon to parry of their own or holding a shield.
2) Ranged weapons cannot be used on melee range targets. Staffs cannot be used to cast spells while blocking with them.
3) Bows cannot be used while moving at more than a slow walk.
5) Shields should be as effective blocking magical attacks as they are against range.
6) Arrows are heavy and bulky and the player can only carry so many of them.
Maximis_ESO wrote: »I was just wondering how everyone felt about melee compared to range. I have been leveling through the VR and have noticed that if I play a bow its pretty easy mode. Some of the world bosses can be slowed and knocked down with stonefist from the earthen heart skill line so its a cake walk.
Melee on the other hand is very difficult for me.
Tank build with 49 points in health, defensive abilities etc it can be done but with difficulty.
Now lets take a melee 2 hander built for more offense. I get my face smashed in by a few VR mobs and can barely kill a "strong" monster associated with the main quest line in the alikr'desert.
Anyone else have the same issues? Do I just need to readjust my melee builds or is everyone else experience something of this sort?
Also, on a side note. My 2 hand sword has a higher base damage than my bow. However, on the same creature, heavy attacks with my bow yield higher damage even though it has a lower base damage. I even have more points spend in 2 hand passive abilities which I thought was odd.
monkeymystic wrote: »Maximis_ESO wrote: »I was just wondering how everyone felt about melee compared to range. I have been leveling through the VR and have noticed that if I play a bow its pretty easy mode. Some of the world bosses can be slowed and knocked down with stonefist from the earthen heart skill line so its a cake walk.
Melee on the other hand is very difficult for me.
Tank build with 49 points in health, defensive abilities etc it can be done but with difficulty.
Now lets take a melee 2 hander built for more offense. I get my face smashed in by a few VR mobs and can barely kill a "strong" monster associated with the main quest line in the alikr'desert.
Anyone else have the same issues? Do I just need to readjust my melee builds or is everyone else experience something of this sort?
Also, on a side note. My 2 hand sword has a higher base damage than my bow. However, on the same creature, heavy attacks with my bow yield higher damage even though it has a lower base damage. I even have more points spend in 2 hand passive abilities which I thought was odd.
Range > melee. Especially in pvp.
Having the option to deal damage to someone from range, while they are unable to attack back is simply better.
ruze84b14_ESO wrote: »Honestly, I feel the biggest problem with melee (especially in third person), is auto-tracking. Targeting is so poor, there are misses that should have been hits (enemy well within range, etc).
My opinion is, like the bow, there should be a small 'auto-target' function built in. The pure 'aim target' mechanics suffer the same as they did in Skyrim third person.