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Silver Shard. Vampire Petition

  • Krinaman
    Krinaman
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    IMO the only reason to be vamp in PvP was for the sneak ability. But dealing with fire damage, 9% across the board damage, and a 1/20 chance to be one shotted (once fixed) makes it not worth it.

    I would love to keep vampirism for PvE or be able to switch it on/off but as is I broke down and got cured.

  • galiumb16_ESO
    galiumb16_ESO
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    Black-Bird wrote: »
    Black-Bird wrote: »
    Stop bashing the CS rep, Its the Dev's fault not theirs. Typical scrubby vamp like behaviour.

    It is not the Dev's fault for posting that stupid recommendation about petitions.

    No not their fault for posting their code of conduct on the forums and doing their job at all.

    Time and place, important factors all CS Rep's should consider.
  • KBKB
    KBKB
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    Black-Bird wrote: »
    Black-Bird wrote: »
    Stop bashing the CS rep, Its the Dev's fault not theirs. Typical scrubby vamp like behaviour.

    It is not the Dev's fault for posting that stupid recommendation about petitions.

    No not their fault for posting their code of conduct on the forums and doing their job at all.

    Time and place, important factors all CS Rep's should consider.
    Because you and a few vamps (former vamps too) are having a nerd rage they should do there job differently? na-uh.

    You know why petitions are frowned upon? because if they let this one through, I can start one for making crystal shards hit x 3 the amount they do get enough /sign then ZOS would be boxed into also doing that, because they did it for you. There is a reason why they control the game not players blinded with rage like you and your not so merry band of undead men. 30 petitions later everyone would be 1 shotting everyone in the *** storm you create from allowing 1 petition through.
    seriously the idiocy amazes me think before you type this *** out please

    I would like to add you guys had plenty of bugs go your way in the first few weeks, one pops up for less than 48 hours and this thread is the result get some perspective please.
    Edited by KBKB on June 26, 2014 3:04PM
  • ElectricBlue97
    leewells wrote: »
    So as many of those reading may know. Silver shards is broke as ***. My guild set up for a AvA event and we have several vampires on our team. We brought in a good 20 people in our campaign to recap our bases and got shut down by 4-5 people with silver leash.
    For those who feel vampirism isn't already balance take a look at the skill line, and then stand under a pot of oil. And please tell me your not already more or less thinking about taking vamp off. Once they fixed the crazy ult vamp didn't need to be crippled further. I myself don't use the active spells before they aren't much better (or worse) than the spells in the other treelines.
    The silver leash 100% proc needs to be fixed immediately. So for vampires everywhere I' m writing a petition to urge Zenimax to fix silverleash BY THE END OF THE WEEK
    Post an Aye, Hazzah!, or grunt of agreement if you feel zeni needs to fix this immediately. Before the end of patch.
    Thanks
    BRFP
    • Welcome to the life of a werewolf, sucks doesn't it? Now imagine if the only time you got to benefit from your skill investment is the 30 seconds you use your ultimate.
    • I can't stand under an oil pot either

    Its one thing not benefiting from a skilline. Its a completely other not benefiting from chunk of content because the programmers forgot to carry a zero.
    I'm not saying werewolfs don't need fixes. alot of things need fixes atm. What this thread is about is Zenimax broke something they'v already fixed and balanced properly. That's all i'm looking for in the game is for them to properly balance their game. I wasn't one of the pro-batswarm people at the beginning of the game and i'm not trying to get them to go back and rebuff it
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
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    Bloodvax wrote: »
    Honestly it would be cool as hell if down the line they made a special campaign where instead of your alliance you could pick between VAMPIRE WEREWOLF and FIGHTERS GUILD and war it out like that.

    Their are already 2 rpg/mmo games like that, one's called The Masqurade, the other is some Twilight knockoff.

    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • ElectricBlue97
    StihlReign wrote: »
    Vampires should be one shotted by high level Fighter's Guild players.

    In a World that makes sense, Vampires and Werewolves should be hunted and killed by the Fighters Guild.

    Selecting Vampire or Werewolf should deny you the ability to level the Fighter's Guild skill lines, characters shouldn't be allowed to pick both.

    The insta kills are fair...think how some poor soul feels when a vampire sneaks up on him and feeds, or a werewolf jumps on them and feeds.

    Van Helsing to the rescue. Leave it how it is. Finally there's balance somewhere.


    By your logic vampires and werewolfs should be able to jump up behind you in game, rip your still beating heart out of you chest and feed on it. Insta skills are not "fair" by your logic the original batswarm was fair. Cause in plenty of vampire lore you would see a single vampire diving into swarms of people and ripping their faces off just for kicks and luls

    Why don't we just add friendly fire options into PvE zones while we're at it. I mean vampires occasionally go crazy and eat non vampire allies all the time. Why not just let us solo cap keeps, again with bat swarm/ dk combo

    Because someone like you will *** that its not "fair." Please go elsewhere(and i mean this to everyone even if your for or against a speedy fix) if your not wanting to work to get the game properly balanced because some of us want a fair chance to senselessly murder too
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Bloodvax wrote: »
    Honestly it would be cool as hell if down the line they made a special campaign where instead of your alliance you could pick between VAMPIRE WEREWOLF and FIGHTERS GUILD and war it out like that.

    If they ever get some real fixes and balances to the power and penalties to being vampire and werewolf, as well as skills and passives against them, I would love this. However, their current "penalties and benefits" in vampire stages suck and there's no reason for vampires to drop stage 4, and WW's transformation is still just an easy kill.

    And honestly, I don't think their crew can get it right any time this year, or before mid-next year...
  • KBKB
    KBKB
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    They said they are working on it what more do you want? imo the FPS issue and certain skills not working are more important than this.
  • ElectricBlue97
    Baskat wrote: »
    Knowning this is controversial: I like it as it is.

    Many vampires had such a great time with "beneficial bugs", farmed AP without mercy and even became emperor by utilizing these bugs into oblivion.

    At the same time every vampire player made a calculated decision when he/she received this "gift" and ESO is very, very soft on the consequences.

    It's absolutely okay, if affected players provide helpful /feedback. But complaints including insults against developers tell much about the personal integrity of some vamp players here.

    Vampire's were already fairly balanced after they fixed batswarm, I personally wasn't one of those people who ran to get vampire right away because I knew it was broken. The fire damage weighs out just fine with the passives. And the active spells are honestly not much better or worse than the other spells i could be using. They had balanced vampires perfectly TBH. I roll a Templar healer with my vampire I absolutely love it, because i can still get the passive bonuses and know the downsides are manageable.

    So everyone reading this thread, please keep in mind that I didn't post it for vampires to get a ridiculous OP buff. I just want them to fix this skill and then move on to balancing other classes as nicely as they had vampires
  • ElectricBlue97
    Black-Bird wrote: »
    They said they are working on it what more do you want? imo the FPS issue and certain skills not working are more important than this.

    It sort of is considering how easy the fix would be versus the number of vampire players in the game. If they want to save their precious money they going to have to fix this. Because I can almost feel legions upon legions of vampire guilds cancling their subs as we speak

    Edit- well not as we speak. there's maintenance going on
    Edited by ElectricBlue97 on June 26, 2014 3:20PM
  • KBKB
    KBKB
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    FPS is effecting about 80% of PvP players and idk lets say 40% of PvE players > a few vamps in PvP
  • ElectricBlue97
    Black-Bird wrote: »
    FPS is effecting about 80% of PvP players and idk lets say 40% of PvE players > a few vamps in PvP

    Perhaps you should have started a FPS petition.
    my main point is. the silverbolts is an easy fix. they can take it out of the game (as they did with Kardala when they realized it was being misused). or that can move that pesky zero to where it belongs. I don't want them to be as incompetent with this as they were with caltrops.
    FPS they have to rewrite massive amounts of code would take much longer than the silverbolts fix. Take it out or fix it zeni ffs.
  • KBKB
    KBKB
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    Black-Bird wrote: »
    FPS is effecting about 80% of PvP players and idk lets say 40% of PvE players > a few vamps in PvP

    Perhaps you should have started a FPS petition.

    Well I didn't because there was a clear cut message they were working on it.

    You could always live with it, like most of the non-vamps did while you had your hay day in the sun.
    Edited by KBKB on June 26, 2014 3:30PM
  • ElectricBlue97
    Bloodvax wrote: »
    Honestly it would be cool as hell if down the line they made a special campaign where instead of your alliance you could pick between VAMPIRE WEREWOLF and FIGHTERS GUILD and war it out like that.

    If they ever get some real fixes and balances to the power and penalties to being vampire and werewolf, as well as skills and passives against them, I would love this. However, their current "penalties and benefits" in vampire stages suck and there's no reason for vampires to drop stage 4, and WW's transformation is still just an easy kill.

    And honestly, I don't think their crew can get it right any time this year, or before mid-next year...

    TBH vampires were balanced nicely before this silverbolt ***-up. But wolfs are going to need alot of work for sure. I'm not saying other things arn't broken. The point of the threat was to point out to zeni that this is the easiest important fix they should be working on.
  • ElectricBlue97
    Black-Bird wrote: »
    Black-Bird wrote: »
    FPS is effecting about 80% of PvP players and idk lets say 40% of PvE players > a few vamps in PvP

    Perhaps you should have started a FPS petition.

    Well I didn't because there was a clear cut message they were working on it.

    You could always live with it, like most of the non-vamps did while you had your hay day in the sun.

    I've said it a few times in other posts. I wasn't for the batswarm crap when it was people charging into crowds and dropping massive amounts of people. I just want the game balanced. vampires were already balanced before they screwed up bolts. They should have moved on, because my fighter's guild spells worked just fine in 1v1 vampires. killed them 80% of the time(as a light armor healer with dps that level 20s would laugh at). granted the pull on my silverleash didn't pull players for whatever reason. that's a minor fix that i'm not too worried about because fighters guild Vs Vampires. Fighters guild already came out on top for pvp
  • ElectricBlue97
    Black-Bird wrote: »
    Black-Bird wrote: »
    FPS is effecting about 80% of PvP players and idk lets say 40% of PvE players > a few vamps in PvP

    Perhaps you should have started a FPS petition.

    Well I didn't because there was a clear cut message they were working on it.

    You could always live with it, like most of the non-vamps did while you had your hay day in the sun.

    I've said it a few times in other posts. I wasn't for the batswarm crap when it was people charging into crowds and dropping massive amounts of people. I just want the game balanced. vampires were already balanced before they screwed up bolts. They should have moved on, because my fighter's guild spells worked just fine in 1v1 vampires. killed them 80% of the time(as a light armor healer with dps that level 20s would laugh at). granted the pull on my silverleash didn't pull players for whatever reason. that's a minor fix that i'm not too worried about because fighters guild Vs Vampires. Fighters guild already came out on top for pvp

    Edit- and you cant live with it actually lol. its a one shot kill. no chance of surviving. Batswarm occasionally you could get out of. it was quite similar to how death knight standards are now. Id like for them to fix the standards. but THAT is something people can live with. this silverbolts makes it so vampires cant step foot in pvp at all.
  • KBKB
    KBKB
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    You didn't exploit it, many others did, because you have a gaming conscience doesn't make up for the others who don't champ. Fact is you can spec out of vamp then respec into later, shelf your toon, don't pvp or better yet ditch the dirty skill line all together. Face facts there are bigger issues at hand than a few vamps getting rolled.

    The CS said they would fix it and not to make petitions so you all started tearing them apart doesn't make much sense to me when for one the CS didn't cause this issue the Devs did so direct your rage elsewhere and STFU while you wait for this fix which they confirmed they were working on.
    Edited by KBKB on June 26, 2014 3:43PM
  • ElectricBlue97
    For those vampires who are reading the threat, you should go ahead and pay for a respec before dropping vamprism, the points often stay locked into your tree (unconfirmed if they will be there after you reaqiure vamp) but, a friendly heads up before you freak out about it.
  • Xau
    Xau
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    @ZOS_JessicaFolsom


    Any time frame for having silver bolts and cryodiil lag fixed? The game is unplayable for me right now, I keep logging in then remembering how hard it is for a vampire with an old computer.
  • Omnevolus
    Omnevolus
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    I love how so many of you expose yourselves as the spoiled brats you are by ignoring the facts of so many huge glitches/problems/issues/bots having been successfully fixed by ZOS prior to this, despite their relative inexperience (that they were probably acutely aware of when, despite this again, they strove to give TES and MMO fans a game that so many people wanted so badly, against all odds and perhaps even their better judgment).

    Obviously, they do indeed try very hard to make things right. Obviously, they do indeed not only listen to the community, but even try to placate you time and time again. Are you grateful, or too much in the habit of taking things for granted?

    All I see is a bunch of children throwing tantrums because they haven't yet developed the ability to reason objectively. Surely, that is not the case. Surely, I must be the delusional one.
    Edited by Omnevolus on June 28, 2014 12:19PM
  • yelloweyedemon
    yelloweyedemon
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    Simple fix: Prevent existing vampires from being able to "cure" themselves so they can stay vampires forever. Also rename the skill silver bolts to Meridia's light

    Rename the update to: Being on the undead side comes at a price.
  • Tintinabula
    Tintinabula
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    I got the cure .I'm not gonna have V1s one shotting me. Perhaps when the fix comes in three weeks ill go back. feel free to keep shooting me though with silver shards..rather than 1900 damage its about 250 now :)
    Edited by Tintinabula on June 26, 2014 7:04PM
  • dafraorb16_ESO
    dafraorb16_ESO
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    StihlReign wrote: »
    Vampires should be one shotted by high level Fighter's Guild players.

    In a World that makes sense, Vampires and Werewolves should be hunted and killed by the Fighters Guild.

    Selecting Vampire or Werewolf should deny you the ability to level the Fighter's Guild skill lines, characters shouldn't be allowed to pick both.

    The insta kills are fair...think how some poor soul feels when a vampire sneaks up on him and feeds, or a werewolf jumps on them and feeds.

    Van Helsing to the rescue. Leave it how it is. Finally there's balance somewhere.

    In a World that make sense the Vampires, Werewolves and Santa doesn't exist
    Edited by dafraorb16_ESO on June 26, 2014 7:04PM
  • Tintinabula
    Tintinabula
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    soul assault doesn't even one shot me but this can? cmon
  • Halrloprillalar
    Halrloprillalar
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    I got the cure .I'm not gonna have V1s one shotting me. Perhaps when the fix comes in three weeks ill go back. feel free to keep shooting me though with silver shards..rather than 1900 damage its about 250 now :)

    it's far more sad when it's a level 12 doing it
  • Halrloprillalar
    Halrloprillalar
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    Simple fix: Prevent existing vampires from being able to "cure" themselves so they can stay vampires forever. Also rename the skill silver bolts to Meridia's light

    Rename the update to: Being on the undead side comes at a price.

    Let anyone hit by a vamp be mind controlled by them forever and you have a deal
  • yelloweyedemon
    yelloweyedemon
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    Simple fix: Prevent existing vampires from being able to "cure" themselves so they can stay vampires forever. Also rename the skill silver bolts to Meridia's light

    Rename the update to: Being on the undead side comes at a price.

    Let anyone hit by a vamp be mind controlled by them forever and you have a deal

    Oh wanna play lore wars? sure..

    All vampires are damaged while on the sun. 20 seconds kill you on stage 1, and 5 seconds kill you on stage 4. Good old IV Oblivion way. (As it should be)
  • Halrloprillalar
    Halrloprillalar
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    Simple fix: Prevent existing vampires from being able to "cure" themselves so they can stay vampires forever. Also rename the skill silver bolts to Meridia's light

    Rename the update to: Being on the undead side comes at a price.

    Let anyone hit by a vamp be mind controlled by them forever and you have a deal

    Oh wanna play lore wars? sure..

    All vampires are damaged while on the sun. 20 seconds kill you on stage 1, and 5 seconds kill you on stage 4. Good old IV Oblivion way. (As it should be)

    Not playing anything, just assumed you were trolling/sarcasm.
  • Warraxx
    Warraxx
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    ... BY THE END OF THE WEEK...
    BRFP
    LOL, I've been waiting since game start for Werewolf to be fixed.
  • StihlReign
    StihlReign
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    StihlReign wrote: »
    Vampires should be one shotted by high level Fighter's Guild players.

    In a World that makes sense, Vampires and Werewolves should be hunted and killed by the Fighters Guild.

    Selecting Vampire or Werewolf should deny you the ability to level the Fighter's Guild skill lines, characters shouldn't be allowed to pick both.

    The insta kills are fair...think how some poor soul feels when a vampire sneaks up on him and feeds, or a werewolf jumps on them and feeds.

    Van Helsing to the rescue. Leave it how it is. Finally there's balance somewhere.


    By your logic vampires and werewolfs should be able to jump up behind you in game, rip your still beating heart out of you chest and feed on it. Insta skills are not "fair" by your logic the original batswarm was fair.

    Mmm...Clearly you're not paying attention.

    Go back. Read what I wrote. No part of what you've written employs logic.

    Let's Examine this logically.

    Vampires and Werewolves should NOT have access to the Fighter's Guild skill line.

    The Fighter's Guild is designed to kill the undead.

    The undead feasted royally upon the population of Cyrodiil. For weeks.

    Balance is that members of the Fighters Guild can now bring that population into some semblance of order.

    I was one of the earliest players in the game to begin using Evil Hunter and Silver leash to hunt and kill vampires and still believe a player should be able to one shot, crit from stealth, kill Vampires. Often. Without mercy.

    They have their choice. Both sets of passives. Added buffs. And ours. It's never been balanced...until now.

    Edited by StihlReign on June 26, 2014 9:00PM
    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
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