Maintenance for the week of March 3:
• PC/Mac: No maintenance – March 3
• NA megaservers for maintenance – March 5, 4:00AM EST (9:00 UTC) - 11:00AM EST (16:00 UTC)
• EU megaservers for maintenance – March 5, 9:00 UTC (4:00AM EST) - 16:00 UTC (11:00AM EST)
• ESO Store and Account System for maintenance – March 6, 6:00AM EST (11:00 UTC) - 4:00PM EST (21:00 UTC)
clarification on "increases attack speed" passives
Just wondering why would you want to use rapid strikes, over twin slash or the morphed abilities of it, rapid strikes take so much stamina, and hits slow versus twin slash where i can animation cut, example light attack + twin slash spam = 3 attacks 1 auto 1 ability 1 bleed all at once and the cost is only 50 stamina with 3 jewelry with reduced stamina cost, and if your spec into medium armor for weapon critical you have higher damage out put, just doing this i get around avg 400-600 dps with just this 1 combo not even adding my other abilities. if i add in my other abilities i spike higher dps, and depending on what your fighting, it can go even higher. i am not even full stamina build, i am more magicka melee, and yes magicka can be melee oriented.
Im not a uber elitist, min max player... I smoke a fatty after a day of work, hit the walk button and rp and adventure.
You play your way, ill play mine.
I need to know what eso considers haste....because I think as a old school D&D player....when I hear haste I hear the magical enhancement of movement...being able to move faster in the same span of time. ...at least I dont age a year
i am not sure how haste works in this game, but you as well did not answer my question why you are using rapid strikes over twin slash, and i am not an elitist, i am just a casual gamer wanting your input on why you use rapid strikes which takes so much stamina over twin slash.
Haste does not affect animation speed, only the delay between two attack animations. therefore it is less useful than the tooltip might suggest. A 30% haste does not increase your DPS by 30%
Artifical example, let's say an animation is 10 seconds long, and there is a 3 second delay between two attacks. Attacks do 100 damage. That means your DPS is 100/13=7.69
With 30% haste, the delay between attacks will be only 2 seconds. Your DPS will be 100/12=8.33
So in this particular case, a 30% haste will increase your DPS roughly by ~8%. This will vary depending on how long the animation is and how long the delay between them is (the shorter the animation, and the longer the delay, the better the DPS gain haste provides)
(this is my current understanding of how haste works)
Haste does not affect animation speed, only the delay between two attack animations.
...
(this is my current understanding of how haste works)
Attack speed does actually only effect light/heavy attacks and as u stated only the cooldown between animation's.
So haste/atk speed does absolutely nothing for any skill/spell.
The only scenario where u will see a minuscule skill DPS increase is, if u use a staff/bow and "weave" light attacks. Even in this scenario the speed reduction is very limited and buggy, so even at max. 58% atk speed u can get a light attack cancel + skill of every 1150-1200ms, compared to the default 1300ms and only if u "perfectly" time your animation canceling.
Investing in attackspeed is useless as @andy22 said. As long attackspeed bonuses dont affect skill casting, dont use it. Far better of with penetration trait or critical trait on weapons then attackspeed.
Not at the moment. And as was said above, all you need to know re. Haste/Weighted is they are largely useless if you use animation cancelling. Flurry is also generally not worth while.