Talons can count as mobility as it roots enemies giving you a mobility edge, your leap is great for staying near a target, you have one of the best healing passives i'v ever seen, and huge durability.JoseDelgadoCub17_ESO wrote: »<p>I'm talking about classes. </p><p><br></p><p>Dk as a class has no execute, mobility or escape. </p><p>mentioning other skills is meaningless since everyone has those options</p><p>Our class is basically short range siege weapon that has non scaling damage. </p><p><br></p><p>Most of the time when people think off non mobile classes they are rewarded with bulkiness and higher damage spells.</p><p><br></p><p>(ESPUR from wildstar, Warlock from WoW, Velkoz/Xerath from LoL)</p><p><br></p><p>While other classes get higher dps in execute range, a DK dps won't spike up unless he is running a specific weapon. </p>
JoseDelgadoCub17_ESO wrote: »<p>you <a href="/profile/4875546/GnatB" style="font-family: inherit; font-size: inherit; font-style: inherit; font-variant: inherit; font-weight: inherit; line-height: inherit; background-color: rgba(0, 0, 0, 0.0470588);">GnatB</a><span style="font-family: inherit; font-size: inherit; font-style: inherit; font-variant: inherit; font-weight: inherit; line-height: inherit; background-color: rgba(0, 0, 0, 0.0470588);"> said:</span></p><blockquote class="Quote">
<div class="QuoteText">OP's life will be happier if he replaces what ESO calls class with spell school, and thinks of his class as actually including his available weapon/armor/guild skills.<br>
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(I'm not going to include vamp/werewolf skills, as some people just don't like the concept of playing as a supernatural character).</div>
</blockquote>
<p>The reasoning I'm not mentioning non class skills is because with that logic every one can be tanky and have good sustain by going 1h/Shield+ resto staff. </p><p><br></p><p>Now do you understand what I'm saying. </p>