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For Attention of the DEVS/Community Managers Things Not Fixed in Newest Patch

jgc471980
jgc471980
✭✭
So Even after this patch and A-LOT of downtime My main skills for my 2 favourite classes are STILL not fixed/working

1: Werewolf Skill: Devour (Bug Report Sent)

Patch notes show this is now been taken off of a Cool down and used once per corpse, This is NOT the case I've Tried Humans, Bugs, Beasts If I Kill one the next one I kill wont be able to be Fed upon then the next one will be able to,

2: Destruction Staff Skill: Force Shock (Bug Report Sent)

This Skills clearly states it should be applying 3 attacks however its 80% of the time only Applying two attacks and i can clearly see this as if there health is 2008 and I'm hitting them with 100/100/100 - resistance etc and they have 1800 health give or take left then its not working clearly this is 2 attacks not 3.

1 x 100 Flame Damage / 1 x 100 Frost Damage / 1 x 100 Shock Damage

Testing this on Rank 1, I'm Rank 12
Tested this on Spirits / Cultists / Betty's/ and Wolfs all the same 80% of the time will only apply two attacks or 2 attacks + bleed / DoT


3: Mundus Stone: The Shadow

This WAS supposed to be fixed

Increase Critical Strike Damage however it isn't working

30 attacks With Couch on with NO Mundus items

Veiled Strike (Not Morphed) used on all attacks

27 x 1421
3 x 1571

30 attacks With Couch on and 6.5% x7 items on Total = 45.5% Bonus

29 x 1421
1 x 1571

4: Passive: Master Assassin

This Passive Trait isn't working It states and to Quote

"Successful Stealth attacks will Stun for 100% longer"

So Veiled Strike Clearly States 4 seconds so 100% would be 8 seconds Correct?

But it is not working and only stunning for the 4 seconds even when im -o- and hidden 100% even with my Shadow cloak and crouch same issue

Can we please get these fixed ASAP

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