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A fair compromise for vet zone difficulty?

Alphashado
Alphashado
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There are several ways they could change this while keeping everyone happy. Just as one example:

They could increase the dificulty of public and solo dungeon bosses. (I think most of us agree that they are usually less challenging than the mobs surrounding them). Leave the trash mobs inside public and solo dungeons the way they are, then nerf the mobs outside of these dungeons.

That way people that enjoy more challenging content could still find it in every dungeon in the zone, and people that just want to quest and pick flowers in peace could still do so, and then get a buddy to help with dungeons.

This is just one option. It would not appease everyone 100%, but I think it would be a fair compromise for everyone interested in a healthy player base.
Edited by Alphashado on June 25, 2014 5:02PM
  • Alphashado
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    ""While i don't have a problem with VR content the problem i can see with this is, i think most people having problems would be happy with a solution that keeps most of the Shards away from them unless they group up.

    Although now that i think about it i guess that isnt any different then it is now anyway.""

    Indeed. This would be another example of a 50/50 compromise since roughly half of the sky shards are outside.
    Edited by Alphashado on June 25, 2014 5:27PM
  • Alphashado
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    Sunk to page 2. 48 views and only one reply that I pasted from a different thread.

    How interesting. There are a hundred threads here with pages full of people arguing over this issue. Insulting each other and clawing each other's eyes out.

    Thousands of posts from people debating this issue.

    Yet nobody seems interested in supporting or offering any sort of compromise. I guess everyone wants it their way or no way.

    This forum and others like it are nothing more than a boxing ring for people to fight in.

    Meanwhile the game continues to bleed. Pretty sad.
  • Ragnar_Lodbrok
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    how about they just scale the difficulty like 1-50, why make it impossible to solo unless you are stick and skirt?
  • aipex8_ESO
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    I agree. I've suggested the same in several thread. I'm VR12 (Cadwell's Gold, Hero of all three alliances... ie. no Craglorn grinder) and like the VR difficulty to an extent. I do find it tiring that every trash mob is difficult, but I choose to rerun many delves because I enjoy the challenge there. I think nerfing the over world and quest mobs a little and leaving the delves, world bosses and dolmens as is (and buffing those delve bosses a little would be okay with me as well) would go a long ways to fix most issues with VR content and get people in there playing them.
  • aipex8_ESO
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    how about they just scale the difficulty like 1-50, why make it impossible to solo unless you are stick and skirt?

    IMO, the hyperbole of these kind of statements on both sides of the argument is what causes no kind of consensus to be reached. I play a stamina focused, dual wielding, medium armor wearing NB (even single target focused) and I don't have that much of a problem. I won't tell you to L2P if you'll stop saying it's impossible to solo.

  • Ragnar_Lodbrok
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    aipex8_ESO wrote: »
    how about they just scale the difficulty like 1-50, why make it impossible to solo unless you are stick and skirt?

    IMO, the hyperbole of these kind of statements on both sides of the argument is what causes no kind of consensus to be reached. I play a stamina focused, dual wielding, medium armor wearing NB (even single target focused) and I don't have that much of a problem. I won't tell you to L2P if you'll stop saying it's impossible to solo.

    Well let me set this straight, I cant solo a mob 1v1 at vr2. Ive parked him and havent played the game since. I had zero problem 1-50 even beat malog bal before 50. When I got to vet areas the mobs started *** me. Defend it all you want, but people are QUITTING because of this.
  • Alphashado
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    aipex8_ESO wrote: »
    how about they just scale the difficulty like 1-50, why make it impossible to solo unless you are stick and skirt?

    IMO, the hyperbole of these kind of statements on both sides of the argument is what causes no kind of consensus to be reached. I play a stamina focused, dual wielding, medium armor wearing NB (even single target focused) and I don't have that much of a problem. I won't tell you to L2P if you'll stop saying it's impossible to solo.

    Well let me set this straight, I cant solo a mob 1v1 at vr2. Ive parked him and havent played the game since. I had zero problem 1-50 even beat malog bal before 50. When I got to vet areas the mobs started *** me. Defend it all you want, but people are QUITTING because of this.

    They are. But there are many people that enjoy it as well. The problem is that there is no middle ground. There will be many people that will quit as well if there is a blanket nerf to everything. That is why the smartest thing for zos to do would be to figure out an acceptable compromise. You would still have a few unhappy people from both camps, but I believe you would have grumbles rather than straight up dropped subs as long as there was a piece of the pie for everyone.

    I am hoping this thread will stay active with reasonable suggestions for give and take.

  • aipex8_ESO
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    aipex8_ESO wrote: »
    how about they just scale the difficulty like 1-50, why make it impossible to solo unless you are stick and skirt?

    IMO, the hyperbole of these kind of statements on both sides of the argument is what causes no kind of consensus to be reached. I play a stamina focused, dual wielding, medium armor wearing NB (even single target focused) and I don't have that much of a problem. I won't tell you to L2P if you'll stop saying it's impossible to solo.

    Well let me set this straight, I cant solo a mob 1v1 at vr2. Ive parked him and havent played the game since. I had zero problem 1-50 even beat malog bal before 50. When I got to vet areas the mobs started *** me. Defend it all you want, but people are QUITTING because of this.

    I'm not defending it. Look at my first post in this thread. I agree that it is too hard and gave suggestions on how to fix it. I'm just sick of every discussion on this subject turning into a flame war between "L2P, VR stuff is way too easy, noob!" and "OMG I can't even kill a single VR1 mudcrab! I'm quitting!"
  • Kalann_Pander
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    I support the OP's suggestion.
    Opinions are like buttholes : Everybody has one, and they usually stink.

    3 things to reduce stamina/magicka imbalance :
    - Use magicka to block abilities costing magicka, instead of stamina.
    - Add % damage reduction to heavy armor.
    - Add block penetration to 2H.
  • Alphashado
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    aipex8_ESO wrote: »
    aipex8_ESO wrote: »
    how about they just scale the difficulty like 1-50, why make it impossible to solo unless you are stick and skirt?

    IMO, the hyperbole of these kind of statements on both sides of the argument is what causes no kind of consensus to be reached. I play a stamina focused, dual wielding, medium armor wearing NB (even single target focused) and I don't have that much of a problem. I won't tell you to L2P if you'll stop saying it's impossible to solo.

    Well let me set this straight, I cant solo a mob 1v1 at vr2. Ive parked him and havent played the game since. I had zero problem 1-50 even beat malog bal before 50. When I got to vet areas the mobs started *** me. Defend it all you want, but people are QUITTING because of this.

    I'm not defending it. Look at my first post in this thread. I agree that it is too hard and gave suggestions on how to fix it. I'm just sick of every discussion on this subject turning into a flame war between "L2P, VR stuff is way too easy, noob!" and "OMG I can't even kill a single VR1 mudcrab! I'm quitting!"

    That is really the crux of the issue. It is a sensitive topic. People that ave one issue or another with vet difficulty are very hesitant to talk about it because they don't want to get flamed. Many just quit. People that enjoy content the way it is will lash out because they are worried about blanket nerfs that will ruin what they enjoy.

    But something has to be done

  • Pele
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    Nice idea, OP, but I think this would work best:
    how about they just scale the difficulty like 1-50
    Simply scale the mobs according to their zone level.

    I find it amusing that a VR 4 trash mob can nearly kill me, yet I can roflstomp a VR 9 trash mob. Mob difficulty is not scaled at all in veteran zones.
  • Alphashado
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    Pele wrote: »
    Nice idea, OP, but I think this would work best:
    how about they just scale the difficulty like 1-50
    Simply scale the mobs according to their zone level.

    I find it amusing that a VR 4 trash mob can nearly kill me, yet I can roflstomp a VR 9 trash mob. Mob difficulty is not scaled at all in veteran zones.

    I wouldn't be opposed to that. But I think many people who enjoy it the way it is would find that too drastic of a change. Unless it scaled up to the current difficulty at v10. But I agree that the only thing that seems to scale consistany is their amount of health. Dmg is out of whack everywhere. I've seen v5 mages hit for 1500 dmg

    Edited by Alphashado on June 25, 2014 10:35PM
  • richiestyles
    Personally I think the group/solo thing is fine, but I dont think skyshards or missions should be in group dungeons.

    Just one mans opinion.
  • Alphashado
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    Personally I think the group/solo thing is fine, but I dont think skyshards or missions should be in group dungeons.

    Just one mans opinion.

    They wouldn't be in group dungeons. They would stay where they are now in solo dungeons, public dungeons and outside.
    Edited by Alphashado on June 25, 2014 10:57PM
  • Alphashado
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    Just had another friend tell me he was likely going to unsub. I wish they would address this issue. Pretending like it doesn't exist and just watching paying customers leave doesn't make any sense from a business perspective. And it doesn't seem like people want to talk about it unless it involves an argument.
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