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60 Days To Blow--Why Try Again?

RatsnevE
RatsnevE
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PvE only...levels 1-50 primarily...self find drops...Alchemy and soul gems.

Aldmeri Dominion finished 99.9%. That leaves a new character in Ebonheart Pact or Daggerfall Covenant? I am now open to ANY new race or class but nothing to replaying AD again.

Do drops differ depending on what alliance you are in OR what race you are playing OR what class you are playing? Yesterday, when I gave up last, I was trying to play a Khajiit NB in EP Stonefalls and the stuff I was finding (light armor and staves) was pretty terrible and I felt exceptionally disadvantaged (no good medium armor or blades development).

OR...does it work like this in every area regardless who or what you are? Why I quit and why I felt bored was because I was dying with simple 2 mobs on 1 battles and I'd have a dozen staves and a dozen light armor with enchantments with about zero blades or medium armor pieces and anything that might be good was white only with no enchantment.

If you want to find medium armor are you better off wearing next to nothing? By wearing light armor was that attracting more light armor? I was using dual wield daggers though and that didn't influence finding better blades over staves at all.

I'm quite addicted to the game though, but would get over it if I wasn't tossing 60 days of gaming away.

I'm a casual gamer and would like to find an easy build to play. Unless I was willing to play AD over again I think I have to give up the Khajiit and the Nightblade. So what is next? As soon as the game finishes installing I'll take a look but what are your thoughts? I don't think it will matter much if we are all forced to respec whenever for the next end-of-month major update?

The hardest part for me I feel will be b]is[/b figuring out battle tactics and why I make such a disaster out of these boss contests I so easily fail at and hate while so many find them easy?

Just don't feel bad for me if I keep failing at this. Look at it this way...in 60 days whether I play successfully or not I will be out of play time. I'll find it rather remarkable from my experiences so far with ESO if I'm moving along through VR then successfully and choose to add still more time. Consider it a struggle that keeps me off the streets and out of the gym and another opportunity to raise my GameSpot score from 5 out of 10 to something better. :smile:
Edited by RatsnevE on July 10, 2014 1:36AM
  • jeevin
    jeevin
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    You really should try your hand at crafting your own gear. It's a small time investment, it's easy, it's rewarding and it will help you play better because you craft the gear you need. Don't rely solely on drops because it's so random you may only find bows and daggers when you want to play sword n board ect.

    As for boss fights, tactics is where it's at. Some are cc immune and require a lot of dodging while others are easy to stun lock. Ask for help in zone chat or look for help from google if you get stuck. VR can be tough but adjusting your build or tactics will get you through.
  • Custos91
    Custos91
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    First, you are right, you don't need the dropp gear while leveling up, used lvl 24 seducer armor to kill molag bal xD
    However, this will change!
    You will now have to do Veteran ranks, surprise, you HAVE to do the other 2 alliances AND the difficulty increases.
    Search for a versatile build, get as much points as possible in health, and get some nice crafted or dropped VR 1 armor, Magicka furnace for example is a great set for leveling, Warlock VR 1 set is great too!
    You should probably respecc after you tried VR content a little bit.
    Warden Main apparently... 7 Wardens currently, otherwise a healer of every class.
    Mostly active in No CP PVP on EU, blaming the buffbot meta in pve.
    I want to feel like I am saving somebodies life, not like I am carrying amunition for them...
  • reggielee
    reggielee
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    I remember one char couldnt find a bow for her life in days of playing, she was a bow user too. plenty of staffs and 2h weapons tho. On another character, a heavy tank I couldnt get heavy armor to drop at all. both were on diff alliances and were diff classes. I really think its luck of the draw.

    you have plenty of alt spaces, you dont like a new alt then try another and see if it feels better. I dont know what class your main was, but I would definitely give another class a real go before ditching them. I know my main didnt really get fun till lvl 40 or so

    anyway, good luck and have fun. Im about to do the same thing myself and wondering what class to go with too
    Mama always said the fastest way to a man's heart is through his chest.
  • RatsnevE
    RatsnevE
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    I got both my NB characters back. The VR-1 NB I will continue with later after I successfully run a new char non-NB through to VR-1 and Molag Bal's demise. The second NB I started yesterday is stripped and deleted.

    So I'm ready to pick a new char Sorc, DK, or Temp to start in Ebonheart Pack--does it matter?

    In giving NB a rest I want to give melee a rest too by trying range but not bow so that leaves staves. When I reach lvl 15 do I pick a second different stave or a blade of some sort? Do I start skills toward that second weapon and skill set now or not worry about it until later?

    Can I do this successfully if I'm patient or am I asking for trouble if I just don't follow someone else's successful build? I'd rather do it the former way rather then the later.

    I think it is the sorcerer who can conjure up help--how effective is that help really?

    I think it is the Temp most successful at a variety of healing but how important is that to a solo player who may still end up skipping a lot of group dungeons. If you are in a group but principally come from solo does the group still count on your healing? When LFG (looking for group--not guild) is there any convention where you indicate you don't want to be leader? Why do on-the-fly groups seem to think I should be the leader just because I'm at the dungeon looking for a group?

    Thanks. I hope I stop asking so many questions and start playing. It's a pretty good indication that I haven't learned much managing the game with only finishing one char to Molag Bal but not beyond.
  • RatsnevE
    RatsnevE
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    Oh, yeah... How do I manage the attribute ration? Above it was mentioned to put as many points in health as possible. Well, I can do that by not putting any in Magicka or Stamina--is that what you mean? So what is the though process on this? I can sure see needing lots of points and equally in all three--but you can't do that. And once you are in VR you don't get any more attribute points--or do you?

    I want to appreciate/understand why respec'ing is necessary? Is it only because you cannot figuring it all out without erring on some skills and needing those points later for the right skills/passives?

    Any luck convincing ZOS to not requiring respec'ing the whole thing instead of just what you need to change out?

    Thanks.
  • RatsnevE
    RatsnevE
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    1. A Temp starting with 2-H ax?
    2. A Sorc starting with stave?

    If I can't [shouldn't] play 'typical classic fashion' then the Templar starts with a stave--no? I'm leaning toward a Templar; a Sorcerer seems more complicated to run?

    And an EP Nord. Seems like the second set should be the 2-H ax then.
    Edited by RatsnevE on June 24, 2014 9:30AM
  • jeevin
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    RatsnevE wrote: »
    1. A Temp starting with 2-H ax?
    2. A Sorc starting with stave?

    If I can't [shouldn't] play 'typical classic fashion' then the Templar starts with a stave--no? I'm leaning toward a Templar; a Sorcerer seems more complicated to run?

    And an EP Nord. Seems like the second set should be the 2-H ax then.

    I played a Templar through all three factions and really enjoyed the class but be prepared for a challenge if you want to play "the way you want" as they are far from flexible. I have played with several builds from two handed damage dealer, bowplar and resto/destro and found it hard to find viable builds at higher Ranks as Templar resource managment is rubbish.
    All classes can be deemed complicated to find interesting or unique synergies of skills/abilities. That said you can have fun experimenting with any class and will find a play style you enjoy playing.
  • Rylana
    Rylana
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    I was using a set of level 26 gear all the way up to vet 1 when i finally crafted a new set for my templar.

    Didnt see a whole lot of difference.
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Falmer
    Falmer
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    Well, personally I love the non-standard builds myself.

    Nothing quite like a heavy armored 2 handed weapon wielding tossing around lightning... by starting as a Sorc.

    Having a ton of fun with my 'blood mage' using life draining spells and light armor/restoration staff by starting as a nightblade.

    The classes are made to played well in different styles other than what you might consider 'standard' as well.
  • RatsnevE
    RatsnevE
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    Does what race you play make any difference good or bad with what skill you pick?

    Does the alliance you start with make any difference in how your whole game plays out?
  • Falmer
    Falmer
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    Race maybe somewhat, but nothing that can't be overcome by choosing different stats and enchantments. The soft caps on ability score means that you can force-focus on any one area to exploit it anyway.

    My Altmer characters end up soft-capped on magicka really easy so end up with more HP enchantments.. My Nords end up soft capped on HP, so end up with more Stamina/Magicka enchantments... It all ends up the same in the end.

    Alliance... well, obviously they have different storylines, but other than that... not really.
  • RatsnevE
    RatsnevE
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    Custos91 wrote: »
    First, you are right, you don't need the dropp gear while leveling up, used lvl 24 seducer armor to kill molag bal xD
    However, this will change!
    You will now have to do Veteran ranks, surprise, you HAVE to do the other 2 alliances AND the difficulty increases.
    Search for a versatile build, get as much points as possible in health, and get some nice crafted or dropped VR 1 armor, Magicka furnace for example is a great set for leveling, Warlock VR 1 set is great too!
    You should probably respecc after you tried VR content a little bit.
    Say again? "You will now have to do Veteran ranks?... You HAVE to do the other 2 alliances? ...before WHAT?

    Are you saying that once you reach VR you cannot enter Cyrodiil again for PvE even until you have completed the other two alliance areas?

    If you play all the way through AD for instance and decide to start and play through a different alliance like EP or DC with a new character that that new character as Vet will have to replay AD over again (the main story line or what?) plus the 3rd alliance before it can enter some final battle in Cyrodiil?

    If one wasn't interested in that final PvP battle in Cyrodiil could my characters still enter the Cyrodiil area as Vet from just completing one alliance area if she was only interested in Cyrodiil PvE content?
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    I think it is the Temp most successful at a variety of healing but how important is that to a solo player who may still end up skipping a lot of group dungeons. If you are in a group but principally come from solo does the group still count on your healing? When LFG (looking for group--not guild) is there any convention where you indicate you don't want to be leader? Why do on-the-fly groups seem to think I should be the leader just because I'm at the dungeon looking for a group?

    people have multiple builds for one character. you will play a little different in pve/pvp/group dungeon content. when you play with a group you HAVE to have a role and do it well. pick tank healer or damage and learn what the role requires and follow through.
    in pre vet i healed all the dungeons with just one heal slotted and was also playing melee but, as soon as you get to vet the game gets hard and you need to focus on your role. in vet I have 100% healing and support skills slotted and do no damage except heavy restostaff because it heals too. also damage gets you targeted so less is good for a healer.

  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    If one wasn't interested in that final PvP battle in Cyrodiil could my characters still enter the Cyrodiil area as Vet from just completing one alliance area if she was only interested in Cyrodiil PvE content?[/quote]

    you never have to play vet. you can go to cyrodill at level 15. they are adding a campaign for only pre vet. if you are casual you never HAVE to play vet. If you decide you want to be competitive and need a high vet level you can just join a group in craiglorn and grind bosses a couple days and be leveled up. I enjoy playing the different things. doing one of any for to long can get a bit boring so I go from pvp one day vet another. run dungeons. switch it up

  • MeowGinger
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    Rylana wrote: »
    I was using a set of level 26 gear all the way up to vet 1 when i finally crafted a new set for my templar.

    Didnt see a whole lot of difference.

    What? How is that possible?

    As an example, a full set of level 26 epic (purple) heavy armor has an armor rating of 866, while a full set of vet 1 white (normal) heavy armor has an armor rating of 1185 -- nearly a 37% increase. The difference is even greater if the armor is dropped instead of player-crafted, and even greater assuming it's fine quality instead of epic.

    If you're interested in the numbers, at VR1 an 866 armor rating (from purple level 26 armor) gives you 15.32% damage mitigation, whereas 1185 (white VR1) gives you 21.7%.

    Edited by MeowGinger on June 24, 2014 8:47PM
  • RatsnevE
    RatsnevE
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    You never have to play vet. you can go to cyrodill at level 15. they are adding a campaign for only pre vet. if you are casual you never HAVE to play vet. If you decide you want to be competitive and need a high vet level you can just join a group in craiglorn and grind bosses a couple days and be leveled up. I enjoy playing the different things. doing one of any for to long can get a bit boring so I go from pvp one day vet another. run dungeons. switch it up
    I don't understand this... As soon as I more less had finished AD and before attempting Molag Bal or entered Cyrodiil for the first time, I leveled to Vet VR-1. At that point playing around with left-overs in AD made no sense because there was no XP gain I could see advancing in VR? And at that point I learned as a Vet that battles just get tougher. So I don't understand what you are saying...

    After level 49 everyone becomes Vet. Is there a way of staying capped at level 49 but still gain skill points and as the solo PvE type not have as difficult battles exploring out the other two alliances, added PvE areas, and Cyrodiil PvE??

    How do I do that? Does Support revert my PC back to 49 pre-Vet after killing Molag Bal (which I still have to do) and elect to stay capped at level 49?
    Edited by RatsnevE on June 24, 2014 6:14PM
  • Tenofas
    Tenofas
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    RatsnevE wrote: »
    I don't understand this... As soon as I more less had finished AD and before attempting Molag Bal or entered Cyrodiil for the first time, I leveled to Vet VR-1. At that point playing around with left-overs in AD made no sense because there was no XP gain I could see advancing in VR? And at that point I learned as a Vet that battles just get tougher. So I don't understand what you are saying...

    After level 49 everyone becomes Vet. Is there a way of staying capped at level 49 but still gain skill points and as the solo PvE type not have as difficult battles exploring out the other two alliances, added PvE areas, and Cyrodiil PvE??

    How do I do that? Does Support revert my PC back to 49 pre-Vet after killing Molag Bal (which I still have to do) and elect to stay capped at level 49?

    You DO know that you can enter in Cyrodiil from level 10, don't you? And I mean while you are still in the first early pve zone, not Veteran 10!
    And believe me, Molag Bal is a piece of cake...
    Tenofas
    Redguard stamina Nightblade (CP 810) - Daggerfall Covenant
    PC - EU
  • RatsnevE
    RatsnevE
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    Yes, I know all of that...you are a little late telling me aren't you? Do you think I wanted to reach VR-1 any sooner then I did by exploring out as much of Cyrodiil's PvE I could before forced to finishing AD as Veteran? Once Vet your XP stops except in Veteran designated quests and dungeons and becomes more difficult in those areas too. I don't think there is any advantage (read 'easier') entering Cyrodiil early before finishing your alliance area and maybe some disadvantage if you then have lots to do or finish doing in your alliance now as VR-1; but VR-1 is just a soft cap.

    My problem has been that I keep getting drawn into more and more difficulty by not learning how to use and manage different battle tactics correctly presented to me apparently only by these forced solo boss battles.

    My solution now is to start a new Khajiit NB in Ebonheart Pact where I can have 'fun' with the game's new quests there while hopefully learning properly how to deal with the variously different scripted bosses in the main story line.

    The truth of the matter remains that this MMO in attempting so much goes beyond my gaming interests and skills I enjoy. All I hope to consider finishing up are my 60 days of casual PvE gaming in Ebonheart and Daggerfall quests. If I apply a little more skill effort to getting past MB this time in Ebonheart it will make a more perfect adventure and a very adequate ending for me. The rest of you can continue to bolster up the game and pay your monthly fees to your heart's content.
    Edited by RatsnevE on June 25, 2014 3:43PM
  • Tenofas
    Tenofas
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    I still don't understand why you decided to restart a new nightblade!
    Why don't you just kill that damn Molag Bal and then you can decide the way to play your Vet ranks:
    -continue with PvE in other areas ;
    -focus on PvP ;
    -play PvE in group in the Vet dungeons;
    -do all the above!
    and trust me, if you join a guild and start playing with your guildmates everything will be easier and a lot more fun!
    I really don't understand your problem, and I would really like to help you out!
    Tenofas
    Redguard stamina Nightblade (CP 810) - Daggerfall Covenant
    PC - EU
  • SBR_QuorTek
    SBR_QuorTek
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    Just don't give up.... make sure to have a crafting profession to aid you... eg making own armor and weapons...

    Pretty straight forward and you don't even have to be an extreme nerd to figure out in how to craft stuff either.
  • RatsnevE
    RatsnevE
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    Tenofas wrote: »
    I still don't understand why you decided to restart a new nightblade!
    Why don't you just kill that damn Molag Bal and then you can decide the way to play your Vet ranks:
    -continue with PvE in other areas ;
    -focus on PvP ;
    -play PvE in group in the Vet dungeons;
    -do all the above!
    and trust me, if you join a guild and start playing with your guildmates everything will be easier and a lot more fun!
    I really don't understand your problem, and I would really like to help you out!
    You will understand--here is what happened. Rather then trying to figure out a way to kill MB I decided to respec her to a better build. Once I got to that point I realized I didn't know how to build her differently and what I ended up with might be just as bad which would really upset everyone.

    I'm also not keen on the Veteran world let alone PvP at all. I would be continuing (once I managed to kill MB) to play as VR-1 and don't see liking that.
    'Focus on PvP'--you've got to be kidding. I didn't focus on PvP playing GW2 even--I hid from it only to finish the PvE content. Let me tell you about my dungeon experiences so far. Situation one is public and everyone rushes past you to get in the next kill while I focus on the quest marker or reading a note--no enemies because to be concerned with because they are all dead and apparently no boss. Then, this really happened the other day--it was a small dungeon quest, granted. I continue going through the exit and back out into the Watch and never had to kill one foe but still got credit for completing the quest. Situation two was a private dungeon typical where the group may not be experienced or balanced and that doesn't go over well with the last quest boss involved (thinking of the last one I was in).

    To be honest with you this MMO would have worked great if it had played out like GW2 but apparently everyone wanted something different and ESO certainly catered to that with forced solo bosses in the main story line and this Veteran ranking business.

    I've never had to do guilds. I joined two in ESO but went no where with them so I left both. My biggest mistake was buying a 60 day retail game card and activating it before using up the last 3 days of free play I had. Now the only reason to play is to eat up those 60 days by hopefully having a lot of fun playing through EP and DC alliances. Hopefully I will learn the angles I've missed with kiting MB but I have to get through the story line and Mannimarco is suppose to be tougher but I've already learned a trick with him. Unfortunately you can't move into new parts of Ebonheart without completing the main story. It's all a revolting mess I've locked myself up with.

    ESO may truly be the first game I vehemently can use as a great example of why:

    1. ...you should never ever buy into an MMO in the first month or so it's been released.
    2. ...you never pay a monthly fee to play an MMO.
    3. ...you never trust early reviews or don't seriously question problems you get wind of.
    4. ...you play something else and while you do that you are waiting to see what develops with ESO.
    5. ...you take the time to really learn the elements of a game like ESO. If all you know you are going to get out of it are 3 alliance areas full of quests and dungeons with the same story line running through each that may be a NO.
    6. ...you clearly should consider buying the digital download and game time directly from the developer because then you can get your money back if to much of the game just sticks and isn't for you and is full of bugs, crashes, and ridiculous boss battles that certainly from one point of view has nothing to do with an MMO.

    Unfortunately something I've learned now too is that MMOs can be defined any way the developer wants to define them--including heavy strategy and quirky solo boss battles you won't ever have to use so specifically in the rest of the game because you aren't a solo gamer and all you have to do is wait for another player to show up to help you go after some difficult foe with you.
    Edited by RatsnevE on June 26, 2014 7:39AM
  • Tenofas
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    So, from what you write, you bought this game just to play just PvE and in "solo"? Is that correct?
    Tenofas
    Redguard stamina Nightblade (CP 810) - Daggerfall Covenant
    PC - EU
  • RatsnevE
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    Yes, principally for the PvE solo adventure as far as I could go with it. Although it has been some time since I finished Skyrim for instance geographically it seems about the same size adventure as The Aldmeri Dominion--or was Skyrim really much smaller? I do not like the notion of having to play the same main story line over again two more times in order to play out the other two alliance areas.

    I have no love for the forced solo boss battles in all three identical main stories alliances. In ESO that was a huge shock. I've said it elsewhere often enough that I don't like the term "boss" at all. If you think I'm looking forward to fighting Mannimarco all over again you are wrong. Having really tough foes in a game who play differently outside of the skills I've learned to use with the help of others doesn't help me enjoy a game at all--it isn't fun, I don't think of it as a 'challenge' or a 'puzzle' but a brick wall that interrupts the fun I was having.

    What can I say about PvP. It is just a more mature way of PKing. I know it is questionable with these bugs, crashes, and key battles progressing the main story adventure whether I've really gotten my $60 worth out of the game. Let's see if I do any better starting out as a Khajiit NB assassin with a bow or staff who forgets who she play classically. That apparently is one other disappointment or surprise with ESO. I'm guessing I will be keeping a lot more weapon and armor types around. With one false start and upgrading packs and the bank to 90 items I've dropped my gold down some 20,000 to around 70,000. I don't see any need for a horse. This of course is a trivial concern to my real need of mastering battle tactics in whatever or however I play.
    Edited by RatsnevE on June 26, 2014 6:32PM
  • Tenofas
    Tenofas
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    I think your mistake is just one then: thinking to play a single player RPG (like Skyrim) in a MMORPG.
    It's like loving sport cars but deciding to drive an F-16 ariplane on the highway and never take off to let it fly.
    A MMORPG has some solo content, but all the game was projected around a different concept: playing in group, with friends or guildmates.
    In a MMORPG you will face a lot of trouble compared to a single player game. Bots and gold sellers, classes and skills balancing, more bugs, etc.

    Paying a monthly fee just for the PvE solo content does not make any sense.
    My suggestion is: socialize and find a nice guild or change game (even if you have a few days payed left!). Believe me, the first option will open a completely new world to you!
    Tenofas
    Redguard stamina Nightblade (CP 810) - Daggerfall Covenant
    PC - EU
  • Merlin13KAGL
    Merlin13KAGL
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    RatsnevE wrote: »
    Does what race you play make any difference good or bad with what skill you pick?

    Does the alliance you start with make any difference in how your whole game plays out?

    AD has one additional Skillpoint (via 3 additional skyshards) in the starter zone. Aside from that, the only real difference with alliance is the play-the-remaining-alliances rotation that takes place. I'm sure this is an attempt at load balancing.

    (DF may make up for this via Betnik, but I don't recall offhand)

    Race...only the passives. While they can add up one way or the other, you don't have to let that limit who/what/how you play. It just may be more challenging.

    Play as you want, not as someone else expects you to.

    And as far as drops and quest rewards, just seems to be random. I'll say 90% of the time my sorcerer finds everything but, and the DK I run with is constantly handing off glyphs.

    (Two words: Dumb luck!)

    Quest-reward-wise, I'm guessing if I just saved a town from the brink of destruction or just saved some noble's life, they could give me a choice of quest rewards or at least find something more suitable for my class.

    Not that the enchanted two handed battleaxe isn't cool, and all, but I've got enough coffee tables for now...(especially since they won't reward me with that run down shack at the corner of town where the carnage began! I bet I could find a good housekeeper to straighten it out...)

    The only other reccomendation I can make on the way to 50 is that sometimes you don't get what you want, sometimes you get what you need...

    I know I spent much of the first 20 levels undressing mid-dungeon to put on whatever I just found, even if it was not my ideal setup, just to make it to the other side. The only area I was stubborn in this regard was weapon... As such, I did not always have the most powerful item in my hand, but the skill line I wanted continued to grow.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • RatsnevE
    RatsnevE
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    Tenofas wrote: »
    I think your mistake is just one then: thinking to play a single player RPG (like Skyrim) in a MMORPG. Paying a monthly fee just for the PvE solo content does not make any sense.
    This has actually been helpful bringing to light what you say. I am playing ESO for all its worth like a solo PC in a multi-player RPG--ignoring the 'normal' elements of the MMO, PvP, and Pking aspects of the game. There have been so many single-player adventure, action, shooter and RPG games over several decades there is nothing to regret trying to pull more single-player adventure, action, and RPG out of a MMO if I can.

    If I got into this 'socializing' aspect I would indeed be stuck with a never-ending game and paying $15 a month for it. For me the main story of ESO ends when Molag Bal dies and my PC recovers her soul. Whatever I do after that is icing on the cake and valued at that same $15 a month perhaps. Once I reach an end point and there is no more added PvE content then that marks when I stop playing ESO, which is exactly what marked my finishing GW2 and Path of Exile even though both those games continued or are continuing to add more content.

    I think it makes sense and is worth the fee considering all the time spent playing. What hasn't made sense is feeling stuck beating my head against a wall with bugs and crashes and not understanding my 'game path' forward and, of course, fighting over boss issues/tactics that likely won't ever change.

    It's time for Ra'dasha to get back into The Ebonheart Pact game.
    Edited by RatsnevE on June 27, 2014 7:53PM
  • Sabin1269
    Sabin1269
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    I've played with 3 different toons on all the factions. I think all the low lvl drops are just really generic, or they seemed that way for me until I hit like lvl 15 or so. I did notice however even on lower lvls my Altmer Sorc was getting a lot of green drops and more class specific stuff when I played the Daggerfall faction. Don't know if this was just luck or it is different with the DC. I also found however the only motifs (3 of them so far) that I've come across yet are of course the High Elf ones that I don't need! Lol.
  • Haewk
    Haewk
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    RatsnevE wrote: »
    Tenofas wrote: »
    I think your mistake is just one then: thinking to play a single player RPG (like Skyrim) in a MMORPG. Paying a monthly fee just for the PvE solo content does not make any sense.
    This has actually been helpful bringing to light what you say. I am playing ESO for all its worth like a solo PC in a multi-player RPG--ignoring the 'normal' elements of the MMO, PvP, and Pking aspects of the game.

    Nothing wrong with playing it like a solo game, just know there are other people and when you encounter them the experience can be negative or positive. You can be fighting a mob next to a chest and someone may run up and loot it while you are fighting. You may also encounter someone that will help you finish off the mob and let you loot the chest.

    The same with guilds, some guilds will have all the cool kids swearing and talking trash and I am just too old to cope with it. Guilds can also impose huge demands on your time and if you play irregularly or off-peak then finding a suitable guild becomes a big problem. If you are somewhat anti-social anyway then it becomes fairly impossible.

    Also be aware that at end game MMOs become a lot of work. Most single player games can be completed without ever needing to get outside information but MMOs are a different beast. You *WILL* need to find out what is the top builds for your class and what gear to aim for and how to enchant that gear. You *WILL* need to look up boss encounters and dungeon guides. The game changes dramatically at VR ranks. Normal questing encounters become more difficult and dungeons become insanely more difficult. What worked 1-50 will probably not work at VR and you will need to figure out how to adapt.

    And PvP is fun until you get steamrolled by organized groups again and again and again. And the only way to get into an organized group is to spend significant time improving your character and play style to suit the tactics of those groups and make friends with people in those groups and it will again put huge demands on your time.

    So I play mostly solo, group up in public dungeons on occasion, group up for regular dungeons, join guilds for trade and I will just PvP "socially".
  • RatsnevE
    RatsnevE
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    You have nicely reinforced most everything I have come to know about ESO. It is because I am certain I will not have any fun with Veteran and PvP and respec'ing my PCs stuff I will avoid them. The best way I can avoid them is to just play through recovering the soul maybe three times in the three alliances and that will be it. Some added content might be great but if it gets introduced after running three characters to Veteran it may be to late. That will be ZOS's 'loss' at that point. I've never hung around waiting for DLCs or MMO additions to come out anyway--unless I played something a year after release when added content might very well be out.
    Edited by RatsnevE on July 2, 2014 5:33PM
  • RatsnevE
    RatsnevE
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    I feel like I'm playing a better Khajiit NB now with my own build that has reached beyond lvl 13, having fun with just the bow, and only 1 bar of skills built so far.
    Edited by RatsnevE on July 2, 2014 5:40PM
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