So why is it that the NPC agony hold on to your char, unless you break if you have stamina left after blocking, holds you until death, which usually happens within the 12 seconds especially in vet areas, despite doing 2400 pts of damage..while the player agony breaks itself after 245 damage or a tad bit higher at higher levels?
I understand the need for a damage cap but why doesnt the NPC agony have this damage cap? Nothing like getting hit with agony not being able to break it cause of the blocking costs to stamina and that being the only way to survive in vet areas and then being dead 5 seconds later as you cant do sheit.
Another brilliant decision by the developers of this game who have no foresight at all.