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A good improvement for Werewolf. Change the Devour Synergy's like Blood Funnel was

Hypertionb14_ESO
Hypertionb14_ESO
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Make the devour synergy do its primary effects instantly, just like the change they made to the synergy to Blood funnel. This would give WW a good combat heal for fights against groups. Effectively using a single dead body to instantly heal and extend fighting time in WW form.


A more in-depth explanation..........................


Right now all it would take to implement this change is moving the Timers on the effects. Pushing up all three primary effects of the devour synergy to instantly or nearly instantly when it is cast.

As these timers work currently, the game waits for about 2-3 seconds after activating the synergy to apply the heal, duration buff, and disable the Synergy on the corpse used.

Proof they can easily change these timings is in how it originally worked, which allowed for a exploit that they fixed by altering those timers.

At that time activating the synergy instantly applied the duration buff, and only healed and used the corpse after the time had passed. A player could activate the synergy and then interrupt it, adding the time without using the corpse or healing, Infinity feeding on a single corpse to fully fill the duration timer.

They changed it so the time was added at the same moment the heal occurs and the corpse is used up, simply by applying the same delay to the duration buff. By simply removing the delay (or at least dramatically shortening it) on all 3 effects, the synergy could be made near instant, without being repeatable. Providing its effects in a more combat friendly fashion but without breaking it again.

At a later date i am sure Zenimax could take it farther and re-do the animation, giving the original devour option as a emote for werewolf's, but my suggested change could be done with only minimal altering of the in-game code and pushed as a patch really fast.

This does not solve all the issues facing the Werewolf transformation, but it would definitely be a good improvement for them. Other things i would like to see is a high resistance to Crowd controlling effects, but i will hold off on those things in favor of the primary basis of this topic.

I have said it before and i will say it again, Give the Werewolfs a bone Zenimax!
I play every class in every situation. I love them all.
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