Thunderchief wrote: »Whoever put 61-80% is either lying or is completely unaware of what has happened.
I optimistically voted for 21-40% though I fear it might be worst than that. I'm quite confident that it is less than 1/3 of players with accounts still subbed.
Why should we pull numbers out of thin air without any kind of facts?
The OP admitted that this is all speculation. I call it pointless and a waste of time, since there is no merit to any guess.
Altissimus wrote: »ZoS won't publish subscriber numbers, but that doesn't stop us speculating. So the question is, based on your friends' presence or absence, the numbers still in yoiur guilds, the activity in key trading locations in your specific factions, where do you estimate player numbers to now be?
"launch numbers" basically refers to the player base during early access and the first week following launch.
wrlifeboil wrote: »In other words, playable accounts. I think that many people are still subscribed or in their first 30 day trial period.
Whether they now play as often as they did during launch is a different question and would have a different answer.
fredarbonab14_ESO wrote: »^^^ "ZoS won't publish subscriber numbers, but that doesn't stop us speculating."
Why? Whenever I play the game its always populated with players every where I go. Should I be concerned about the absolute numbers for some reason, that escapes me now? What is really your point?
Probably somewhere around 60-70% assuming it's the normal launch loss, after players do the first 30 days, maybe first 60, and then move on. Which seems to be pretty typical.
Anecdotal evidence is not representative of actual sub numbers. The amount of players each person typically sees doesn't necessarily mean an MMO is doing bad. FFXIV:ARR, my guild, all my linkshells, my friends.. all disappeared around the two month in mark. Forums were filled with threads just like this one, all with people identifying the same thing. Server underpopulated, guilds empty, linkshells empty, game is dying.. yadda yadda. They still have over 1 million subs. Heck, there are even threads over in the Wildstar forums saying that their game is already dying, and tons of people are leaving (they also haven't given numbers, but did state that launch went better than expected, purchase-wise). This type of speculation is part of nearly every game launch (with WoW being probably the only exception)... and even then people have been saying it's dying, and getting empty on their forums for years. Even when games release sub numbers, people then speculate that "oh those must be bot accounts" or "those are subs that haven't run out yet cause people stupidly paid ahead"... there's literally nothing that satisfies the "game is dying" breed of people.
Even assuming the most pessimistic is correct, why does it matter? So you can justify hate for the game, or try and have some statistic to prove to others that they should hate the game too? It's certainly not to help the developers, as they're already going to have the statistics, along with a huge compilation of feedback from a variety of sources. Population statistics to users are fairly useless. You could say that you want to know if the game is losing subs so you don't invest time in something that is going to go under.. but all MMOs go that route. So if you're playing them, that's already what you're doing. Not to mention that even if they released sub numbers we don't know what that minimum number is they need in order to keep things P2P, so what seems like low numbers to some may not mean the game is going F2P either. If you're concerned with population because you aren't seeing people in game, and not seeing people isn't fun for you.. knowing the sub numbers doesn't magically help that. Being told there's a million subs (in the case of FFXIV:ARR) didn't revive my guild or magically allow me to see more people online.
But hey, whatever floats your boat I guess... or sinks it.
Wifeaggro13 wrote: »Probably somewhere around 60-70% assuming it's the normal launch loss, after players do the first 30 days, maybe first 60, and then move on. Which seems to be pretty typical.
Anecdotal evidence is not representative of actual sub numbers. The amount of players each person typically sees doesn't necessarily mean an MMO is doing bad. FFXIV:ARR, my guild, all my linkshells, my friends.. all disappeared around the two month in mark. Forums were filled with threads just like this one, all with people identifying the same thing. Server underpopulated, guilds empty, linkshells empty, game is dying.. yadda yadda. They still have over 1 million subs. Heck, there are even threads over in the Wildstar forums saying that their game is already dying, and tons of people are leaving (they also haven't given numbers, but did state that launch went better than expected, purchase-wise). This type of speculation is part of nearly every game launch (with WoW being probably the only exception)... and even then people have been saying it's dying, and getting empty on their forums for years. Even when games release sub numbers, people then speculate that "oh those must be bot accounts" or "those are subs that haven't run out yet cause people stupidly paid ahead"... there's literally nothing that satisfies the "game is dying" breed of people.
Even assuming the most pessimistic is correct, why does it matter? So you can justify hate for the game, or try and have some statistic to prove to others that they should hate the game too? It's certainly not to help the developers, as they're already going to have the statistics, along with a huge compilation of feedback from a variety of sources. Population statistics to users are fairly useless. You could say that you want to know if the game is losing subs so you don't invest time in something that is going to go under.. but all MMOs go that route. So if you're playing them, that's already what you're doing. Not to mention that even if they released sub numbers we don't know what that minimum number is they need in order to keep things P2P, so what seems like low numbers to some may not mean the game is going F2P either. If you're concerned with population because you aren't seeing people in game, and not seeing people isn't fun for you.. knowing the sub numbers doesn't magically help that. Being told there's a million subs (in the case of FFXIV:ARR) didn't revive my guild or magically allow me to see more people online.
But hey, whatever floats your boat I guess... or sinks it.
I dont hate the game but i dont think the Retention is anywhere near 70%. I am pretty sure the mismangement post launch is going to hurt it greatly. Imbalance, phasing and VR grind is killing it
Point.thatlaurachick wrote: »Are we counting the bots as players at launch? I've seen a 90%+ decrease in bots, and since (my estimate) 50%+ of the players at launch were bots, it's not so much a player decrease as now we can see real players vs. gold farmers.