That's what I mean. Weapon ultimates,
*like whirlwind for dual wield (seriously whirlwind - like x seconds channel that does tons of damage and bleed effect, not that whirlwind-execute-crap we have now),
*some berserk buff for 2 handers that increase damage over time and heal you for each hit you do,
*inferno-beam or AE aura kind of stuff for destro staffs that hits everything around you for x seconds,
*channeled defensive posture for shields that reduces damage by % and gives back another % of dmg absorbed to every target that hits it + tons of threat.
*rapid multiple shooting for bows that makes slight knockback, bleeding, armor penetration,
*uber AE shielding for resto staff that explodes and hits enemies for amount of shielded health left after x seconds
Seriosly, so many things can be done... I could write forever giving you possibilities because there is so many of them.
Second matter: I know that atm any stamina build just matters much less than magicka ones, but one day I want to finally switch my templar to stamina and not cry about that.
Also, when there supposed to be such diversity, tons of ways, play styles, any choice at all and such... why can't we pick a way that our skill will go before we learn it?
>Like: "learn skill" -> pick one: "spell damage" or "physical damage" -> equivalent morphs after lvl up.
This should be choice we make before picking any skill. ANY.
It doesn't seem that hard to implement and would improve almost everything.
Edited by Pahebe on June 21, 2014 6:31AM