.stage 1
Fire Damage taken increased by 5%
Health Regen reduced by 25%
Skills and spells cost 5% less
Undeath activates at 30% max HP
Feeding takes up to 10% target Max HP over its duration.
Stage 2
Fire Damage taken Increased by 15%
Health regen reduced by 50%
Skills and spells cost 10% less
Undeath activates at 40% max HP
Increase damage taken from anti-undead by 10%
Feeding takes up to 25% target Max HP over its duration.
Stage 3
Fire damage taken increased by 30%
Health Regen reduced by 75%.
Skills and spells cost 15% less
Undeath Activates at 50% max HP
Increase damage from anti-undead by 20%
Feeding takes up to 40% target Max HP over its duration.
Stage 4
Fire Damage taken increased by 50%
Health Regen reduced by 95 or 100%.
Skills and spells cost 25% less
Undeath activates at 60% max HP
Increase damage from anti-undead by 40%
Feeding takes up to 80% target Max HP over its duration.
Unnatural Resistance should then affect stage 1-4 but only by 15% instead of 25%, and undeath should be a static 25% damage mitigation instead of varying
demonlkojipub19_ESO wrote: »i have in another thread detailing better benefits and penalties for vampire stages, and it included feed damage.
The whole thing is this:.stage 1
Fire Damage taken increased by 5%
Health Regen reduced by 25%
Skills and spells cost 5% less
Undeath activates at 30% max HP
Feeding takes up to 10% target Max HP over its duration.
Stage 2
Fire Damage taken Increased by 15%
Health regen reduced by 50%
Skills and spells cost 10% less
Undeath activates at 40% max HP
Increase damage taken from anti-undead by 10%
Feeding takes up to 25% target Max HP over its duration.
Stage 3
Fire damage taken increased by 30%
Health Regen reduced by 75%.
Skills and spells cost 15% less
Undeath Activates at 50% max HP
Increase damage from anti-undead by 20%
Feeding takes up to 40% target Max HP over its duration.
Stage 4
Fire Damage taken increased by 50%
Health Regen reduced by 95 or 100%.
Skills and spells cost 25% less
Undeath activates at 60% max HP
Increase damage from anti-undead by 40%
Feeding takes up to 80% target Max HP over its duration.
Unnatural Resistance should then affect stage 1-4 but only by 15% instead of 25%, and undeath should be a static 25% damage mitigation instead of varying
By limiting it to %, feed will never kill a target that has full hp. By changing the damage based on stage, a vampire cant get rapid strong feed sneaks, and makes since because they wont be as hungry in lower stages.
I love feeding my vampires, I love the whole gory mess of it - but why is the target still at full strength (although stunned) afterwards? Vampires are killers, it's why people are afraid of them, NPC's talk about vampires murdering all the time. Yet my vamps creep up to a hapless bandit or whatever, slurpy-slurp, bandit is stunned for a bit, then full strength like nothing happened.
Shouldn't said bandit be either dead or at the very least rather anaemic? I'd love to be able to kill by feeding like I can in the other ES games. The victim should really be dead or weakened.
So a vampire can drain someone of ALL their blood and for whatever reason they do not die? how does that make sense? also if feeding isn't lethal then why does the vampire lords power bite kill people? they are drinking blood in the process of that bite so why does it kill the victims then?notimetocare wrote: »No TES game has had lethal feeding. Feeding isnt lethal. Welcome to understanding the difference between reality and the ignorance of the masses (especially uneducated masses like TES npcs)