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Vampire Feeding - the victim should be weakened or killed?

AlienSlof
AlienSlof
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I love feeding my vampires, I love the whole gory mess of it - but why is the target still at full strength (although stunned) afterwards? Vampires are killers, it's why people are afraid of them, NPC's talk about vampires murdering all the time. Yet my vamps creep up to a hapless bandit or whatever, slurpy-slurp, bandit is stunned for a bit, then full strength like nothing happened.

Shouldn't said bandit be either dead or at the very least rather anaemic? I'd love to be able to kill by feeding like I can in the other ES games. The victim should really be dead or weakened.
Edited by AlienSlof on June 20, 2014 12:38PM
RIP Atherton, my beautiful little gentle friend. I will miss you forever. Without you I am a hollow shell.
  • zgrssd
    zgrssd
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    For feeding you have to sneak up on them.
    So at tops it should have the effect of a specialised sneak attack (like the NB Shadow skill).

    Insta kill or even hard to resist damage could cause issues with PvE and PvP balance. So it is better they leave it at a stun effect without damage. You can still follow up with heavy attacks and specialsied "anti stunned foe" skills.
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  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    It can be made do damage without being an insta kill, Unless its some noob with the lowest HP possible. It should do damage for each tick of HP you get, and the damage you deal should be based on what stage of vampire you're in, so you cant chain Big sneak attacks but have to wait until you are higher in vampire stages for that one good sneak attack.

    You also most likely won't get any follow up on anything against a person because they can CC break it. You'll only reach the stun/off balance part against the AFK or again a noob that doesnt know how to CC break.
    Edited by demonlkojipub19_ESO on June 20, 2014 4:09PM
  • AlienSlof
    AlienSlof
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    I was thinking more about NPC's being fed on than players - I don't do PvP, so I didn't think that far! I just feel that it's a bit odd that they're not even weakened after losing so much blood!
    RIP Atherton, my beautiful little gentle friend. I will miss you forever. Without you I am a hollow shell.
  • Falmer
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    Feeding seems to do a lot more damage when they are nearly dead. My NB vamp feeds on them as finisher a lot of times by cloaking and circling behind.
  • ThisOnePosts
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    hmmm it doesn't do any damage Falmer... you h4xz0r you. Unless it can only as an execute and it's unwritten somewhere? Videos, screen shots, and blood samples please and thanks.
    Edited by ThisOnePosts on June 20, 2014 8:26PM
  • Dymence
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    @Falmer is probably talking about the drain, not the feeding.
  • TheVindelator
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    Yeah, it's really weird that it doesn't harm the victim.

    Even drain does damage. A sneak attack should be even better.
  • Falmer
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    Well, no I am actually talking about the feeding. However, I suppose its entirely possible that by the time I feed on a enemy in combat that I already have a number of DoTs stacked on them like Strife/blood craze, that is what does the killing.
  • kaosodin
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    I agree, after you feed on a npc...it should have a 25 reduction on physical attacks for 60 seconds
  • poodlemasterb16_ESO
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    I dunno. I took the 2 second stun ... reluctantly. I think it's a waste of a point.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    i have in another thread detailing better benefits and penalties for vampire stages, and it included feed damage.

    The whole thing is this:
    stage 1
    Fire Damage taken increased by 5%
    Health Regen reduced by 25%
    Skills and spells cost 5% less
    Undeath activates at 30% max HP
    Feeding takes up to 10% target Max HP over its duration.

    Stage 2
    Fire Damage taken Increased by 15%
    Health regen reduced by 50%
    Skills and spells cost 10% less
    Undeath activates at 40% max HP
    Increase damage taken from anti-undead by 10%
    Feeding takes up to 25% target Max HP over its duration.

    Stage 3
    Fire damage taken increased by 30%
    Health Regen reduced by 75%.
    Skills and spells cost 15% less
    Undeath Activates at 50% max HP
    Increase damage from anti-undead by 20%
    Feeding takes up to 40% target Max HP over its duration.

    Stage 4
    Fire Damage taken increased by 50%
    Health Regen reduced by 95 or 100%.
    Skills and spells cost 25% less
    Undeath activates at 60% max HP
    Increase damage from anti-undead by 40%
    Feeding takes up to 80% target Max HP over its duration.

    Unnatural Resistance should then affect stage 1-4 but only by 15% instead of 25%, and undeath should be a static 25% damage mitigation instead of varying
    .

    By limiting it to %, feed will never kill a target that has full hp. By changing the damage based on stage, a vampire cant get rapid strong feed sneaks, and makes since because they wont be as hungry in lower stages.
  • AlienSlof
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    ^ This ^

    Now that's what I'm talking about right there! Feeding (not the in-combat drain) should weaken the NPC being fed on - they're losing their precious vitae after all. I like the idea of the hungrier vamp taking more and a less hungry one taking less.
    RIP Atherton, my beautiful little gentle friend. I will miss you forever. Without you I am a hollow shell.
  • Whisper292
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    I completely agree. It makes absolutely no sense to me that feeding doesn't weaken a victim. I don't play PvP either, so I don't know how this would come into play there, but something could probably be implemented to provide some sort of balance in that case.
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  • poodlemasterb16_ESO
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    i have in another thread detailing better benefits and penalties for vampire stages, and it included feed damage.

    The whole thing is this:
    stage 1
    Fire Damage taken increased by 5%
    Health Regen reduced by 25%
    Skills and spells cost 5% less
    Undeath activates at 30% max HP
    Feeding takes up to 10% target Max HP over its duration.

    Stage 2
    Fire Damage taken Increased by 15%
    Health regen reduced by 50%
    Skills and spells cost 10% less
    Undeath activates at 40% max HP
    Increase damage taken from anti-undead by 10%
    Feeding takes up to 25% target Max HP over its duration.

    Stage 3
    Fire damage taken increased by 30%
    Health Regen reduced by 75%.
    Skills and spells cost 15% less
    Undeath Activates at 50% max HP
    Increase damage from anti-undead by 20%
    Feeding takes up to 40% target Max HP over its duration.

    Stage 4
    Fire Damage taken increased by 50%
    Health Regen reduced by 95 or 100%.
    Skills and spells cost 25% less
    Undeath activates at 60% max HP
    Increase damage from anti-undead by 40%
    Feeding takes up to 80% target Max HP over its duration.

    Unnatural Resistance should then affect stage 1-4 but only by 15% instead of 25%, and undeath should be a static 25% damage mitigation instead of varying
    .

    By limiting it to %, feed will never kill a target that has full hp. By changing the damage based on stage, a vampire cant get rapid strong feed sneaks, and makes since because they wont be as hungry in lower stages.

    You have most of it right, but vampires are always 50% weak to fire. My vampire witch is only 25% weak but she has 1100 fire resist on her.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    That chart is what it should be, not what it currently is.
  • MrJKurayami
    They should do 2 things. 1st. Make feed and drain the same move. Alter the drain so it becomes feed if you are stealthed from target. ( this will help with me accidentally feeding on and giving myself away to potential blade of woe targets) and have it do the same damage and stun with the added animation of the feed with the blood. And secondly.. Vampire stages should work in reverse. I never knew a vampire to become more vampirey and badass by starving himself out. We should have to improve and keep our vampire stage up by feeding. We should look scary and supernaturally beautiful when we are full fed. And then withered and at death's door when we have normal (weak) human strength. It'd keep everyone who is a vampire actively feeding. Because .. if you're a vampire you want all the stage 4 side effects ,that's what you took the skill line for.
  • STEVIL
    STEVIL
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    AlienSlof wrote: »
    I love feeding my vampires, I love the whole gory mess of it - but why is the target still at full strength (although stunned) afterwards? Vampires are killers, it's why people are afraid of them, NPC's talk about vampires murdering all the time. Yet my vamps creep up to a hapless bandit or whatever, slurpy-slurp, bandit is stunned for a bit, then full strength like nothing happened.

    Shouldn't said bandit be either dead or at the very least rather anaemic? I'd love to be able to kill by feeding like I can in the other ES games. The victim should really be dead or weakened.

    uhh a stunned civilian is pretty much gonna be dead before he recovers most of the time anyway.

    Just how easy does it need to be for the civie to get killed after feeding. he stands there for quite a few seconds stunned while you wail on him.

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  • Ghanima_Atreides
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    Yes! I've always hated how vampire feeding didn't affect the victim's health at all. My personal preference would be to be given a choice of whether to drain someone dry or not - say that completing the animation always results in the target's death but as a player you could choose to let them live by ending it sooner and slipping away quietly while they are stunned (similar to the game Vampire:the Masquerade Bloodlines if anyone ever played that). Done stealthily (without witnesses), this would enable vampires to feed on townfolk and the like without committing murder in the process - a nice touch for creatures of the night trying to hold on to their humanity. ;)

    A more...subtle feeding animation would be nice as well.

    Although I may be overthinking this, lol.
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  • TX12001rwb17_ESO
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    Why doesn't it just do the amount of damage to the enemy that you receive in health? for a max level player that would somewhere between 3/4k damage per second for 3 or 4 seconds and remember the ability can be broken, so enemy players in PvP would have to be pretty bad at the game to die from it unless they of course were low on health, or have it as mentioned earlier that the attack should kill the target if the animation is completed without interruption, Mobs are easy to kill regardless and players as I said before easily able to break out of the animation which does last about 4 seconds which is more then enough time for any competent PvP to break out of.
    Edited by TX12001rwb17_ESO on September 17, 2016 7:30AM
  • RAGUNAnoOne
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    Epic necromancy ;) but yeah I never understood the whole you feed and nothing happens to your victim in the TES series hell in skyrim and oblivion you can feed 100 times on the same person if you want to. Would make a interesting gank mechanic for PvP as well.
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  • notimetocare
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    No TES game has had lethal feeding. Feeding isnt lethal. Welcome to understanding the difference between reality and the ignorance of the masses (especially uneducated masses like TES npcs)
  • Bobby_V_Rockit
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    Yeah, they're not very vampirey at all
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    No TES game has had lethal feeding. Feeding isnt lethal. Welcome to understanding the difference between reality and the ignorance of the masses (especially uneducated masses like TES npcs)
    So a vampire can drain someone of ALL their blood and for whatever reason they do not die? how does that make sense? also if feeding isn't lethal then why does the vampire lords power bite kill people? they are drinking blood in the process of that bite so why does it kill the victims then?
    Edited by TX12001rwb17_ESO on September 17, 2016 9:31AM
  • ZOS_JohanaB
    ZOS_JohanaB
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    This thread has been closed because it is from two years ago. Please do not revive old threads. Instead create a new thread about the topic you're interested in.
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This discussion has been closed.