Each zone should have a small amount of the next zone's node spawns in it, at least for the most part. So you should for example find a little bit of Yew in the 5th zone of your Faction even though that's technically a Coldharbour material.
No, resource nodes are open to all.Curragraigue wrote: »Are materials instanced to people maybe? I hope so and it reverts back to the majority of materials being helpful for the zone I find them in rather than the zone below.
They are not instanced to player, watch someone else mine a node, it'll disappear when they've done! This is entirely different from crates/barrels etc. which ARE per player and don't vanish.Curragraigue wrote: »What about VR toons in the same zone. Wouldn't they have the same nodes just different materials? Seems to make sense to me that the nodes would have materials instanced to the player.
fromtesonlineb16_ESO wrote: »They are not instanced to player, watch someone else mine a node, it'll disappear when they've done!Curragraigue wrote: »What about VR toons in the same zone. Wouldn't they have the same nodes just different materials? Seems to make sense to me that the nodes would have materials instanced to the player.
As for 'VR toons', the VR zones are entirely separate from the normal equivalents, they're if you like copies which then have their flora and fauna changed for VR levels.
It's the reason why in a normal zone you'll never see VR players from the other factions, only your own, again proof positive the VR zones are entirely separate.
If you see a VR in the normal zone they flora and fauna they're seeing are what you are seeing, they're not seeing the VR version.
fromtesonlineb16_ESO wrote: »<snip>As for 'VR toons', the VR zones are entirely separate from the normal equivalents, they're if you like copies which then have their flora and fauna changed for VR levels.</snip>
Obviously they can fix this, and have said the will do, they just don't seem to see it as a priority .. it 'only' affects Provisioning so I guess they're not bothered screwing-over the game's cooks.Tarukmockto wrote: »fromtesonlineb16_ESO wrote: »<snip>As for 'VR toons', the VR zones are entirely separate from the normal equivalents, they're if you like copies which then have their flora and fauna changed for VR levels.</snip>
If this is the case, why oh why can't they fix the loot drops to STOP being tier 1 crap. Instead of the junk that clutters up my bag, I'd really rather be collecting appropriate VR level mats!
I ran three level 9/10s through all tiers of two factions over the weekend to build up SP pools, and I saw all zones working as I described.Curragraigue wrote: »Glad I'm not the only one. Still happening, I'm not far from leveling to the 4th zone with one toon so hopefully I will see some shift then.
fromtesonlineb16_ESO wrote: »I ran three level 9/10s through all tiers of two factions over the weekend to build up SP pools, and I saw all zones working as I described.Curragraigue wrote: »Glad I'm not the only one. Still happening, I'm not far from leveling to the 4th zone with one toon so hopefully I will see some shift then.
In Reaper's March for example I saw lots of Dwarven with a few Ebony, in Malabal Tor I saw lots or Orichalcum with a few Dwarven.
Same with cloth plants and wood, I don't see anything broken here.
Curragraigue wrote: »I assumed that the 4th zone Malabal Tor would be for the next ore (like the past three zones had been) and would have the next level of missions (so dwarven levels 36-46) and the 5th zone Reaper's March would have the next level of missions to match the next ore (so ebony 46-VR-1).
Food4Thought wrote: »I spent all weekend in Malabor Tor just to get a better feel of the levels and resource nods and I have to say it is working as intended. The vast majority of the map is intended for players below level 36 and would thus expect to find Orichaulcum instead of the higher level Dwarven. Unfortunately, for players who make it a point to clear every quest, flip every rock, and complete every achievment before moving on to the next zone, you end up about 2 - 3 levels higher than what the zone was intended for. So by the time you reach malabor Tor, you are already pushing the limits of Orichaulcum.
Hell, I am not even completely done with Malabor Tor yet and I'm already almost 41. The highest mobs I have found in zone were only 37.