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/sweetroll

mfxdrew
mfxdrew
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My first experience with ES was with Morrowind. I got off the boat, made my character selection, then my astrological one. I had no idea where to go or start; this made the game a little confusing but the depth of choices I was able to make engrossed me. So I picked the things I could, explored the town a little bit. I kept loading a previous save every so often as I pushed the boundaries that other games had built for me that I played previously after I learned what the game would let me do then what it would punish me for. I picked up the overall feel for it so when I was comfortable with my character and had an idea of what I wanted my champion of this new realm to do, I picked a random road and set off. As I ventured down this road a little bit I saw a traveling mage. As I started to pass him I decided I wanted his robe and gear so I attacked and after a few tries I had succeeded. As I put on my new earned magic spoils, I got a surprise. After I walked a few steps I wanted to jump around which in turn flung me into the sky for a few moments. I was just shocked that this was even possible in a game.

After a little while I came down to find myself stranded far off in the ocean. After this I played and found cooler stuff but this initial experience forever changed how I saw and what I wanted from a video game. Then came Oblivion and even further pushed the lines of decision making and making a fantasy game realistic. Skyrim(enough said). So when I hear of Eso being able to do all that mind bending adventure and customization with other players I was instantly sold. So when I played the beta I was a little off put. Where did that freedom go? I felt like they put the game in walls like they wanted to make an mmo that was different but stick to what players were use to with mmos and use all the story and name of Elder scrolls to sell more copies. I want to be dropped in a field where no one else has been spawned before. I want to at level 1 be able to strategize and kill a guard with extremely good armor and start using it.

I want to fight an enemy and pick up off them exactly what they were using and carrying. I want randomness and diversity I don't want to follow a line that's been set by the first person who started playing and I don't want someone else to follow my footsteps or do the same exact quest I just did each time someone does something the need for the person or place where they are should change and the next player who comes in fixes or destroys what I just did I want a left hand and a right hand that use whatever I put in them whether its an over charged spell or a ward while I swing a 1 hand weapon. I want to pickpocket or steal from a stall or even another player. I want players to put out hits on npc or npc to put hits out on players.

What would be even more game changing then any of that stuff is for every player to have the base same options in customization or spells or at least the schools of magic and weapons and armors to have everything available to everyone but with so many choices and options that no one person will be the same and in that you will have balance, a weakness for every strength and not enough skill points to max out everything, a living breathing world. That's what I thought I was looking forward to and going to get with Eso. That's what I think would make this game even better. Still going to play Eso and I still love it.
Edited by mfxdrew on June 20, 2014 1:53AM
  • Shaun98ca2
    Shaun98ca2
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    Yourwalloftextisincrediblyhardtoread
  • Hiply
    Hiply
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    omfg paragraphs

    -wall of text crits you for 27,362 vision points, you are now blind-
    Edited by Hiply on June 20, 2014 1:37AM
  • mfxdrew
    mfxdrew
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    Hiply wrote: »
    omfg paragraphs

    -wall of text crits you for 27,362 vision points, you are now blind-

    lol
  • Diaboli
    Diaboli
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    I've been blinded! Was that an elder scroll I just read?!

    All joking aside, I read what you said. I see why you feel that way, I played oblivion and skyrim, I see some distinct differences between the old elder scrolls titles and ESO.

    Still, I think to succeed at being and MMO, this is what they needed to do. I hope they tinker with the system a bit more, but time will tell.
    If I throw a dog a bone, I don't care to know how it tastes... - Brick Top
  • Thunderchief
    Thunderchief
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    In Arena and Daggerfall there were massive dungeons that you could get lost in and there were many of them. They were spread across all the nations of Tamriel with 100's of villages, towns and cities of varying sizes. Somehow they managed to cram all that on 3.5 floppy disks during the bronze age of computer gaming.

    This game has 25 gigs of space on computers that can render 60 frames per second and yet we enter dungeon walk a small circle and come out at the same place with a skyshard within a few minutes.
    Edited by Thunderchief on June 20, 2014 2:52AM
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