That's true. People need to be aware of the AOEs and when to block and when to keep close to the healer, but you can't necessarily do all of those things all of the time. It's all about situational awareness and figuring out what your priorities have to be in any given situation to keep yourself alive and allow the healer to help keep you alive.You see a lot of people saying "People need to learn to stand near me as a healer" .. "People need to dodge roll and stay out of AoE" .. in a lot of fights these can't both happen. Healers can't expect people to stay out of AoE and always be near them it just doesn't work that way.
Agreed. I really think everyone should do at least a couple of raids/dungeons as each role. IMO It gives you a much better idea of the types of things you need to be doing in your own chosen role when you see things through the eyes of a different role. That way everyone can work together better.That's true. People need to be aware of the AOEs and when to block and when to keep close to the healer, but you can't necessarily do all of those things all of the time. It's all about situational awareness and figuring out what your priorities have to be in any given situation to keep yourself alive and allow the healer to help keep you alive.You see a lot of people saying "People need to learn to stand near me as a healer" .. "People need to dodge roll and stay out of AoE" .. in a lot of fights these can't both happen. Healers can't expect people to stay out of AoE and always be near them it just doesn't work that way.
Exactly, the team has to work together. Some stuff you can heal right through and no need to get out of the red stuff, other stuff the healer needs to move to the team to pop the Ult ect. It's all about situation and expectations. Everyone has to work together and be responsible for the overall success of the team.
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Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
It depends on the group, really.
I went through a group dungeon the other day with two tanks fighting over aggro, neither seemed to know the other was also trying to tank. That actually worked out quite well, especially since they were kind enough to stay near each other so all of my heals could affect everyone (once the NB archer figured out he should stand in front of me, anyway).
I did a Dolmen earlier today in Vet Glenumbra, and everyone ran around like a chicken with their head cut off whenever anything was attacking them. There were eight people at the Dolmen including myself, and only two decided it would be a good idea to stay near the healer; the rest ran off every which way and took an "every man for himself" attitude which meant I had to heal myself a lot more than usual (healer tank ftw). And of course I was the only person with a resto staff, none of the numerous Templars seemed to know how to find their Restoring Light tree, nor did the DKs have any idea that Dragon Blood exists.
The more I do the world bosses, dungeons and dolmens in vet content, the more I wish that "everyone uses light armor and resto staff" was true.
My experience using my healer alts has taught me a lot about how to tank. I don't mean that I've been tanking with my healer, but as a healer it's a lot easier to see what tanks are doing wrong than it is to see the same thing when you're a tank.
I was playing with one of my tank alts in a PUG the other day in a group dungeon, and frankly my tanking skill was the only reason we were able to beat that final boss (we didn't really have a healer - we had me and 3 DPS, one of whom was trying to take on the healer role out of necessity, and he did a decent job considering he really wasn't built as a healer). Almost everything I learned about how to tank came from my observations of both good and bad tanks as a healer. So being a healer made me a way better tank.
I guess my point is that being a healer is incredibly difficult if your group doesn't really understand the need to mitigate damage and not rely entirely on the healer for healing (or if they're just not good at it). If your group does understand that, and they're good at it, then being a healer is much much easier.
It's not whack mole or UI focussed.
Probably my favorite aspect of healing in this game, along with the ability to regenerate mana at a fairly decent rate. Having everyone's health bar above their head lets me focus on where they're at and what's hitting them, rather than hoping against hope that the bar I'm refilling isn't standing in fire.
Much better than, say...
What a terrible pile of addons!
Man, you need to learn to use Blizzard's own UI..
Deadly Boss Mod (for awareness) and Bartender4 (for skill bars) are the only addons anyone in WoW needs. Even healer - I know, I was one till Blizzard found it funny to bombard my class with about 14 waves of nerfs.. and then a rework to most heals, destroying all hopes of synergies, leaving you with generic heals and a few unique ones on 30+ second CDs.. oh well, ZOS is doing the same to DK now, just not to heals.
The rest (damage meters, loot tables, minimap addons, chat addons and everything else) is just there to make things prettier.. which, honestly, totally failed in your case.
@ArRashid That was a random screenshot pulled from a google search of "healing in WoW", not one from a raid I was in. I used the stock UI myself when I healed back in Wrath, and even then I played Disc so I was just a tank healer (and the occasional 5 man). When I tried my hand at raid healing, having an extra 20 bars to worry about made it so that I had no time to look at the action, just constantly scanning the health bars. It was even worse when I tried AV or IoC, fourty bars clogging up my screen and typically only a quarter of those were in range.
Then along came Cata, and yeah... I gave up on Blizz allowing healers to be anything more than a glorified soft enrage timer. Haven't tried healing recently, partly because they want to change how healers work every expansion without thinking about how to make it fun.