it is an answer . you simply manage your resources carefully. use scatter if you have stamina and spear when you have enough magika.. one will be filling up as you use the other.skwornub18_ESO wrote: »That is not an answer. How is it done? gargoyles can't be kited, the stamina just doesn't last.
it is an answer . you simply manage your resources carefully. use scatter if you have stamina and spear when you have enough magika.. one will be filling up as you use the other.skwornub18_ESO wrote: »That is not an answer. How is it done? gargoyles can't be kited, the stamina just doesn't last.
the skill is in not blowing too much of either with poison arrow and vampire bane so you dont have enough for the next knockback
I managed to take down a VR10 gargoyle with my VR9 Templar.
It took a lot of moving, blocking, warding, healing and use of an ultimate. And even then, it was tough and i almost died several times.
;-)
Dekkameron wrote: »Throw aedric spears at it whilst using a resto staff to regen mana
Spear attacks, especially Bitting Jabs, are good DPS beyond their CC abilities. Restro staff recovers magicka on every heavy attack. Combine that with circling for added survivability, and that should help a bit more with resource management.skwornub18_ESO wrote: »Dekkameron wrote: »Throw aedric spears at it whilst using a resto staff to regen mana
again the knock back and stuns doesn't work so can't use spear to regen mana
What I did against vet 8 gargoyles in Shadowfen as a DC templar was to use a resto staff and use rapid regeneration + extended ritual for healing, and blazing spear + vampires bane for damage while using heavy attacks to restore magicka.
I don't kite them, but just kept circling and moving out of the ground pound when the AoE comes up. The only attack I block is the heavy attack (which has a slow charge up time) and the petrify move if I have the time. Being petrified by the gargoyle roughly halves its damage and you get broken out shortly after by its punches.
Rapid regeneration + extended ritual is generally enough to keep up with the healing if you block the heavy attacks but if your health drops a bit on the low side, a quick breath of life will bring you back up.
This is also the same tactic that I use for other melee type, immune to CC big mons such as storm atronachs and giants.
skwornub18_ESO wrote: »This is just plain stupid, gargoyles are immune to all control effects, have over 12+k health and are quick enough to not be able to outrun. They also can lock you down into stone.
Now with my templar which I have solo'd EVERYTHING ELSE but with gargoyles I run out of magicka every time I try to kill one. I am fine until then. Seriously how does a templar kill a gargoyle in VR5 content. I even use "balance" but I just can't outpace the damage and resource drain with DPS and I can't survive long enough because of the lack of magicka.
The quest requires me to kill one and I am tired of burning through builds and soul gems trying to.
skwornub18_ESO wrote: »it is an answer . you simply manage your resources carefully. use scatter if you have stamina and spear when you have enough magika.. one will be filling up as you use the other.skwornub18_ESO wrote: »That is not an answer. How is it done? gargoyles can't be kited, the stamina just doesn't last.
the skill is in not blowing too much of either with poison arrow and vampire bane so you dont have enough for the next knockback
Vampire Bane does not snare them and they can't be knocked back with the destruction staff ability. I have tried both numerous times. Seriously what are you talking about? Gargoyles are immune to control effects.
skwornub18_ESO wrote: »I managed to take down a VR10 gargoyle with my VR9 Templar.
It took a lot of moving, blocking, warding, healing and use of an ultimate. And even then, it was tough and i almost died several times.
;-)
Well this might work if I had the room, the gargoyle for my quest has to be killed where a ton of mobs live at Qharroa ruins. Even still gargoyles for templars are silly stupid and this crap needs fixed
My sorc and DK hate those things too. Unless you want a 30 minute war of attrition it's best to ask for help from other players.
I am somewhat baffled why nobody uses Blazing Shield. Do Templars need damage help? Yes.
Does that detract from the fact that Blazing Shield is incredibly powerful even if it gets one shot off you? No. Why kill anything when you can help it kill itself?
Do people not know that the magicka regen halt is only on your base? It really just slows your magicka regen, it doesn't halt it.
I am somewhat baffled why nobody uses Blazing Shield. Do Templars need damage help? Yes.
Does that detract from the fact that Blazing Shield is incredibly powerful even if it gets one shot off you? No. Why kill anything when you can help it kill itself?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"