How does a VR5 templar kill a gargoyle?

Skwor
Skwor
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This is just plain stupid, gargoyles are immune to all control effects, have over 12+k health and are quick enough to not be able to outrun. They also can lock you down into stone.

Now with my templar which I have solo'd EVERYTHING ELSE but with gargoyles I run out of magicka every time I try to kill one. I am fine until then. Seriously how does a templar kill a gargoyle in VR5 content. I even use "balance" but I just can't outpace the damage and resource drain with DPS and I can't survive long enough because of the lack of magicka.

The quest requires me to kill one and I am tired of burning through builds and soul gems trying to.
  • hamon
    hamon
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    very slowly. the way i done it was by using my bow (one of the actual uses for bow in vet mode) since they can be knocked back i just alternated between spear and scatter shot with poison arrow and vampires bane till it died.

    as long as you have enough of one resource to keep it knocked back it cant kill you. it's just mindlessly slow and boring and you need a bit of room
    Edited by hamon on June 18, 2014 9:43PM
  • Skwor
    Skwor
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    That is not an answer. How is it done? gargoyles can't be kited, the stamina just doesn't last.
  • Lettigall
    Lettigall
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    Reroll to Sorc or DK and kill it.
    Some men just want to watch the world burn... I just want a cold beer!
  • SirAndy
    SirAndy
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    I managed to take down a VR10 gargoyle with my VR9 Templar.

    It took a lot of moving, blocking, warding, healing and use of an ultimate. And even then, it was tough and i almost died several times.
    ;-)
  • hamon
    hamon
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    That is not an answer. How is it done? gargoyles can't be kited, the stamina just doesn't last.
    it is an answer . you simply manage your resources carefully. use scatter if you have stamina and spear when you have enough magika.. one will be filling up as you use the other.

    the skill is in not blowing too much of either with poison arrow and vampire bane so you dont have enough for the next knockback

  • driosketch
    driosketch
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    You don't need to kite, but it will be slow, and it takes some skill. Get up in melee range and continually circle around behind. This has to be done such that the mob's tunning axis does not move, so your circle must be tight. (This is where the skill comes into play.) Gargoyles are slow turners. Even so, have a heal ready if he catches you. And save your stamina in case you need to dodge out of an AoE, block or interrupt. Yes that means you'll be relying on weapon damage for the most part. (That's the slow part.)

    Edit: this assumes the enemy is a solo.
    Edited by driosketch on June 18, 2014 10:04PM
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Skwor
    Skwor
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    hamon wrote: »
    That is not an answer. How is it done? gargoyles can't be kited, the stamina just doesn't last.
    it is an answer . you simply manage your resources carefully. use scatter if you have stamina and spear when you have enough magika.. one will be filling up as you use the other.

    the skill is in not blowing too much of either with poison arrow and vampire bane so you dont have enough for the next knockback

    Vampire Bane does not snare them and they can't be knocked back with the destruction staff ability. I have tried both numerous times. Seriously what are you talking about? Gargoyles are immune to control effects.
  • Skwor
    Skwor
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    SirAndy wrote: »
    I managed to take down a VR10 gargoyle with my VR9 Templar.

    It took a lot of moving, blocking, warding, healing and use of an ultimate. And even then, it was tough and i almost died several times.
    ;-)

    Well this might work if I had the room, the gargoyle for my quest has to be killed where a ton of mobs live at Qharroa ruins. Even still gargoyles for templars are silly stupid and this crap needs fixed
    Edited by Skwor on June 18, 2014 10:03PM
  • Skwor
    Skwor
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    Lettigall wrote: »
    Reroll to Sorc or DK and kill it.

    Seems like this is the answer the DEVS really want for templars

  • Dekkameron
    Dekkameron
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    Throw aedric spears at it whilst using a resto staff to regen mana
    - Veteran Combat Librarian -
  • Skwor
    Skwor
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    Dekkameron wrote: »
    Throw aedric spears at it whilst using a resto staff to regen mana

    again the knock back and stuns doesn't work so can't use spear to regen mana
  • driosketch
    driosketch
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    Dekkameron wrote: »
    Throw aedric spears at it whilst using a resto staff to regen mana

    again the knock back and stuns doesn't work so can't use spear to regen mana
    Spear attacks, especially Bitting Jabs, are good DPS beyond their CC abilities. Restro staff recovers magicka on every heavy attack. Combine that with circling for added survivability, and that should help a bit more with resource management.

    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • chaosme
    chaosme
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    What I did against vet 8 gargoyles in Shadowfen as a DC templar was to use a resto staff and use rapid regeneration + extended ritual for healing, and blazing spear + vampires bane for damage while using heavy attacks to restore magicka.

    I don't kite them, but just kept circling and moving out of the ground pound when the AoE comes up. The only attack I block is the heavy attack (which has a slow charge up time) and the petrify move if I have the time. Being petrified by the gargoyle roughly halves its damage and you get broken out shortly after by its punches.

    Rapid regeneration + extended ritual is generally enough to keep up with the healing if you block the heavy attacks but if your health drops a bit on the low side, a quick breath of life will bring you back up.

    This is also the same tactic that I use for other melee type, immune to CC big mons such as storm atronachs and giants.
  • Skwor
    Skwor
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    chaosme wrote: »
    What I did against vet 8 gargoyles in Shadowfen as a DC templar was to use a resto staff and use rapid regeneration + extended ritual for healing, and blazing spear + vampires bane for damage while using heavy attacks to restore magicka.

    I don't kite them, but just kept circling and moving out of the ground pound when the AoE comes up. The only attack I block is the heavy attack (which has a slow charge up time) and the petrify move if I have the time. Being petrified by the gargoyle roughly halves its damage and you get broken out shortly after by its punches.

    Rapid regeneration + extended ritual is generally enough to keep up with the healing if you block the heavy attacks but if your health drops a bit on the low side, a quick breath of life will bring you back up.

    This is also the same tactic that I use for other melee type, immune to CC big mons such as storm atronachs and giants.

    Thank you, will try. I circle as well but haven't used rapid generation much, i can see the possible synergy with purifying ritual.
  • Jimm_ay
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    Siphon Spirit - stay in range and use the reso - if you don't have it spell symmetry is your friend. You can throw down purifying ritual as well and stay in that circle. Blazing shield works well too to keep you alive.
  • Anakh
    Anakh
    I was able to do it solo with barely surviving. I kited back and forth between two points. What I did was block with resto staff and heal when needed and when he goes to do his ground aoe, I'd throw in a bunch of vamp banes to use the DOT. Use stamina pots if you must. It took a few minutes with a lot of close calls.
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    This is just plain stupid, gargoyles are immune to all control effects, have over 12+k health and are quick enough to not be able to outrun. They also can lock you down into stone.

    Now with my templar which I have solo'd EVERYTHING ELSE but with gargoyles I run out of magicka every time I try to kill one. I am fine until then. Seriously how does a templar kill a gargoyle in VR5 content. I even use "balance" but I just can't outpace the damage and resource drain with DPS and I can't survive long enough because of the lack of magicka.

    The quest requires me to kill one and I am tired of burning through builds and soul gems trying to.

    There is only one gargoyle you need to pass by. Die to it. And go deeper into the dungeon avoiding the rest.

    Edited by p_tsakirisb16_ESO on June 19, 2014 6:38AM
  • traigusb14_ESO2
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    I'm assuming you are a bathrobe temp? You don't say... if so No idea...

    My Heavy armor sword and board temp has no problems with them (or trolls).
    Deep slash (sword and shield, lowers mob damage)
    Extended ritual
    Honor the dead
    Blazing spear
    Radiant aura (sta and health regen)
    (Ultimate of your choice) I usually use Empowering Sweep or Soul strike.

    (Same method as trolls)

    Block attacks (you can block petrify).
    When it uses a cone attack circle around and whack on it
    When it drops a circle attack you can stand at the front edge and swing at shoulders and head while still being safe because they lean forwards, it take practice to get a feel for it. works a bit better from forward left and right then right in the face.


    Use deep slash when you have enough sta to to keep blocking or, if you can get a cheap shot in... keep radiant aura and extended ritual running to keep blocks up. heal when needed.

    Blazing spear has a DoT on it, so constant attacks + DoT keeps it from healing back.

    Sometimes if I time stuff wrong I may need to use magika potion.

    Currently VR8, almost 9 and use this setup 90% of the time, I sub in Unstable core if there are a lot of casters around. Sub in Dawnbreaker Ulti in undead, daedric/vampy areas.

    Take a bit of practice to get a feel for when you should throw more DPS, or let your stuff regen a bit.
  • Ashchild
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    In light armor, I throw down:

    extended ritual.
    Regeneration (restoration staff.)
    Syphon (restoration staff - mana morph)
    Degeneration (Mage's Guild)
    Ring of preservation

    Then alternate between basic restoration staff attacks, biting jabs, and blocking maybe a burst heal if you need it. Use the Crescent Swing as burst dps gained from biting jabs.

    This set up generally got me through most boss fights. But needless to say, it's a bit slow for most peep's tastes. :expressionless: I've always been a fan of attrition and turtling style play. :)
    Edited by Ashchild on June 19, 2014 8:16AM
  • hamon
    hamon
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    hamon wrote: »
    That is not an answer. How is it done? gargoyles can't be kited, the stamina just doesn't last.
    it is an answer . you simply manage your resources carefully. use scatter if you have stamina and spear when you have enough magika.. one will be filling up as you use the other.

    the skill is in not blowing too much of either with poison arrow and vampire bane so you dont have enough for the next knockback

    Vampire Bane does not snare them and they can't be knocked back with the destruction staff ability. I have tried both numerous times. Seriously what are you talking about? Gargoyles are immune to control effects.

    i never siad bane snares them and i also never said anything about using a destruction staff. do you have difficulty reading or something?

  • hamon
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    SirAndy wrote: »
    I managed to take down a VR10 gargoyle with my VR9 Templar.

    It took a lot of moving, blocking, warding, healing and use of an ultimate. And even then, it was tough and i almost died several times.
    ;-)

    Well this might work if I had the room, the gargoyle for my quest has to be killed where a ton of mobs live at Qharroa ruins. Even still gargoyles for templars are silly stupid and this crap needs fixed

    yes and this is the problem with a lot of these fights. you need acres of room and you dont always get it. or the fight is so slow you have mobs re-popping on you even if you clear some room.

    this is cos the game was balanced for notmal mode . so re-spawn timers etc. are set for a sensible amount of time if you kill the mobs at a reasonable pace.. however when they buffed the mobs into stupid mode they never andjusted anything to compensate.

  • timidobserver
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    The issue with the ESO community is that everybody comes at problems from the angle that the game is broken rather than accepting the possibility that they are just failing. Yeh some things about the game are legitimately broken, but Gargoyles are not one of them lol.

    Try dotting it while healing yourself. Use blazing sheld if you have to but it really shouldn't be necessary. Also, block to reduce damage done to you. Resto staff to restore your magicka.
    Edited by timidobserver on June 19, 2014 4:44PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Aoifesan
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    You could ask in zone chat for help. *gasp*
  • reften
    reften
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    My NB can't either...it's no big deal
    Reften
    Bosmer (Wood Elf)
    Moonlight Crew (RIP), Misfitz (RIP), Victorem Guild

    VR16 NB, Stam build, Max all crafts.

    Azuras & Trueflame. Mostly PvP, No alts.

    Semi-retired till the lag is fixed.

    Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
  • Weberda
    Weberda
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    My sorc and DK hate those things too. Unless you want a 30 minute war of attrition it's best to ask for help from other players.
    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • reften
    reften
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    Weberda wrote: »
    My sorc and DK hate those things too. Unless you want a 30 minute war of attrition it's best to ask for help from other players.

    agreed, especially for a mob you can just bypass to complete whatever objective you're looking to complete.
    Reften
    Bosmer (Wood Elf)
    Moonlight Crew (RIP), Misfitz (RIP), Victorem Guild

    VR16 NB, Stam build, Max all crafts.

    Azuras & Trueflame. Mostly PvP, No alts.

    Semi-retired till the lag is fixed.

    Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
  • Pmarsico9
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    I am somewhat baffled why nobody uses Blazing Shield. Do Templars need damage help? Yes.

    Does that detract from the fact that Blazing Shield is incredibly powerful even if it gets one shot off you? No. Why kill anything when you can help it kill itself?

    Do people not know that the magicka regen halt is only on your base? It really just slows your magicka regen, it doesn't halt it.

    Edited by Pmarsico9 on June 19, 2014 5:50PM
  • traigusb14_ESO2
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    Pmarsico9 wrote: »
    I am somewhat baffled why nobody uses Blazing Shield. Do Templars need damage help? Yes.

    Does that detract from the fact that Blazing Shield is incredibly powerful even if it gets one shot off you? No. Why kill anything when you can help it kill itself?

    Do people not know that the magicka regen halt is only on your base? It really just slows your magicka regen, it doesn't halt it.

    I have used it on and off. Doesn't fit my style well if there are a bunch of casters.

    I am also not sure how it interacts with block. The damage return doesn't always feel right, sometimes I think it is counting AFTER block... it just may be the 11ty million hp VR mobs have.
  • Tankqull
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    Pmarsico9 wrote: »
    I am somewhat baffled why nobody uses Blazing Shield. Do Templars need damage help? Yes.

    Does that detract from the fact that Blazing Shield is incredibly powerful even if it gets one shot off you? No. Why kill anything when you can help it kill itself?

    vs one target it is quite expensive and the possible dmg low for the cost none the less, i´ve allways used it vs gargoyles, in combination with blinding flashes, to reduce negate incoming dmg while doting him down.
    i used resto staff, blazing shield, blinding flashes while circle strafing him in a channeld focus(for max dmg mitigation), reflective light, degeneration, blazing spear(all dmg over time attacks) with breath of life as healing backup if the degeneration heal + mutagen was not enough.

    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Jimm_ay
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    answer- very slowly.
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