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Some World Bosses are to Easy?

Bloodfang
Bloodfang
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I remember when I lvled from 1-49 I could solo at least 90% of the World Bosses. Sure it felt great knowing I can challenge myself against some unique creature / humanoid. Except I much prefer challenge over this faceroll, and World Bosses are supposed to be some kind of a group event. It's just stupid how it's not balanced at all, I remember that Harvester World Boss in Coldharbour when we had so much problems even with 4/5 people.

When I entered VR, I was damn sure my soloing days are over, to my surprise they can actually still be soloed..Just now I tried asking in Zone chat if anyone can help me with Lost Caravan - Mother Sands Boss. I just sat there but nobody came, which is not surprising as it's pretty late already.

So I just decided I'd give it a solo try - which in my book didn't look promising at all - I mean I'm a Templar Tank (my dps sucks badly), and I was up against an 12k+ hp boss with 2 mobs 7k+ hp each. So I thought it out, if I am to stand any chance, I need to keep the Boss and 1 mob stunned till I manage to kill other one. I just kept reapeating this and there wasn't a single problem at all, my health never even dropped below 80%, it was just stupidly easy. The only thing that had me terrified before trying it, is that I never soloed any World Boss which included any mobs or mini-bosses along with the Boss. I'm pretty sure nearly every World Boss can be easily duod, especially if the other guy is healer.

My opinion is this is just not supposed to happen, you are not supposed to solo something that was aimed as a Group Event. Or perhaps it was just wrong to let us stun / disable them, maybe they should've been immune from the start (just like atronachs)?

So what do you think, should World Bosses get balanced and buffed to 4-man difficulty?

Should they stay just the way they are now?

Or would you prefer if they nerf them, so they can all be soloed?
Edited by Bloodfang on June 17, 2014 12:14AM

Some World Bosses are to Easy? 54 votes

Agree - They are to Easy, and should be buffed to 4-man difficulty!
12%
andreas.rudroffb16_ESONeizirMortuumganja.mullarwb17_ESOBloodfangMrDenimChickenaugyr 7 votes
Agree - Some are to easy, but I prefer if they balance them all to a 2,3-man difficulty!
22%
GwarokDarkstorn42wookiefriseurDomperidonFishBreathSallakattheroyalestpythonnub18_ESOAmourBromburakBBSoonerSingularMortalio 12 votes
Disagree - I think they are very challenging, and I prefer them to stay the way they are now!
40%
JJDrakkenTraisamonden1980b16_ESOLodestarfromtesonlineb16_ESOAngryNordSoothyJermu73mickh1313rwb17_ESOForTheRealmTheGrandAllianceZorrashiSwordguyCatman14AndataCaffeinatedMayhemLalaiPBpsyVendersleighDrHarper 22 votes
Disagree - They are too hard, and I want to be able to solo them!
11%
indytims_ESOdobrtAuraliaaiveridarkstar2084Hekja 6 votes
Other
12%
VeeroOjustabooLeafmintNinnghizhiddaArdeniTr1cksh0taqueous12 7 votes
  • aqueous12
    aqueous12
    Soul Shriven
    Other
    This is missing my choice, which would be buff some, but leave some soloable. It feels awesome when you solo a tough world boss. But then some should be too hard to solo, so maybe some of them 2, 3 person, and some harder 4 person ones. A good mix would be nice.
  • Ysne58
    Ysne58
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    Did any of the npcs not respond when you were attacking.
  • Bloodfang
    Bloodfang
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    Agree - They are to Easy, and should be buffed to 4-man difficulty!
    Ysne58 wrote: »
    Did any of the npcs not respond when you were attacking.

    You mean at the Lost Caravan Boss?
  • Bloodfang
    Bloodfang
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    Agree - They are to Easy, and should be buffed to 4-man difficulty!
    aqueous12 wrote: »
    This is missing my choice, which would be buff some, but leave some soloable. It feels awesome when you solo a tough world boss. But then some should be too hard to solo, so maybe some of them 2, 3 person, and some harder 4 person ones. A good mix would be nice.

    Yeah I thought somebody would show up and say that xD Which makes me wonder, why not make 2 different types of World Bosses, just like we have 2 types of Public dungeons.
  • Mortuum
    Mortuum
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    Agree - They are to Easy, and should be buffed to 4-man difficulty!
    World Boss, as name says, should be World Boss, not a Local Jerk. Quests should not be too difficult, but WB should be designed for raid actually. Best example SWTOR WB's which can wipe 2-3 raids if players do something wrong, dont pay attention to special attacks etc.

    Other good example are RIFT's DRR(Daily Rift Raid) which are open world PVE events but require full raid to complete it.

    Best solution, in my opinion of course, will be keep those we have as they are and rename them to Local Bosses or something. And add real World Bosses to game, events which will require 20+ people to complete.

    And before anyone say they hate grouping etc etc, it is possible to make large scale event, but not very difficult, simple DPS check+enrage will do, so fight is not hard, but you need X amount of DPS to beat enrage(instant wipe in case if someone is not familiar with term-no irony).

    It brings community together, and make you feel like you are actually playing an MMO, when you need others to help. And i will be happy if they dont give them any loot or rare drops, just achievement, maybe a single Skill Point for kill. As that is what we want from game-fun, not calculating loot tables and RNG chances. This way it wont hurt those players who really dont like any group activities(I know they exist and I do respect that).

    But again, it is only my opinion.
  • Zorrashi
    Zorrashi
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    Disagree - I think they are very challenging, and I prefer them to stay the way they are now!
    I find those type of bosses to be a nice opportunity for solo players like me to have significant challenge. I'm glad they are not exclusive to groups.
  • Bloodfang
    Bloodfang
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    Agree - They are to Easy, and should be buffed to 4-man difficulty!
    Mortuum wrote: »
    World Boss, as name says, should be World Boss, not a Local Jerk. Quests should not be too difficult, but WB should be designed for raid actually. Best example SWTOR WB's which can wipe 2-3 raids if players do something wrong, dont pay attention to special attacks etc.

    Other good example are RIFT's DRR(Daily Rift Raid) which are open world PVE events but require full raid to complete it.

    Best solution, in my opinion of course, will be keep those we have as they are and rename them to Local Bosses or something. And add real World Bosses to game, events which will require 20+ people to complete.

    And before anyone say they hate grouping etc etc, it is possible to make large scale event, but not very difficult, simple DPS check+enrage will do, so fight is not hard, but you need X amount of DPS to beat enrage(instant wipe in case if someone is not familiar with term-no irony).

    It brings community together, and make you feel like you are actually playing an MMO, when you need others to help. And i will be happy if they dont give them any loot or rare drops, just achievement, maybe a single Skill Point for kill. As that is what we want from game-fun, not calculating loot tables and RNG chances. This way it wont hurt those players who really dont like any group activities(I know they exist and I do respect that).

    But again, it is only my opinion.

    Rift had those World Events in which entire zone players went chasing after the Boss, and they weren't that hard really. It was great how their health scaled to the number of players in the area, also the moment you arrived to the fight you got invited to join Public Group.

    I'm actually liking your idea pretty much. I've been thinking many times how bosses just don't feel really terrifying, they don't have the terrifying height either.
    I don't know really, with so many things they're trying to fix already, it's kinda hard for them to please everyone.

    1. Local Bosses (soloable)
    2. Group Bosses (2-4 men)
    3. Zone Boss (20+ men)

    I can imagine labelling them like that and adding more options wouldn't be bad for the game though.
    Edited by Bloodfang on June 17, 2014 12:56AM
  • Bloodfang
    Bloodfang
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    Agree - They are to Easy, and should be buffed to 4-man difficulty!
    Zorrashi wrote: »
    I find those type of bosses to be a nice opportunity for solo players like me to have significant challenge. I'm glad they are not exclusive to groups.

    But they are exclusive to groups though, except some have horribly unbalanced mechanics which is allowing us to solo them.
  • darkstar2084
    darkstar2084
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    Disagree - They are too hard, and I want to be able to solo them!
    Allot of people like to pve solo and its hard enough to get groups to do anything. I have done all the bosses already, but think they should leave it. there is quite a few you won't be able to solo at vet rank.
    Edited by darkstar2084 on June 17, 2014 1:14AM
  • Traisa
    Traisa
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    Disagree - I think they are very challenging, and I prefer them to stay the way they are now!
    I think World Bosses are challenging for solo players. They can be challenging for groups too, as long as you're not doing them way over-leveled or have too many people.
  • Bloodfang
    Bloodfang
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    Agree - They are to Easy, and should be buffed to 4-man difficulty!
    Allot of people like to pve solo and its hard enough to get groups to do anything. I have done all the bosses already but think they should leave it. there is quite a few you won't be able to solo at vet rank.

    True a lot of people like to pve solo, including me. But I also like to group up in a Zone to do some more challenging things, which I'm sure many others do too.
    Playing other MMOs I've noticed such things actually promote grouping, sadly in ESO we mostly have all World Events that can be done with just 2,3 man easily.

    I'm not saying everything in the game should have a group difficulty, but at least make better incentives for those that like a bit more challenge. See previous posts, there are many things they could add and please all kind of players.

    Some World Bosses are just like those minor versions of Dark Anchors, some bosses that spawn there can be really challenging in solo.
    It's frustrating because minor Dark Anchors were marketed solo, while World Bosses were marketed as a group difficulty.
  • Mortuum
    Mortuum
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    Agree - They are to Easy, and should be buffed to 4-man difficulty!
    @Despair9 exactly what i was thinking, make it even 3 groups/kinds so all players can find something for their preferred play style. And yeah HP/dificulty scaling from 10 to 20+ will be great too.

    @darkstar2048, @Zorrashi but guys we not trying to change all WB's into raid events. Even raiders/people who play in groups most of time want to play solo sometimes, not to mention those who just want to be alone. And we all understand, and as said, respect that. Simply adding more(6 per map is not really big number), bit or a lot harder bosses would not hurt. You dont have to do all WB's in one day, this will also be reason to go back to previous zones.

    One more thing which i have seen myself many times. Those kinds of group activities very often encourage solo players to try more difficult content, and they can start to like it. Not all have to do raids, with voice coordination, and 2-4 hours non stop playing, but i have meet many dedicated solo players which really enjoyed Open World Events, and then wanted to do more.
    You never know guys, if you get into PUG, but a nice/good one, with patient leader explaining things, waiting for all players, not kicking because of too crap gear etc etc, you may start to like it too :) Many raiders/MMO veterans dont mind PUGs, explaining tactics and few wipes. Some of best raid groups were started in this way, because when you play game with others, and enjoying it, the most important aspect of it is guaranteed-fun.
  • Bloodfang
    Bloodfang
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    Agree - They are to Easy, and should be buffed to 4-man difficulty!
    Mortuum wrote: »
    @Despair9 exactly what i was thinking, make it even 3 groups/kinds so all players can find something for their preferred play style. And yeah HP/dificulty scaling from 10 to 20+ will be great too.

    @darkstar2048, @Zorrashi but guys we not trying to change all WB's into raid events. Even raiders/people who play in groups most of time want to play solo sometimes, not to mention those who just want to be alone. And we all understand, and as said, respect that. Simply adding more(6 per map is not really big number), bit or a lot harder bosses would not hurt. You dont have to do all WB's in one day, this will also be reason to go back to previous zones.

    One more thing which i have seen myself many times. Those kinds of group activities very often encourage solo players to try more difficult content, and they can start to like it. Not all have to do raids, with voice coordination, and 2-4 hours non stop playing, but i have meet many dedicated solo players which really enjoyed Open World Events, and then wanted to do more.
    You never know guys, if you get into PUG, but a nice/good one, with patient leader explaining things, waiting for all players, not kicking because of too crap gear etc etc, you may start to like it too :) Many raiders/MMO veterans dont mind PUGs, explaining tactics and few wipes. Some of best raid groups were started in this way, because when you play game with others, and enjoying it, the most important aspect of it is guaranteed-fun.

    Agree, I wish more people would realise this! :D
    Edited by Bloodfang on June 17, 2014 3:40AM
  • Leafmint
    Leafmint
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    Other
    All the world bosses I can solo are too easy.
    All the world bosses I cannot solo are too hard.
    Think that covers it.
  • Bloodfang
    Bloodfang
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    Agree - They are to Easy, and should be buffed to 4-man difficulty!
    Leafmint wrote: »
    All the world bosses I can solo are too easy.
    All the world bosses I cannot solo are too hard.
    Think that covers it.

    Doesn't that mean you want to solo all of them? :P
  • Leafmint
    Leafmint
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    Other
    Despair9 wrote: »

    Doesn't that mean you want to solo all of them? :P

    Not all at the same time
  • Lalai
    Lalai
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    Disagree - I think they are very challenging, and I prefer them to stay the way they are now!
    I like the difficulty as is for the World Bosses. I do think that some of the 1-50 ones could use a little bit of a boost, as I solo'd those as well.. pretty much all of them. The VR ones are a good mix though. I've found that if there are multiple strong NPCs (like multiple named guys) then I typically need at least one other person. For camps with just one boss, or a boss and some normal mob lackeys, I can do them by myself if I'm careful. This has held true through VR 4 content thus far. Ideally, I'd like to see a mix of things where you absolutely need a group, and things where if you're smart you can solo.. but a group is still preferred.

    For reference, I'm a Templar.. all damaging skills on my bar are from Templar trees, and my weapon is a resto staff.
    Fisher extraordinaire!
    Send me your worms, crawlers, guts, and insect parts.
    Templar Healer
    Daggerfall Covenant, NA
  • MrDenimChicken
    MrDenimChicken
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    Agree - They are to Easy, and should be buffed to 4-man difficulty!
    world bosses are lame as hell in this game

    they need to have giant monsters that look freakin epic. And I would prefer that they required a lot of people to kill, definitely more than one group, and as a result would drop awesome loot/exp for everyone involved.

    that would be just one way to help make this game more social and it would actually reward people for grouping before 50!

    Just compare the world bosses in guild wars 2 to the world bosses in this game. It's not even comparable. The first encounter I had with world boss in that game was at like lvl 16, and there were some 40+ people all trying to kill some gigantic boss that was like 100 feet tall and summoned portals and stuff. And he actually dropped legit stuff. PLUS in that game there are notifications on the map that the boss encounter has started, so everyone knew when to meet up and kill the beast.

    if you support the current world bosses, than you want this game to stay a single player game till 50. I want this to actually be an MMO.
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Disagree - I think they are very challenging, and I prefer them to stay the way they are now!
    if you support the current world bosses, than you want this game to stay a single player game till 50. I want this to actually be an MMO.
    Group-or-die games belong to the last century, no game which forces you to group simply to level will launch and survive now.

    This IS a "actually an MMO", there is OPTIONAL content onlt groups can do .. and sadly Craglorn seems to be taking this game into the group-or-GTFO territory you seem to be demanding for everything: if it goes there the game likely wobn't survive on the small minority of players who want to do end-game difficulty content simply to reach end-game.
  • AKSb16_ESO2
    AKSb16_ESO2
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    Depends on class...
  • joshweps
    joshweps
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    I like how its not that hard 1-50 lets you level up your character to VR without needing people all the time but then when you get to VR you almost always need another person with you they get real fun but challenge isn't for everyone
  • Ardeni
    Ardeni
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    Other
    I had to vote for other, since I don't think that they are very challenging but I also think that the current difficulty level is fine. With the amount of people playing when I am playing (mornings, late evenings), I could never finish any of the boss challenges if they all required 4 people to do them. I'd prefer to be able to solo all of them with difficulty, to be honest. Same goes for dolmens. Public dungeons are luckily pretty much soloable, save for most of the group challenges, which is fine since they are -group- challenges. I'd rather leave the group content to group dungeons, Cyrodiil and trials.
  • Ninnghizhidda
    Ninnghizhidda
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    Other
    In my opinion, they should be fairly hard to solo. They are unique bosses after all. So, it is fine if several people are required to defeat them, be it in a group or "randoms" that happen to be in the same fight.

    What I have noticed though, certain world bosses depending on the particular location and occasion are way easier than others. They can virtually be killed with a few hits, they can actually be soloed with some effort. While others are much, much harder, to the point they would give a hard time even to a fairly large group of players attacking them.

    I don't know if this is intentional, but it looks a bit odd.
  • Bloodfang
    Bloodfang
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    Agree - They are to Easy, and should be buffed to 4-man difficulty!
    Ardeni wrote: »
    I had to vote for other, since I don't think that they are very challenging but I also think that the current difficulty level is fine. With the amount of people playing when I am playing (mornings, late evenings), I could never finish any of the boss challenges if they all required 4 people to do them. I'd prefer to be able to solo all of them with difficulty, to be honest. Same goes for dolmens. Public dungeons are luckily pretty much soloable, save for most of the group challenges, which is fine since they are -group- challenges. I'd rather leave the group content to group dungeons, Cyrodiil and trials.

    I Understand you very well, im playing late nights when there is almost nobody around anymore.

    Though I still think ESO could use more options, other MMOs have those epic World Bosses that whole zone is going after them. Here, they are pretty common and nothing terrifying at all, its just elite model type of that certain humanoid / creature.

    I mean they serve their purpose, but are curently split beetwen solo / 2,3 - man difficulty. Why not make instead more options for world bosses? Zones are pretty big and in some locations even empty. Surely it wouldn't be bad to add different type of Bosses like mentioned in the previous posts.

    To me it looks like a win - win situation. Everyone gets to do what they like the most.
  • Mortuum
    Mortuum
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    Agree - They are to Easy, and should be buffed to 4-man difficulty!
    But guys once again:me and @Despair9 are not asking for raid/trial type of bosses, with 5 stages, special tactics like switching levers to get rid of debuff within 1 sec(just simple example not from Trials of course) or anything like that.

    What we mean is simply normal boss like now, but with 10 times more HP and bigger damage output, you know, aoe special attack(red circle) for 5k for example, easy to avoid to dont stress new players, but still deadly.

    We talking about community more then about difficulty level. We talking about group you can join, say ''Hi'' and that is basically it, you just do your job, heal as medic, dps as dps, or annoy hell out of said boss to get hes attention as tank. This kind of events, just to bring more people to play together. Not ''elite-MMO-players-type-of-mob-where-explaining-tactics-is-taking-over-1-hour-and-if-you miss-one-detail-you-will-wipe-your-group'' :D

    Dont you think that seeing something like ''Epic Spider Deadra up, need 15 DPS, 5 healers and some tanks, all are welcome'' will be fun to see, and maybe even join? Simple enough so all leader need to do is ''Spread out AOE!'', ''Kill adds fast'' in chat?

    All above, as stated twice, only if we keep WB's as we have now, just add few new ones. No one here is trying to kill/take fun from solo players, but rather add some fun which all of you may, or may not like.

    ''To me it looks like a win - win situation. Everyone gets to do what they like the most.''. Could not say that better myself :)
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