I would like to see ZOS flesh out and expand the types of activities that provide decent and reliable VR experience for leveling, and also break up the path of constant questing since there are an absence of main story and guild quests in VR:
- Crafting contracts that involve hunting a landscape monster and creating an item from a specific drop from that monster.
- Fighters guild contract instances with 3-4 bosses that are randomly chosen where the player clears out a vampire coven or daedra incursion.
- Mages guild contract instances with 3-4 bosses that involve hunting necromancers or collecting lost lore.
- (when they're released) thieves guild and brotherhood contracts with instances
- More VR 1-10 group dungeons
- Increase the VR exp gain for non-quest pvp
Edit: to prevent the game from turning in to a ghost town these contracts could also take place in landscape areas and randomly generated and populated when the player enters the area.
Eventually I'd like to see a STO or Neverwinter-ish ' dungeon foundry ' where players can make their own quests and dungeons, however preventing abuse would require some pretty well thought out restrictions.
Edited by BBSooner on June 16, 2014 3:02PM