While I'm sure there are many that haven't been there yet (Checking on some lower zones, there is for sure plenty of action opposed to VR action), those that already were, are supporting that this is one of the weakest things in ESO. Though there are even many that don't really hate it. (including me)
Now I'm not really sure where to begin. So lets just start with the 1-49 lvling, why did people like it so much?
- Well first it felt and played like something inovative in MMO genre, certainly it brought some RPG questing hope back to the genre. No more mindless killing (kill 10 of that, 10 of this) and illogical looting (bring me 10 bear teeth - where apparently only every 2nd or 3rd bear has 1 tooth).
- To my surprise quests were actually really good written. I mean I did expect that it's gonna be significantly better than all other MMOs if they wanted to satisfy some TES fans, but certainly I did not expect most quests to be on par with Skyrim, some even better.
- Helping NPCs felt like you are helping your faction, you got slowly more and more invested in the story. Some NPCs that followed you through the Zones even gave you the feeling that you are never alone in all this.
- Zones were pretty big yes, but we never felt the need to rush or anything like that. Actually I was hoping I never run out of quests and things to do, it was that much fun.
- There wasn't just the faction quests. There were also the Main Storyline quests, Mages and Fighters Guild quests etc.
- The last thing is that we went to Coldharbour, it was a pure masterpiece that whole zone, though I have to say it was a bit limited. Defeating Molag Bal was just at the peak of it. It was great being acknowledged as a hero by all Faction Leaders. But mostly story was progressing, there was a point in doing all that.
But when we compare it with Veteran Content:
- First we get put in some Random Faction, we couldn't even choose which one to do first, not that it matters much but still.
- I really didn't like the idea to kill my brethren, even though it's just a vision. I dont get it who came up with that idea, but it's horrible at best.
- There was absolutely zero other Quests apart from the Faction Quests. Remember that's all because we are in some kind of a vision, though it's funny how they remember your deeds even in the other Faction Guild Halls.
- Apart from the fact that we are helping other faction people, there is really no progression, there is no ending like Coldharbour. Again it's just a vision, everything that we've done is some kind of a dream, all those actions mean nothing.
- Difficulty is another thing that is bothering many people, I'll discuss more about it below.
So being that deep in the game launch, is there any way developers could actually fix this sorry state, in which Veteran Content is right now? The answer is probably yes, would it be easy? No. For that they would need to recreate whole new quests, mobs etc.
- Lets say we get to keep that concept of visiting other faction zones. First let us at least choose which faction we want to do first.
- After we beat Molag Bal, there should be a reason why to go to another faction land and feel the need to help. Make a King/Queen of certain faction beg us for help.
- I've been reading that some of you would like sabotage / spy quests etc. I don't think that's a really a good idea, some things are better if they just stay in Cyrodiil. I certainly don't want to come to another faction land to just keep killing humanoids after humanoids, taking over, sabotaging settlements and so on and on..
- Another story that I would prefer is to revolve around Daedra, I mean cmon thats the very reason we were all rampaging all the way to Molag Bal.
- It certainly wouldn't be bad to add the last boss in that Faction Storyline some lesser Daedric Prince, while in each of the other Zones you would have to kill Lichs or Necromancers etc. They would need to create whole new quests for us Veteran players, and probably a bit different environment too. I don't want the quests to be all around Daedra though, mostly just the main ones. I dont mind helping other faction people, even if they'd be rude sometimes knowing who I am, but at least the story would have a bigger purpose.
- I would certainly like some more World Events in those Veteran Zones too, if any of you played Rift you'll know the Invasions, it would create some sense of Danger after all. Though I'm not sure if they should keep Dark Anchors (remember thats what we destroyed in Coldharbour), I mean I wouldn't mind if they'd just keep them, but in case they'd decide not to (because of the story purpose), at least make something near that epicness, maybe some bigger teleporters, gates?
- As for difficulty, nerf it a bit, or just add 2 difficulty options so Casuals will stop leaving the game. (Perhaps add Achievements for each zone completition on Hard Difficulty and option to replay it if you've already done it on easy and want the achievement?)
I can imagine this is by far easier said than done, but overally it doesn't sound bad in my book. It would make a better point in making alts knowing you will be doing 15 completely different zones (Starting Areas shouldn't be included in Veteran Content). It should also serve as a better story, your actions would be remembered, and you'd be facing more deadly creatures (Daedra). Also the players that didn't care much about their factions, but only about other Race Landscapes wouldn't be needing to roll an alt, but could still experience everything with just 1 character.
As for PvP reasons, I don't think this would interfere with any of that. Sure PvPers wouldn't be happy about it, but I say let the PvP stay in Cyrodiil and PvE everywhere else. Also there are many NPCs that are Neutral anyway and don't care for the whole "Faction" thing, and well there are many racists in the so called "Alliance" as well.
If they ever include Arenas or anything PvPish, that is limited in other MMOs to your faction, I hope they don't limit it the same way here. If I have a friend Khajit, I'm a Nord and we both share the politics of the Ebonheart Pact, why would you deny him the right to fight for it? (Even if he is a traitorous dog
) Why wasn't Cyrodiil made like that from the start?