In 1.2.5 after hotfix its the same strange problem as in all the time prior to 1.2.3:
In big fights fps drops to about 30 fps, and the weird thing is that the highest used CPU CORE (NOT the whole CPU, I am talking about highest used CORE) is at only 70%, and the GPU is only at about 50% usage.
We need to get that quad core support as soon as possible,
wrlifeboil wrote: »DontBeAfraid wrote: »
And why should this be the solution? It cannot seriously be so that for a modern game you need to do a hardcore tweak on your computer, that is not even remotely close to normal for 99% of all PC users, for it to work like other normal games!
Eso like many other mmos doesn't fully take advantage of multicore cpus. Video game software tools haven't reached the point where it is simple for video game programmers to do that yet. If you watch the cpu core utilization during really heavy action, most of the activity will be on core 0.
Incorrect. One of the principal features of Direct3D 11 was just that, back in 2008;Actually the problem is not the game its Direct X. Direct X was not programmed to run on multiple cores, seeing that the core of Direct X is from 1998 or maybe even 1995.
sourceMultithreaded rendering — to render to the same Direct3D device object from different threads for multi core CPUs
sourceDirectX 11 introduced the ability to put together sequences of instructions for the GPU on multiple threads. However, actual dispatch to the GPU was still performed on a single thread, and the design of DirectX 11 means that some of the work must be done on that single thread. Moreover, not all GPU drivers support this capability. DirectX 12 will increase the amount of work that's performed on the different cores, and similarly reduce the burden on the main thread.