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Story Issues

Valerien
Valerien
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As I've played through the Elder Scrolls online I have been struck by a bunch of questions or hang on I just don't get it moments.

Firstly Who Am I?

Wake up in Cold Harbour, escape and then I walk the world looking to help people. So far I have yet to see an option not to be to be a helpful sap unless I just don't do the quest and get no xp. Short of getting my soul back I don't seem to want anything in the world other to walk and help people. There doesn't seem to be any option to do anything but help people, am I some fallen angel looking to regain my wings? Or am I missing something where there is something deeper to the story that explains a goal in travelling the land agreeing to do whatever task anyone has whether its a farmer who needs some bugs to fish with or a king who being assassinated.

Who is Cadwell?

Prior to the final battle, it seems as if he has some secret which will be revealed as to who he really is. Only so far I haven't found any explanation as to his incredible power to be able to travel over coldharbour and be in multiple places at the same time. But it never seems to be explained and in the end he seems to be an idiot with supernatural powers despite never really explaining where they came from.

Why do so few people seem to care about Molag Bal?

Given the threat posed by coldharbour it seems that the vast majority of people, gods and other deadric princes just don't care. As such a massive undertaking that fill the final section of the level 1 to 50 experience the vast majority of the people seem ignorant of this. But more the Gods seem to be happy for it to happen and the other princes except one seem content to continue along with their plans. It never seems very clear why so much falls to the Vestige and why no one seems to give a damn if he succeeds or fails. Which seems odd given the consequences, there is not even a thank you from the various rulers.

What is Stibbons deal?

The Breton Experience aside where I felt a little bit robbed by my choice being negated come Cold Harbour it seems that any enemy that meets him falls in love with him. What is that all about, it seems completely out of place like some sort of in joke with the developers. But I can't understand it and then after saving him twice he seems to just disappear.

Evil is just cooler?

It seems that all the 'good' guys are useless and would have lost their crowns, lands, lives or whatever where it not for some random stranger coming along to save the day. While all the bad guys are capable of acting on their own and working towards their goals. More often than not mid way through a quest I would be more than happy to swap sides with my allies often being worse than useless and idiotic. Infact when the choice to have someone sacrificed I was just unhappy I could only pick one person I would happily have done the lot. Let alone let any of them live once the ritual was complete. Sadly though this wasn't the case. I can only think of a handful of cases where I have felt anything close to respect or fondness for any of my so called allies. Are there quests out there where its cool to be good or is it just a case of playing a spineless yes man helper monkey you just aren't going to get any cool moments. I'd be hard pressed to think of any RPG where as the story progressed I've felt so powerless through out despite being a killing machine far more capable than any of my allies.

With some much of the experience tied to the story it would be nice in the future if there was more options and a more personal experience as to why I'm helping all these people. As it stands it often feels like quests are just a mechanic to award xp and gold rather than a way to advance an interesting narrative offering depth and perspective to enjoying eso.
Edited by Valerien on June 14, 2014 7:33PM
  • kimboh
    kimboh
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    Remember, Molag Bal was not defeated, only wounded, and he states that this is just the beginning of his grand scheme, of which you are to play an important part.

    I can only speculate that these questions and more may be answered in future expansions.
    Edited by kimboh on June 14, 2014 7:56PM
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  • Asasinka
    Asasinka
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    My approach:
    1. I roleplay who I am and don't need anyone to know or worship me
    2. I help NPCs because I can and it offers me feel that I make the world better
    3. I don't need to know everything behind the scenes so if it's mysterious so it is :)
    I'm fighting for a higher purpose
  • Valije
    Valije
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    I think the biggest issues are those books who are written in the future... Things like that.
  • PBpsy
    PBpsy
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    You first question is one of the defining feature of ES games. You are always the nameless prisoner with no past or memory that escapes from the prison. It was enough for most fans of the series.
    Edited by PBpsy on June 14, 2014 8:37PM
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  • Asasinka
    Asasinka
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    Valerien wrote: »
    Evil is just cooler?

    It seems that all the 'good' guys are useless and would have lost their crowns, lands, lives or whatever where it not for some random stranger coming along to save the day. While all the bad guys are capable of acting on their own and working towards their goals.

    Imagine world of higher level beings not interrested in any sort of bad things, just all-embracing love and peace.
    If you were one you would probably need help when something goes wrong.
    And here come us, those something between those two worlds, who are aware of ways to deal with such situations.
    From your point of view, yes, evil is cooler because it's prepared for battle and it does everything focused on it.
    It's like predator coming to Earth to hunt some human. He grown up in a world where power means everything and whole life was focused on battle.
    We, people, aren't prepared for such enemy because we're not skilled that way.
    I'm fighting for a higher purpose
  • Swordguy
    Swordguy
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    there are a lot of quests in ESO where you choose evil or good outcome (some are really evil from a moral standpoint). of course, I choose the evil choice in ESO because the choice has no story impact, so might as well let the evil npc who is repenting their ways pay with their life. To be truly evil though, you pretty much have to play skyrim/oblivion/morrowind etc.. where you can slaughter whole towns after finishing all their quests and stealing all their goods, because ESO is not that kind of game unfortunately.
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  • kip_silverwolf
    kip_silverwolf
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    PBpsy wrote: »
    You first question is one of the defining feature of ES games. You are always the nameless prisoner with no past or memory that escapes from the prison. It was enough for most fans of the series.

    It wouldn't feel like a real ES game if we weren't! :D

    I like that we ARE always the nameless prisoner as it means I can create my own back story for each of my characters if I so choose.

    I also like that not everything is explained & that so much has been left as a mystery which we may find out about in future expansions.

    I'm very curious as to who Darien really is! The more I meet him, the more he intrigues me!
    "I'm going to live forever..or at least die trying"

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