This alone would help considerably with balancing stamina vs magicka builds. If damage was dependent upon skill in the skill line and not how big the stamina or magicka pools were then class skills would not be completely gimped by stacking stamina, you just would not be able to use them as often.
Right now each weapon line has 5 skills, but each class has access to 15, not counting ultimates. So right now if you stack magica you have gimped the damage of 75% of the skills available to you at any one time.
The game in general is lopsided. Every class skill is magicka based and then you have the two staffs that are also magicka based. That leaves just the melee weapons that are stamina based.
On top of that, combat maneuvers are stamina based. This further puts stamina builds at a disadvantage.
Each class has 3 'areas' or rather three 'groups' of class skills.
For DK, all 3 groups should be stamina based.
For NB, 2 should be stamina based and 1 magicka based.
For Temp, 2 should be magicka based and 1 stamina based.
For Sorc, all 3 should be magicka based.
Of course it would take an overhaul and before people fly off the handle, the above would require that stamina be brought into balance with magicka.
Shaun98ca2 wrote: »I forsee a change to Restro Staff's HOW they will change it to screw DPSers and NOT Healers is beyond me.
alexj4596b14_ESO wrote: »
There is a 98% chance that it's part of the main
Combat code. So it probly not even possible also I really like it because it another limiter in the game that makes you think about the how too out your toon together. If you build your toon based on a melee weapon utility and magic damage then use light amour if it's melee damage and magic utility then you need medium amour. It's vary simple