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How to Improve the Veteran Content Experience

Rodario
Rodario
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I will not comment on VR difficulty or the whole veteran premise and I ask others to refrain from such comments themselves. I do however have an idea on how to make VR leveling/questing more enjoyable, especially more immersive.

It has been stated many times that players, myself included, do not like the idea of quests making them fight their own faction's soldiers i.e. a Daggerfall Covenant player fighting DC soldiers in AD veteran areas.

My proposal is to remove those quests, much like the main storyline has been removed, and to replace them with more appropriate ones.

You know that Daggerfall Covenant army camp that you were supposed to clear? Why not make those mobs friendly instead and have them hand out quests like spying in AD cities, or scouting for the troops, or any generic task you would normally get?

You could even go further and make other factions' guards hostile. Then, of course, your own faction's camps would need to fulfill the hub role.

I have no problem with helping "enemy" citizens, it even makes sense to do so, as this might lessen their hatred and will to fight against your faction.

EDIT: I know it's an "alternate reality" premise, but that does not make it feel any better to me. The whole premise could be changed to one of subterfuge.

e.g. "If you will accept the challenge, I'm sending you on a secrect mission to act as a spy and usurper in enemy terretory. Help their people while sabotaging their war efforts.

Word will spread that the hero of [insert faction name] is roaming their lands, but if you win the people's hearts, [insert enemy faction leader] won't be able to stop you."
Edited by Rodario on October 7, 2014 9:06PM
Victoria Lux - Templar Tank
{EU/DC}
  • TheAmu
    TheAmu
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    It's a great idea. Doesn't solve the fundamental problem that before accepting the challenge to travel to another faction, you are told that no one will know who you are, even though you just met the faction leaders before going to Coldharbour.

    What that means is, when you travel to another faction, you are actually going to an alternate dimension where you never had allegiance with a faction at all.

    Either that or you went back in time. Which doesn't make any sense either, because then that would undo the battle you had with Molag Bal.

    The whole thing is worse than poorly executed. It's just stupid.
  • Rodario
    Rodario
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    TheAmu wrote: »
    It's a great idea. Doesn't solve the fundamental problem that before accepting the challenge to travel to another faction, you are told that no one will know who you are, even though you just met the faction leaders before going to Coldharbour.

    What that means is, when you travel to another faction, you are actually going to an alternate dimension where you never had allegiance with a faction at all.

    Either that or you went back in time. Which doesn't make any sense either, because then that would undo the battle you had with Molag Bal.

    The whole thing is worse than poorly executed. It's just stupid.

    You're right. Let's remove that premise and replace it with:

    "If you will accept the challenge, I'm sending you on a secrect mission to act as a spy and usurper in enemy terretory. Help their people while sabotaging their war efforts.

    Word will spread that the hero of [insert faction name] is roaming their lands, but if you win the people's hearts, [insert enemy faction leader] won't be able to stop you."
    Victoria Lux - Templar Tank
    {EU/DC}
  • Anath_Q
    Anath_Q
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    Rodario wrote: »
    I will not comment on VR difficulty or the whole veteran premise and I ask others to refrain from such comments themselves. I do however have an idea on how to make VR leveling/questing more enjoyable, especially more immersive.

    It has been stated many times that players, myself included, do not like the idea of quests making them fight their own faction's soldiers i.e. a Daggerfall Covenant player fighting DC soldiers in AD veteran areas.

    My proposal is to remove those quests, much like the main storyline has been removed, and to replace them with more appropriate ones.

    You know that Daggerfall Covenant army camp that you were supposed to clear? Why not make those mobs friendly instead and have them hand out quests like spying in AD cities, or scouting for the troups, or any generic task you would normally get?

    You could even go further and make other factions' guards hostile. Then, of course, your own faction's camps would need to fulfill the hub role.

    I have no problem with helping "enemy" citizens, it even makes sense to do so, as this might lessen their hatred and will to fight against your faction.

    In short: Stop making us kill our own soldiers. We do not want to become traitors just to complete Veteran Areas.

    This! Honestly, this was the direction I expected new end game content to take.
    | GM Cheesemongers of Nirn |
  • Rodario
    Rodario
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    This! Honestly, this was the direction I expected new end game content to take.
    Me too, that's why it disturbs me so much...
    Victoria Lux - Templar Tank
    {EU/DC}
  • khaza
    khaza
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    Get rid of the god danged lag and crashes in PvP. Since it is the only endgame material worth playing atm and lag is horrible as well as crashing every 5th minute or so when there are bigger clashes.
    Edited by khaza on June 14, 2014 5:56PM
    Member of Ginnunga since 2001.

    www.ginnunga.org
  • Evergnar
    Evergnar
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    Fully on board with this. At this point I'd be happy with any effort whatsoever to alter some these vet level quests or incorporate new ones to give the story some meaning and purpose.

    The current 10 sec explanation before entering vet levels is just not enough.
  • Bromburak
    Bromburak
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    Apparently some of you didnt't listen to Meridia and Cadwell.
    Stop making us kill our own soldiers

    Your choice.
  • Evergnar
    Evergnar
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    Bromburak wrote: »
    Apparently some of you didnt't listen to Meridia and Cadwell.
    Stop making us kill our own soldiers

    Your choice.
    I listened but for me personally it's not even close to being enough.
  • Rodario
    Rodario
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    Bromburak wrote: »
    Apparently some of you didnt't listen to Meridia and Cadwell.
    Stop making us kill our own soldiers

    Your choice.

    Not really a choice if the goal is to complete all areas...
    Victoria Lux - Templar Tank
    {EU/DC}
  • Bromburak
    Bromburak
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    Evergnar wrote: »
    Bromburak wrote: »
    Apparently some of you didnt't listen to Meridia and Cadwell.
    Stop making us kill our own soldiers

    Your choice.
    I listened but for me personally it's not even close to being enough.

    So you know the truth and that you are undercover to experience history once again from enemy perspective?
  • Bromburak
    Bromburak
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    TheAmu wrote: »
    It's a great idea. Doesn't solve the fundamental problem that before accepting the challenge to travel to another faction, you are told that no one will know who you are, even though you just met the faction leaders before going to Coldharbour.

    What that means is, when you travel to another faction, you are actually going to an alternate dimension where you never had allegiance with a faction at all.

    Either that or you went back in time. Which doesn't make any sense either, because then that would undo the battle you had with Molag Bal.

    The whole thing is worse than poorly executed. It's just stupid.

    No!

    Molag Bal is severly injured only. Nirn is only safe for now but Molag Bal is not done with you. As well the battle of dominance will continue between Molag Bal and other Daedric princes.

    You are not ready for this thats why Meridia wants you to learn more about your enemies and be prepared for the real threat.
    Edited by Bromburak on June 14, 2014 7:45PM
  • Evergnar
    Evergnar
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    Bromburak wrote: »
    Evergnar wrote: »
    Bromburak wrote: »
    Apparently some of you didnt't listen to Meridia and Cadwell.
    Stop making us kill our own soldiers

    Your choice.
    I listened but for me personally it's not even close to being enough.

    So you know the truth and that you are undercover to experience history once again from enemy perspective?
    Yes, like already said I listened to the dialogue. Again, for me it's just not enough. There needs to be at least some quests and dialogue along the vet level journey to reinforce it.
    Edited by Evergnar on June 14, 2014 7:34PM
  • Bromburak
    Bromburak
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    You might don't like this kind of "excuse" but if your wish would be the case you would not be undercover any longer. And the cadwells quest are pretty quick so its not a biggy.

    The real threat is awaiting you after Cadwells quests , the lore for future content.

  • Shaun98ca2
    Shaun98ca2
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    The developers did the best they could to appease the large majority of people that complained about being locked out of content.

    Seeing only 1/3 of the game was VERY unacceptable. Then to top if off you had to 100% betray your faction rolling a character in another faction to get the rest of the story STILL killing your brethren. Even WORSE now you can have that same character go into PVP and KILL people from your original faction.

    IF the devs wanted to get rid of ALL the complaining and make even MORE money. Make it so when you select your faction your LOCKED INTO IT unless you delete all characters for that account to reselect your faction.

    Then you wouldn't see ANYBODY complain about seeing the rest of the games content as the Cadwells quest would BE the only way to do so or delete your character or buy another 2 copies of the game.
  • yarnevk
    yarnevk
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    Rodario wrote: »
    My proposal is to remove those quests, much like the main storyline has been removed, and to replace them with more appropriate ones.

    Indeed. Of course the story of see the other side from others eyes part of the story needs rewritten. What is amazing is those who say you cannot do this because they cannot rewrite it, ignoring the fact that they already rewrote it to add this and leveled the mobs in the first place so of course it is possible to rewrite it. The enemies fighting each other do not even need to change, just change which one is red.

    RP is about immersing yourself in the character and their actions, of course if you the player decide to play another alt the player might be betraying his other characters faction, but the entire point is that is a different character that makes that choice, and not having the game force the same character to do it. Don't confuse the player with the character in a RP game, it is entirely logical to roleplay an alt that way, it is illogical to roleplay your main that way.
    Edited by yarnevk on June 15, 2014 1:18PM
  • Aeradon
    Aeradon
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    Too much costs to be feasible. What's done is already done. I would rather they add an alternative content for VR1-10. Craglorn and PVP is fun, but an alternate VR questing zone with more gear and shards would be real nice. I'm pretty sure the VR12 community would appreciate more set varieties and shards, with some nice dungeons rather than another Craglorn that adds 3 VR.
    People keep telling me they're gonna buy me an ale. They never do.

    There are only two things I can't stand in this world. People who are intolerant of other people's culture. And the Elves.

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