Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
The issues on the North American megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

PVP nerf vs PVE nerf

Artemiisia
Artemiisia
✭✭✭✭✭
Getting real tired of seeing pvpers, (pvp player myself) scream nerf this nerf that.
I live with what they are using and adapting to it

What gets nerfed in pvp, effect pve players like hell

now I read up on someone wanting to nerf light armor, restro/destru staff. just because some DK use them.....

if you do that you will kill PVE even more then its already is, nobody is nearly playing +vr5 zones anymore, due to the fact everything is getting nerfed

Now groups will become even harder as well, if you take away some powers, trails, veteran dungeons.




Instead of freaking nerfing the whole thing. Think different

make penalties for classes in pvp, that dont effect overall pve

like if a DK starts to use light armor to buff his dps, well then somehow he should get a reduction like health recovery like vampire

if sorcerers use heavy armor, dont know why they should though, they lose some of the mag pool

something like that.

Skills and powers should be divided between pvp and pve.

nobody is freaking hurting you being OP in pve......


and before all say it I HAVE NEVER USED BE IN PVP
Im a strong believer you stay and fight with your group and dont run away like a headless chicken


Edited by Artemiisia on June 14, 2014 9:37AM
  • SienneYviete
    SienneYviete
    ✭✭✭✭✭
    Are you sure you never used BE in PVP?
    Delta
    Valheru's
  • Artemiisia
    Artemiisia
    ✭✭✭✭✭
    Eldhaaril wrote: »
    Are you sure you never used BE in PVP?

    ..... yes, read my post.,........
    Edited by Artemiisia on June 14, 2014 9:55AM
  • SienneYviete
    SienneYviete
    ✭✭✭✭✭
    No no no TLDR only the bold part, but seriously are you sure you're sure?
    Delta
    Valheru's
  • rayeab16_ESO
    rayeab16_ESO
    ✭✭✭
    i prefer the tactic of 'fix PvP skills in PvP'

    the problem with that, is that you have to use that system from the beginning, or revamp your entire skill settup after the fact.

    that is to say..you make 2 seperate versions of a skill.
    version 1) only works in PvE. can be tweeked to fit the situation by the games devs if anything that it uses in the PvE part of the game gets broken.

    Version2) only gets used when the game determins you are in PvP mode. this can easily be nerfed and buffed into the ground or sky, and will have ZERO knock-on affect in the PvE part of the game.

    the problem is that usualy, the devs of a game never even consider using this sytem, because the most effective way to use it, is to build it into the game from the beginning. it means mor work becasue you need to code 2 versions of ever single skill and spekk and anything you can do. but in the long run its the much more effective way to manage skills. becasue then you can balance the Pvp side to your hearts content, and it shouldnt affect a purely PvE'ers gameplay (what most games rely on to get you started) while allowing the Pure PvP'er the benefit of being balanceable without the other side screaming about how their character now cant even play

    *looks at the games Devs*
    i take it none of you ever even considered that option, or ever played the old guild wars one after they changed the skills to work like that? it took them 5 YEARS to decide this was the way to go, and by then only the realy loyal were still playing the game....but it worked to stop the constant degrading of the PvE part of the game, every time they nefred some PvP skill becasue the new FotM build was using it to screw over the HoH like the old HealBall and IWAY teams used to do
  • xMovingTarget
    xMovingTarget
    ✭✭✭✭✭
    ✭✭
    Artemiisia wrote: »
    like if a DK starts to use light armor to buff his dps, well then somehow he should get a reduction like health recovery like vampire

    Why do you you blame only DKs. Every class does it to boost their DPS. Its not only the DKs.
  • Artemiisia
    Artemiisia
    ✭✭✭✭✭
    thats the thinking I like to see, something that can divide skills/armors/weapons between pvp and pve instead of killing pve, which going to any +vr5 zones is a clear picture of that happen
  • Artemiisia
    Artemiisia
    ✭✭✭✭✭
    Artemiisia wrote: »
    like if a DK starts to use light armor to buff his dps, well then somehow he should get a reduction like health recovery like vampire

    Why do you you blame only DKs. Every class does it to boost their DPS. Its not only the DKs.

    its just examples not after any race.

    Though if you look on how they are build races

    DK = tank
    Nightblade = melee dps
    Sorcerer = range dps
    Templar = healer

    then yeah they can be tweaked with skills and its here I believe if they go way outside there "real" role, they should get penalites.

    Like I have seen Sorcerers tanking/healing, it should come with a small prize of sort or a different skill set when in PVP only
  • rayeab16_ESO
    rayeab16_ESO
    ✭✭✭
    i *personal* think all games should start with that system in place, befor they even begin to consider the nerf and buff cycle. becasue it makes so much sence.

    if a skill is being abused in a way it was not meant to, but only being ablused in the pvp side, why punish the pve users?

    IWAY teams (in GW1) were some of the examples. it was a skill called 'I Will Avenge You!'
    it worked by your character freaking out and getting health if your team mate died. but it would also work if your pet died (if you were a ranger)
    this was abused there becasue the skill was a warrior skill. so players made warrior-ranger chars, and let their pet die all the time in the hall of hero's fight.
    every time a pet died, the chars hp would shoot up. so they took the lowest pet they could get, never leveld it and let it die every few secconds.
    (i may have some of that wrong, its been a fair few years since those days lol)

    so originaly, the skill was nerfed, but it had the knock-on affect that rangers pets couldnt triger skills i think, but i may be wrong. ether way, it not only affected the PvE'er warriors and ranger mains (you had a primary and seccondary class there. seccondary could change at a whim once you had accended)
    it affected their viability. all the classes mains were damaged one way or another by the pvp nerfs.
    monks were useless as a primary becasue of the healBall stratagey (hide in the middle of the gruild hall, heal and heal and dont do anything else i think it was) so you only took monk as a seccondary class.

    about 5 years after the first game came out, they started to change the skills over to the 2 part system. it was a little too late for most of us in Pve by then we had moved to other games....but, the point is that the game is STILL being played now. you buy to play, and payshop for extras like bank pages and costumes, but lts still being played even now.
    (its a shame i dont think they ever fixed the old pve skills back to the way they were tho)
  • ThisOnePosts
    ThisOnePosts
    ✭✭✭✭✭
    While I don't agree with everything the OP is stating, I do agree with the general concept. Elusive Mist (one of the morph names) and Bolt Escape were not in the slightest OP for what they intended to do in PVE. PVP I can understand "penalties" there, PVE it really took the fun out of it for some people. While I'm not a Sorc (both of my two main chars are NB, my sorc, dk, and temp I rarely play due to time limits), I can imagine how that took some of the fun from PVE for those who chose to be a Sorc and for Mist those who chose to be a Vamp. I mean you are supposed to be uber fast as a Vampire, it makes sense and even the Sorc makes sense. Even Batswarm was okay in PVE but PVP is where there was an issue. Although I will admit, I really don't see a difference in PVE with it. Then again as a NB, we don't have the ulti cost reductions that others have.. we only have other tools to build ultimates a bit quicker (however, not much).

    While Light Armor w/ Destro/Restro may not need nerfing, I believe they should give more benefits to using Medium and Heavy armor as well as melee or even bow. I am completely fine playing as is, broken passives and all for a NB Vamp, however I know that is not the majority view.

    Either way, I think ZOS is heading in the right direction and let's face it, they know what they are doing. People may not see the bigger picture, but I believe even things that got nerfed too much they will direct their attentions on at some point to fix.

    If TLDR, then summed up into a paragraph: I agree with the overall idea of the OP, just not every single aspect of it. I think ZOS realizes this however, so give them a bit of time. Major things like crashes, broken quests, lag from PVP group members joining/leaving, etc.. as well as fixing abilities that just don't work or require relogs, and any exploits are what needs to be prioritized and I believe it is --- while they also work on other things as they have mentioned they are doing.
Sign In or Register to comment.