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Armor rebalance
Tired of writing today (4 hours on forum lol), so I'm just gonna paste what I wrote earlier for a stamina whine
topic(also with explanation of "Breath"):
4) Rework medium and Heavy armors. Medium should receive % lower stamina costs and Heavy should receive % lower Breath costs. Also make defenses soft cap at 50% (and hard at 75%) instead of those pathetic 25%. It's downright absurd to get killed by a single VR spell EVEN while you're capped.. and same with armor. You can't play a heavy knight in VR, because even with hard capped armor, VR mobs still beat the living crap out of you, because you can't block while swinging your weapon.
So, perhaps:
- Athletics: every piece of medium armor decreases stamina costs of abilities by 1/2/3%.
- Resolve: every piece of heavy armor increases Armor and Magic Resistance caps by 1/2/3% and your Armor And Magic Resistance by 0.5/1/1.5%.
- Bracing: having 5+ pieces of heavy armor decreases your Breath costs by 10%.
If you find that too "OP" in terms of stamina cost reduction, then rework dual wield, bow and 2h for cost reduction into bonus% heavy attack damage.
Edited by ArRashid on June 12, 2014 10:04PM