8 Trait Sets Worth the Time/Effort ? (Suggestion)

Oevaag_Bur
Oevaag_Bur
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I brought this up in another more general crafting post earlier and I'm curious to know what people actually think about the 8 trait sets and their bonuses in comparison to both dropped sets and lower trait requirement crafted sets. Taking into account the amount of time that yet remains for anyone to actually be able to make a full 8 trait set.

I'm currently researching my last 6 trait in blacksmithing and have started 2x 7 trait ones a few days ago too (I should add that I lost 8 days due to the payment issue so am a little behind others I'm sure).

I generally run with 5 parts lamae and 3 parts seducer (with the obligatory 3 part warlock for jewelry ofc). I switch 3 part seducer for 3 part whitestrake when tanking sometimes and I'll likely carry a 3 part hunding and/or a 3 part willow's once I have six traits in all BS armour next week too. Just to cover a couple more extra bases.

Templar Tank/Heal btw with 5 plate and 2 cloth (friend crafts the cloth) and sword/board with healing staff off.

I'm now looking at the 8 trait sets to consider future gear and, for the life of me, I can't see any real reason for changing my current set up and ever crafting an 8 trait set for myself. Though I can see me trying to pick up some dropped sets (Soulshine really appeals to me right now to help punt out some better dps than I currently can). Maybe someone can explain ?

Suggestion

Personally I think the 8 trait sets need some major love and, I'd really like to see them redo ALL the 8 trait crafted sets and make them more group orientated. Things like adding health/mana/stam to everyone when in a group or triggering a group mana regen or the like.

I know there are a few sets like this that drop in dungeons and I have no issue with those sets being "more powerful" than the crafted ones. I just think there are a lot of players out there who are a little scared to queue/join for vet dungeons and the like because they don't feel like a group player (so much of the game is soloable/tag along behind(able)). I think a change like this might actually encourage some to "join in" :)

Let me know what you think and remember this is about the 8 trait sets specifically please :wink:
  • Pyatra
    Pyatra
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    Only the Arena MAY be worth crafting, trial runners from what I hear aren't even touching the other 8-trait sets with a ten foot pole. If they made Warlock a craftable set I guarantee that people would consider 8-Trait sets more worth it.
  • Elgarr
    Elgarr
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    8 trait sets for the time they take someone to get (the reason they keep subs from crafters) should be wayyyyy better, right now they are a load of garbage.

    Seriously disappointed with the time spent to level to 50 crafting and research 8 traits, the reward is just flat out pointless.

    I am 50 in all crafting skills and massively deflated by what they offer for crafters, no imagination at all from the person in charge of crafting.

    Yay let's reward those who just have to kill a few mobs in pve or players in pvp and Boom Way better gear.

    /golf clap
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Probably the only one that looks remotely good is the one from coldharbor tat gives dodge % when you cast a spell. Shalidors curse is decent too, but I havent even seen the station for that when exploring Eyevea.

    Overall 8 trait crafted sets are crap. I don't know what they consider "crafters making the best gear" being but what we have certainly isn't it. Set bonuses make the gear what it is, not the tiny bit of extra armor or weapon damage that crafted items get over non-crafted the same level.

    And they made Craglorn dropped sets an even better choice. Pre-craglorn the Trait and the enchant on the item were both locked on a dropped set piece. Now the Enchant is customizable, and the set bonuses are also better than most crafted, with the sets there having 3,4 and 5 set bonuses.

    And now, in the future they plan on bringing in even stronger gear for players to "seek out" aka get as drops. In the end every MMO developers abandons the craft. It will be good for the hireling and reduced upgrade mat use traits and thats it, something you don't have to waste time going through months researching to do.
  • kirnmalidus
    kirnmalidus
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    My issue personally with the current 8 trait sets is that they seem to be geared towards certain roles, as they are associated with the Fighter's and Mage's guild.

    Stealth players got the short end of the stick with the 8 trait sets for now due to the delayed release of the Dark Brotherhood and Thieve's Guild.
    Life of a Nightblade (Screenshot Tumblr)

    Attention Zenimax: Stamina builds don't hold up to magicka builds, and this is causing most of your class imbalance. It makes melee weapons and bows weaker than staves and class abilities. It makes medium and heavy armor less desirable than light armor. Fix this imbalance, and you'll address most of your balance issues.

    - @ruze84b14_ESO
  • ArRashid
    ArRashid
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    Well, I think that those 2 are more than enough.

    Every class is forced to use class spells not to suck greatly (weapons just don't cut it).
    Now you can decide whether you want to benefit proactively (aka dodge chance after spells) or retroactively (heal from damage done on low HP targets).



    I just wish they made set pieces ENCHANTABLE (aka overwrite default enchant). Locked enchants suck, especially in the warlock jewelry's case, just uselessly overcharging your magicka regen (74 or 100+, it's still not enough and we have to generate magicka by warlock procs or Spell Symmetry or Dark Deal or whatever), and therefore we can't use anything else we direly need - like spell power, armor, etc
    Edited by ArRashid on June 12, 2014 7:14PM
  • ArRashid
    ArRashid
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    A few suggestions for 8-trait sets:

    Armsmaster's Raiment (made for stamina based characters)
    3p - increases Heavy Attack damage by (up to at lvl 50:) 30%.
    4p - increases stamina (AND soft cap) by (static) 10%.
    5p - 10% chance to retaliate (heavy attack damage dealt in a 180 degrees arc in front of you) when hit by a melee attack.

    Spellslinger's Garb (made for magicka based characters)
    3p - increases Spell Power by (static) 10%.
    4p - increases magicka (AND soft cap) by (static) 10%.
    5p - Heavy Weapon attacks generate (up to at lvl 50:) 100 magicka.
  • DeLindsay
    DeLindsay
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    I see in chat on a daily basis people willing to pay as much as 10K PER 8-trait Heavy armor item (for Arena 4set my guess). So yes, it is worth it. But I also agree that the current 8-trait sets are underwhelming. There should be a very good reason to spend the 25 days per item to get 8-trait, something along the lines of "within 10% as good as the best dropped sets" or something like that.

    And yeah, making Warlock an 8-trait craftable, OMG YES! But only once we can craft Jewelry which is coming.... eventually.
  • Braidas
    Braidas
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    ArRashid wrote: »
    A few suggestions for 8-trait sets:

    Armsmaster's Raiment (made for stamina based characters)
    3p - increases Heavy Attack damage by (up to at lvl 50:) 30%.
    4p - increases stamina (AND soft cap) by (static) 10%.
    5p - 10% chance to retaliate (heavy attack damage dealt in a 180 degrees arc in front of you) when hit by a melee attack.

    Spellslinger's Garb (made for magicka based characters)
    3p - increases Spell Power by (static) 10%.
    4p - increases magicka (AND soft cap) by (static) 10%.
    5p - Heavy Weapon attacks generate (up to at lvl 50:) 100 magicka.

    That 5p on the 2nd would be op, but I agree that they should be along these lines. 8-trait sets should be flat out better than any other.
  • ArRashid
    ArRashid
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    ArRashid wrote: »
    A few suggestions for 8-trait sets:

    Armsmaster's Raiment (made for stamina based characters)
    3p - increases Heavy Attack damage by (up to at lvl 50:) 30%.
    4p - increases stamina (AND soft cap) by (static) 10%.
    5p - 10% chance to retaliate (heavy attack damage dealt in a 180 degrees arc in front of you) when hit by a melee attack.

    Spellslinger's Garb (made for magicka based characters)
    3p - increases Spell Power by (static) 10%.
    4p - increases magicka (AND soft cap) by (static) 10%.
    5p - Heavy Weapon attacks generate (up to at lvl 50:) 100 magicka.

    That 5p on the 2nd would be op, but I agree that they should be along these lines. 8-trait sets should be flat out better than any other.

    It wouldn't. Your abused animation-canceled heavy attacks are actually partial charges and should not count as heavies. Regenerating 100 mana for 2.5-3 sec long heavy attack shouldn't be OP - just an alternative to spamming Spell Symmetry in group content to generate some magicka. 76 m/2s is a JOKE and even overcharged to max it won't generate anything worthwhile... we may as well have no regen at all. What's generating 38 mps when spells cost ~250 mps?
  • BirdUp
    BirdUp
    It is a sad joke that the dropped Warlock set beats every craftable 8 trait set (except maybe Arena if you're hard core pvp? idk).
  • Braidas
    Braidas
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    ArRashid wrote: »
    ArRashid wrote: »
    A few suggestions for 8-trait sets:

    Armsmaster's Raiment (made for stamina based characters)
    3p - increases Heavy Attack damage by (up to at lvl 50:) 30%.
    4p - increases stamina (AND soft cap) by (static) 10%.
    5p - 10% chance to retaliate (heavy attack damage dealt in a 180 degrees arc in front of you) when hit by a melee attack.

    Spellslinger's Garb (made for magicka based characters)
    3p - increases Spell Power by (static) 10%.
    4p - increases magicka (AND soft cap) by (static) 10%.
    5p - Heavy Weapon attacks generate (up to at lvl 50:) 100 magicka.

    That 5p on the 2nd would be op, but I agree that they should be along these lines. 8-trait sets should be flat out better than any other.

    It wouldn't. Your abused animation-canceled heavy attacks are actually partial charges and should not count as heavies. Regenerating 100 mana for 2.5-3 sec long heavy attack shouldn't be OP - just an alternative to spamming Spell Symmetry in group content to generate some magicka. 76 m/2s is a JOKE and even overcharged to max it won't generate anything worthwhile... we may as well have no regen at all. What's generating 38 mps when spells cost ~250 mps?
    I was thinking of using it with a resto staff which already generates 10% magicka with a heavy att. My magicka, for example, is 2200, with this set it would be 2420, so i'd generate 342 magicka back with a resto heavy att. Add 20 more or so with a glyph of magicka absorb, and that seems like too much. Using seducer set and jewelry with reduce spell cost also drastically lowers cost. And not sure why your regen is so low, but mine is at 110. Don't think magicka builds need any more of a buff. This would also kind of be a must have set - I think sets in general should be more about unique, cool little additions. Not necessary stat boosters.
  • Curragraigue
    Curragraigue
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    I agree. Given there are no 7 traits sets and how long it takes to research 8 traits you would expect that the 8 trait sets would be better. Currently only see myself using 6 trait sets until the 8 trait sets get better returns.
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • vyal
    vyal
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    The crafted sets are so bad in general, verses dropped sets, I just consider them as a way to get some additional regen per 3 piece set.

    - 21h , lamae
    - 14 st, hunding
    - 14 m, obliv
    - 12 st, kag
    - 14 m, shal

    good news for magicka builds, if you put magicka regen on every piece of jewelry and six pieces of armor, it might be significant.
  • Braidas
    Braidas
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    vyal wrote: »
    The crafted sets are so bad in general, verses dropped sets, I just consider them as a way to get some additional regen per 3 piece set.

    - 21h , lamae
    - 14 st, hunding
    - 14 m, obliv
    - 12 st, kag
    - 14 m, shal

    good news for magicka builds, if you put magicka regen on every piece of jewelry and six pieces of armor, it might be significant.
    Seducer's set and willow's path are great sets.
  • AreoHotah
    AreoHotah
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    All i can say is that 8 traited set bonuses needs better stats.
    Hota'h, Dual-wield/bow full medium armor NB Khajiit from day 1.

    https://imageshack.com/i/p2rF313Qj/b]
  • Weberda
    Weberda
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    I looked at the 8 traits long and hard and I can see no value in them for my toons. I'll stick with maybe Willow Path along with the Warlock for both my DK and Sorc. It's a pity too considering the time spent in learning the traits. I can only assume they will fix this later.

    By the way has anybody seen the current going price for a Warlock set? I don't even see them advertised on chat on either the 15-50 level or the VR level.
    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • Khenarthi
    Khenarthi
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    Weberda wrote: »

    By the way has anybody seen the current going price for a Warlock set? I don't even see them advertised on chat on either the 15-50 level or the VR level.

    I sold a vet 1 warlock robe on zone chat the other day. I asked for 1k and a few people were interested so I sold it to the first to reply, so the price was apparently a bargain. I have since found a spare cowl so you can have that one for the same price... if you are on the EU server.
    PC-EU
  • omy_mkeb17_ESO
    The biggest problem is that set bonuses of some 8-traits sets are not even working. I can confirm this for The Arena 4 pieces set bonus, and i've heard other sets are bugged too.......
  • Pyatra
    Pyatra
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    Khenarthi wrote: »
    Weberda wrote: »

    By the way has anybody seen the current going price for a Warlock set? I don't even see them advertised on chat on either the 15-50 level or the VR level.

    I sold a vet 1 warlock robe on zone chat the other day. I asked for 1k and a few people were interested so I sold it to the first to reply, so the price was apparently a bargain. I have since found a spare cowl so you can have that one for the same price... if you are on the EU server.

    Jewelry goes for a lot cheaper, usually 300 gold sometimes less. Or you can just grind some VR1 Solo dungeons to get them really quick. 30 Minutes to an 1 hour at most for full jewelry set. Robe I think usually hovers around 800 -1k gold in the guilds I'm in.

    Edit: Updated price

    But yes, Warlock makes 8 piece look like trash. That's not an invitation for ZOS to nerf Warlock but for them to maybe make some 7 piece and better 1-2 8 piece sets.
    Edited by Pyatra on June 18, 2014 4:42PM
  • Alephen
    Alephen
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    the only caveat is that 8 trait cafters is about to become rather common over the next month or so. thus while i agree 8 trait sets should be rather better, not too much as to require them to be balanced toward.

    that said i like the idea of 8 trait tables that would allow the dropped sets being crafted. maybe tier the sets, since i know some only drop in higher areas.
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    I dunno, it's not that hard to keep the queue full. I just keep on, noticed I have several at 7 today.
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    are you guys for real. it actually takes almost no time to research. if you want good gear your breaking down everything to get matts anyway so you put a few points in craft to make it more efficient. the 10 seconds it take to open research and click one is really no sweat. The only investment is one of patience. I spent very little actual time (aside from waiting) and have enough for an 8 trait set in a couple days.
    a 20% chance to dodge chance seems very powerful.. arena give 15% cc break reduction and health and big armor boost; i can play anywhere i feel like and end up with it. other sets you need to grind certain places. so there is arguabely much more time invested for dropped sets because you have to farm them instead of play wherever you want, while research is passively happening.
    aside from that I agree that crafted sets need to be as competitive as found gear and need a boost for the most part.
  • LonePirate
    LonePirate
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    are you guys for real. it actually takes almost no time to research. if you want good gear your breaking down everything to get matts anyway so you put a few points in craft to make it more efficient. the 10 seconds it take to open research and click one is really no sweat. The only investment is one of patience. I spent very little actual time (aside from waiting) and have enough for an 8 trait set in a couple days

    I have a question for everyone. Is this guy an exploiter, a fabricator or a troll?

  • ArRashid
    ArRashid
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    LonePirate wrote: »
    are you guys for real. it actually takes almost no time to research. if you want good gear your breaking down everything to get matts anyway so you put a few points in craft to make it more efficient. the 10 seconds it take to open research and click one is really no sweat. The only investment is one of patience. I spent very little actual time (aside from waiting) and have enough for an 8 trait set in a couple days

    I have a question for everyone. Is this guy an exploiter, a fabricator or a troll?

    a troll I guess. Creating a single trait takes 6+12+24+48+96+192+384+768= 1530 hours. That's 63 days and 18 hours. IF you have all 3 points in research when you start (which is unlikely if you're not playing for a while already), it's 1300.5 hours, which is 54 days, 4 hours and 30 minutes (+ gaps) to research a single item fully.

    Clothing has 8(with jerkins)+7=15 different items, you can do 3 at a time, that's about 271 days (= ~9 months!) to get all 8 traits on every item you can craft. IF you wake up in the middle of the night to set up new research, and IF you actually have something to research (some traits for some pieces are REALLY RARE).

    So no, it's not exactly "a couple of days".....
  • Cheatingdeath23
    Cheatingdeath23
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    I hate the 28 days wait for the 8th trait. Really doesn't seem worth it, but I'll do it anyway.
  • ArRashid
    ArRashid
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    vyal wrote: »
    The crafted sets are so bad in general, verses dropped sets, I just consider them as a way to get some additional regen per 3 piece set.

    - 21h , lamae
    - 14 st, hunding
    - 14 m, obliv
    - 12 st, kag
    - 14 m, shal

    good news for magicka builds, if you put magicka regen on every piece of jewelry and six pieces of armor, it might be significant.

    I currently have 2100 magicka, 99 magicka regen and a warlock giving me another 700 each minute. Still not enough for sustained damage. And I'm not in a mood to start abusing animation canceling to use less magicka. I burn down a pack of VR mobs within 5 seconds, then rest a bit till my HP (since even blocked attacks deal 250-350 dmg each), Stamina (blocking at all times) and Magicka (burst) regenerate.. If I get attacked by a second pack, I'm almost always dead. Lately I've started using resto staff as a backup weapon for longer fights, as the magicka regen with resto heavy attacks is helluva high (back to full literally in seconds, handy on dolmens and bosses).
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