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Impenetrable trait + tanking.

chaseman245
chaseman245
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So obviously the impenetrable trait is good to have for PvP. But is it beneficial in PvE? In my scrolling combat text I have never seen a mob/boss crit hit me, but that doesnt mean it does not happen. Anyone have proof that mobs/bosses can crit hit?

If you do need resistance to criticals, how much?
Also, as a tank, would you want infused or divines trait on armor? If your mundus stone is The Lord (max hp increased) would you benefit more from divines or infused (assuming your infused armors have max hp enchants)?
  • traigusb14_ESO2
    traigusb14_ESO2
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    It is useful in PVE, we have confirmation that baddies do crit. How much is a good amount of invulnerable... nobody knows.
  • alexj4596b14_ESO
    alexj4596b14_ESO
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    It is useful in PVE, we have confirmation that baddies do crit. How much is a good amount of invulnerable... nobody knows.

    200 is what I have found too be useful which can be achieved at legendary level, it equates too 20% crit chance reduction, I have not tested it in trials tho, as far as different values.
  • koregen
    koregen
    Soul Shriven
    200 = 20% is this a fact? How did you test it?
  • alexj4596b14_ESO
    alexj4596b14_ESO
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    koregen wrote: »
    200 = 20% is this a fact? How did you test it?

    I don't have any hard proof, only that I seen higher damage damage values sitting at 100 impenetrable, and then when I added another 100 too the build the damage went down but when I then added another 100 nothing changed as far as damage received you could test yourself. Also it has too be done on doungon boss not regular mobs as out side of doungons they don't crit from my experience.


    Also if you look at base stats, every 100 too a base stat increases damage done by a small % if you calculate what the % rate is per 100 gained it should be about 10% per hundred for damage gained in theory.
    Edited by alexj4596b14_ESO on June 13, 2014 1:44PM
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