forthewinn2 wrote: »Keep in mind that "The Shadow" Mundus stone has been broken since Craglorn came out.
So what do you think is better - increasing your chance to crit, your crit damage or just increasing your spell and or weapon power?
Thechemicals wrote: »So what do you think is better - increasing your chance to crit, your crit damage or just increasing your spell and or weapon power?
Crit chance and crit dmg is the superior dps in all games I have ever played. As fact, no spell power or weapon power maximum in this game can achieve the top damage of a critical hit. For example, if you maxxed out spell power versus someone who maxxed crit chance the numbers would look like this-
Spellpower max 100,100,100,100
Critical max 80,80,160,160,
Even with someone having 20% less power than you, they can still hit harder than you can ever hit with critical hit chance. The damage could even-out in the long run but the chances of that become more and more improbable the more critical hit chance a player has. This topic has had a lot of arguments over the years, especially in games like diablo,warcraft,etc.
jamespetchonka821b14_ESO wrote: »Thechemicals wrote: »So what do you think is better - increasing your chance to crit, your crit damage or just increasing your spell and or weapon power?
Crit chance and crit dmg is the superior dps in all games I have ever played. As fact, no spell power or weapon power maximum in this game can achieve the top damage of a critical hit. For example, if you maxxed out spell power versus someone who maxxed crit chance the numbers would look like this-
Spellpower max 100,100,100,100
Critical max 80,80,160,160,
Even with someone having 20% less power than you, they can still hit harder than you can ever hit with critical hit chance. The damage could even-out in the long run but the chances of that become more and more improbable the more critical hit chance a player has. This topic has had a lot of arguments over the years, especially in games like diablo,warcraft,etc.
In WoW, it really depended on which spec you had. If you were in arcane mage, haste and spell power were much better than crit, but for a fire mage, crit reigned supreme.
smercgames_ESO wrote: »jamespetchonka821b14_ESO wrote: »Thechemicals wrote: »So what do you think is better - increasing your chance to crit, your crit damage or just increasing your spell and or weapon power?
Crit chance and crit dmg is the superior dps in all games I have ever played. As fact, no spell power or weapon power maximum in this game can achieve the top damage of a critical hit. For example, if you maxxed out spell power versus someone who maxxed crit chance the numbers would look like this-
Spellpower max 100,100,100,100
Critical max 80,80,160,160,
Even with someone having 20% less power than you, they can still hit harder than you can ever hit with critical hit chance. The damage could even-out in the long run but the chances of that become more and more improbable the more critical hit chance a player has. This topic has had a lot of arguments over the years, especially in games like diablo,warcraft,etc.
In WoW, it really depended on which spec you had. If you were in arcane mage, haste and spell power were much better than crit, but for a fire mage, crit reigned supreme.
Well the difference between haste in WoW and haste in ESO is... haste isn't a completely worthless thing in WoW. Haste is so broken in ESO since it doesn't really do anything. If it's ever fixed to actually speed up animations therefore making you actually use skills quicker then it might be nice but it's pretty darn weak at the moment. If haste sped up Flurry it might make the skill really great.