A great example of why the UI in this game fails .. with no visual indication of active buffs and debuffs a player has no idea how this kind of thing works.BugCollector wrote: »Do they stack on eachother, meaning can I use them at the same time to give a powerful heal over time or does one effect negate the other?
Thanks in advance.
I'm quite fond of the simple gui but have to agree here. I have know clue how skills work together (as in stack for example) or if for example passives do work as described.fromtesonlineb16_ESO wrote: »A great example of why the UI in this game fails .. with no visual indication of active buffs and debuffs a player has no idea how this kind of thing works.BugCollector wrote: »Do they stack on eachother, meaning can I use them at the same time to give a powerful heal over time or does one effect negate the other?
Thanks in advance.
To those that say "yes they do", how do you know from information the game provides, alone, when there is no display of active buffs or healing done?
fromtesonlineb16_ESO wrote: »A great example of why the UI in this game fails .. with no visual indication of active buffs and debuffs a player has no idea how this kind of thing works.BugCollector wrote: »Do they stack on eachother, meaning can I use them at the same time to give a powerful heal over time or does one effect negate the other?
Thanks in advance.
To those that say "yes they do", how do you know from information the game provides, alone, when there is no display of active buffs or healing done?