I sometimes wonder if the difference between people loving the quests and people hating them is a reading habit.
If you love and read books and literature you probably dont think that quest texts are especially good.
If you never read anything otoh...
Any tiered leveling system requires the laborious task of grinding regardless of method.
If you enjoy it or if you don't, it doesn't change the mechanics of MMOs or the definition of grinding.
Crisscross wrote: »
Yeah, I was just talking about MMOs, because you don't "quest" in single player games... You kind of just play.
And here we are. THIS is the root philosophy that we're identifying as erroneous. Have you ever played a single player RPG? Have you ever done 'missions' in GTA or the hundreds of similar games that have quest/mission mechanics? What pojnt are you making here? Only MMO(RPG)s have quests that advance the story/progression?
What the issue is here - we have so many MMO'ers that aren't RPG fans at all. They have no history with genre. I always wonder why so many people that hate RPG mechanics attempt to play MMORPGs? They flood forums demanding that things like levels, gear, and stats be removed. That everything be perfectly balanced into a 2D fighter model. That all forms of progression are a 'grind'. You can find these topics in every MMO message board.
They dont want a world but a lobby so they can "grind" their game for the rewards while playing LoL or minecraft on the side for fun.
They don't want to play the games or achieve anything at all. It's all a means to the end. They just want to flex their e-peens before moving on the next FotM game.
RPGs have quests. they have levels. they have stats. and they have gear. whether it's a clever relabeling or not these are staples of the genre. ok I went a little off the reservation there
Arsenic_Touch wrote: »@op, it's not but good luck getting some of these individuals to admit it. Grinding is killing the same mobs over and over again, like the trains in craglon. Just because some of you hate questing or are bored with it does not make it grinding.
Arsenic_Touch wrote: »@op, it's not but good luck getting some of these individuals to admit it. Grinding is killing the same mobs over and over again, like the trains in craglorn. Just because some of you hate questing or are bored with it does not make it grinding.
Everyone wants to play MMO(RPG)s these days, but none of them like RPG mechanics. I guess they didn't play the same games I grew up playing, where questing was the point : the only thing beyond stat advancement and exploration. Once you were done so was the game.
Any repetitive task is grinding. The key issue: "interesting content" is highly subjective. How many times can you save a village from <insert enemy here> before all the enemies look the same to you? It takes longer if you like listening to NPC stories, but even then they aren't all unique and start falling into the same patterns. And when you reach this point, there isn't much difference between saving the village and running the dungeon for the nth time. Especially when the reward is miniscule, like exp progress in veteran ranks.
People enjoy different things. Doing only one, no matter how well-designed, gets tiring.
Other MMO Quests:
Quest Hubs: Where you pick up 5 quests, and run in each direction. Come back pick up another 5. -> Get another "talk quest" and move on to the next quest hub.
Generic Quests: Basically it's mostly kill 10 of that 10 of this. Or just pick up bear ass on every 2nd-3rd kill.
Number of Quests and Time it takes to do them: There is usually small zones with a lot of quests in them. However they are very basic and usually don't even take more than a minute, or max 5min per quest. In WoW I used to average about 200+ quests per day
Quest Depth and Story: Well if I take SWTOR out of the picture, quests don't really have any story, and there is definitively no depth. It's just mindless killing and looting. Mindset -> faster you're done with it, the better.
Quests XP: Well it's definitively not the fastest way to level, but still feels to fast. I ended up in pretty much every zone extremely overleveled. Not that it matters in WoW, as I could just pick up on the group of mobs that were 5 lvls higher than me with no problem at all.
Considered 'grinding'?
I see a lot of people complaining that they have to 'grind quests' in VR content.
Here I thought questing was the -point- of an epic fantasy game!
The same people who call questing 'grinding' also tend to complain about the lack of XP in dungeons and whine about not being able to level in PvP or by just slaughtering pack after pack after pack of mobs in the world.
Am I missing something or am I just to well-adjusted to understand that mindset?
I hate questing, i never even bother to read the dialog since its nothing but dribble. I would rather just got out and wonder around killing what ever was in my path as i explore the areas.
I sometimes wonder if the difference between people loving the quests and people hating them is a reading habit.
If you love and read books and literature you probably dont think that quest texts are especially good.
If you never read anything otoh...
NookyZooky wrote: »I enjoy Vet zones, but I am also a little disappointed in them. I expected the veteran zones to have their own, unique storylines, and you fighting the enemy alliances, when they KNOW that you are a bada**, and knowing that they will utilize any means necessary to take you down. I DO NOT like this "alternate timeline" crap. and having to HELP THE ALLLIANCES THAT YOU SPENT 3 MONTHS FIGHTING. and none of them even at least knowing who you are. My other problem, is that the rewards are not worth it. I actually LIKED the storylines of the DC vet zones iv done so far, that is what kept me going. the quest rewards are down right pathetic, me getting only 200-300 gold for spending 30 frustrating minutes going thru a quest filled with groups of enemies, that are, because of the difficulty of vet zones, almost as powerful as mannimarco himself.... is... just no. The XP(its actually VP but im calling it XP) you get from them is very discouraging, and it forces a lot of people to completely change their play styles. it DOES feel like a grind sometimes. Again, I did, overall, so far enjoy the vet zones, but I am disappointed with what they turned out to be. maybe I just expected to much. idk.
And here we are. THIS is the root philosophy that we're identifying as erroneous. Have you ever played a single player RPG? Have you ever done 'missions' in GTA or the hundreds of similar games that have quest/mission mechanics? What pojnt are you making here? Only MMO(RPG)s have quests that advance the story/progression?
What the issue is here - we have so many MMO'ers that aren't RPG fans at all. They have no history with genre. I always wonder why so many people that hate RPG mechanics attempt to play MMORPGs? They flood forums demanding that things like levels, gear, and stats be removed. That everything be perfectly balanced into a 2D fighter model. That all forms of progression are a 'grind'. You can find these topics in every MMO message board.
They dont want a world but a lobby so they can "grind" their game for the rewards while playing LoL or minecraft on the side for fun.
They don't want to play the games or achieve anything at all. It's all a means to the end. They just want to flex their e-peens before moving on the next FotM game.
RPGs have quests. they have levels. they have stats. and they have gear. whether it's a clever relabeling or not these are staples of the genre. ok I went a little off the reservation there
I admittedly agonized over the sacrifice of the companion for Molog Bal, I get gleeful when dealing with Sheogorath, I adore Cadwell...
Considered 'grinding'?
I see a lot of people complaining that they have to 'grind quests' in VR content.
Here I thought questing was the -point- of an epic fantasy game!
The same people who call questing 'grinding' also tend to complain about the lack of XP in dungeons and whine about not being able to level in PvP or by just slaughtering pack after pack after pack of mobs in the world.
Am I missing something or am I just to well-adjusted to understand that mindset?
FrauPerchta wrote: »ESO is not a very well thought out game. The forced playing through other factions' zone is nothing but lazy Devs.
Catches_the_Sun wrote: »FrauPerchta wrote: »ESO is not a very well thought out game. The forced playing through other factions' zone is nothing but lazy Devs.
Lazy? This feature was requested by the playerbase during closed Beta and Zenimax delivered. I, for one, would much rather experience all of the content that ESO has to offer without having to create characters from the other factions.
Catches_the_Sun wrote: »FrauPerchta wrote: »ESO is not a very well thought out game. The forced playing through other factions' zone is nothing but lazy Devs.
Lazy? This feature was requested by the playerbase during closed Beta and Zenimax delivered. I, for one, would much rather experience all of the content that ESO has to offer without having to create characters from the other factions.
This "the players wanted it" is such a common refrain to excuse lazy development. Reminds me of a toddler that says "he made me do it" when they get caught doing something they shouldn't.
Do you honestly think players wanted to do the exact same content as a newb in that alliance?
Would it not be logical to assume that when people wanted to have the entire map available to them, they mainly wanted access to the map, dolmens, dungeons and environs?
Would people really prefer to do the same exact quests as if they made a character in that alliance... Or is it more likely they would prefer their veteran leveling experience in enemy factions to be unique and consistent with the storyline??
You know.. Spying, assassination, subterfuge, infiltration... Maybe even diplomacy and neutral mage/fighter/thief guild quests.
Hmm..... ?
It's simple: grinding is having to something you hate because there are no viable alternatives which you prefer doing (if any alternatives exist at all).Am I missing something or am I just to well-adjusted to understand that mindset?
ZeroInspiration wrote: »
Has it ocurred to you that maybe it isn't supposed to have endgame? The experience is the entire game itself, I dunno why MMO players can't wrap their heads around the idea of having most of the game's content available before the lvl cap.
Since it has been forced by not having any other viable option to gain XP.
...I feel bad now. I have thoroughly enjoyed EVERY SINGLE QUEST in 2 Alliances(EP and DC) with my char now while reading EVERYTHING chars had to say=( Is that really so wrong? I mean, TES has always been about questing, stories and npcs. Yes, some of the questing doesn't feel so fun because you always have that arrow to show you where to go but guess they had to do compromises between MMO and TES crowds. Me, I belong to the TES one, never played a MMO before.After about 7 days of playtime, even well written quests with great audio become boring.
You have to be a true hardcore RPGer (or have ALOT of drugs) to play/ listen/read/engage in every single quest in all 3 factions.
Usually around that 100-150 hours of playtime, players are tired of questing/leveling and are looking for more end game stuff: PvP, group PVE, end game gearing, etc.
ESO strength as an MMO comes in the first 100-150 hours of gameplay because the quests are so good. After that, its a sharp decline because of the lack of end game options.
Arsenic_Touch wrote: »It's amazing how many people claim to hate reading in an RPG. The people whining about grinding have clearly never played a Korean mmorpg.