There is also a certain amount of player skill involved. Sure, I can pilot a T2-fitted Rattlesnake, but only in PvE. Someone flying a T1 Stabber, and knowing what they're doing, would turn my ship to slag...Phantorang wrote: »So EvE players are weak-kneed sissy-boys who should be playing The Sims in your eyes?Phantorang wrote: »If you dont like the idea of experience points or level gain in any way, then you should go play The Sims or some other social mmo.
Interesting. Have you ever lost thousands of dollars in real money after losing an online battle?
From what I understand, in Eve you build a ship, slowly and surely your ship(s) get more and more powerful guns etc by continously creating and buying new stuff. I would call that the same system as leveling.
It substitutes for leveling. Could not a similar piece be adopted by a traditional RPG-based MMO like ESO? You could progressively build up better armor and weapons over time (much as ships in EvE), and level wouldn't even be a factor.
There is also a certain amount of player skill involved. Sure, I can pilot a T2-fitted Rattlesnake, but only in PvE. Someone flying a T1 Stabber, and knowing what they're doing, would turn my ship to slag...Phantorang wrote: »So EvE players are weak-kneed sissy-boys who should be playing The Sims in your eyes?Phantorang wrote: »If you dont like the idea of experience points or level gain in any way, then you should go play The Sims or some other social mmo.
Interesting. Have you ever lost thousands of dollars in real money after losing an online battle?
From what I understand, in Eve you build a ship, slowly and surely your ship(s) get more and more powerful guns etc by continously creating and buying new stuff. I would call that the same system as leveling.
It substitutes for leveling. Could not a similar piece be adopted by a traditional RPG-based MMO like ESO? You could progressively build up better armor and weapons over time (much as ships in EvE), and level wouldn't even be a factor.
Crisscross wrote: »I have been asking this question ever since GW2. In all honesty, levels are just an antiquated and irrelevant system that are only still around because the tradition has been rooted so deeply that people fool themselves into thinking that it provides them with fun.
They are not a method to convey progression, all they are is a content gate. They aren't much different from WoW's long ass flight paths. They distract you with pretty scenery and 'the feeling of progression', when in reality all they're doing is padding your game time and giving you the minimum value for your subscription fee.
Levels lock you out of zones. Levels lock you out of dungeons and PVP. Levels prevent you from questing with friends. Levels even prevent you from wearing pretty armor. There's simply no reason for their existence. Just think about how many systems games have employed specifically to CIRCUMVENT levels; the sidekick system in CoH to allow lowbie players to quest with their high level friends, downlevelling in GW2 to allow the reverse, level brackets or upscaling for PVP in a myriad of games, item appearance transmutation to allow you to continue looking the same even after you've outlevelled the item... All levels have ever been is a hindrance.
They had a purpose long ago, when RPGs were mainly played with paper and dice, or as single player dungeon crawlers. MMOs, however, are a different beast entirely. I'm just glad other people are starting to realize this, and really hoping EQN doesn't flop so that perhaps future MMOs will follow suit and do away with the system entirely.
^This. In fairness I have no idea how else they could have done it, but that open world feeling is lacking because of it.R1ckyDaMan wrote: »levels don't bother me, level restricted content does, All elder scrolls games have levels but dont really lock you out of content for been underlevelled..
Tannakaobi wrote: »If they didn't, then everyone could do what they want, as in dungeons, pvp, pve...
There could still be skill levels and gear stats...
I don't know why no one has thought of it... or at least no one with a decent budget.
Edit: also it would remove the 'end game' concept.
Eve Online don't have player levels. Only skill lines you train over time, even if you are offline. It's a way better system than player levels.
The thing is, having skill levels and gear stats is still leveling, it just isn't called levels. It would be an illusion. It would still require the game to make harder content for people with higher skills and better gear, thus it would not be a level playing field. People would still have to level their skills and gear to be viable, so there would still be an end-game.
That said, character progression is an important part of an RPG. If you remove that, as some suggest, then you really just have an action/adventure game.
Tannakaobi wrote: »What is EQN
You needn't worry about iron-clad dinosaurs smashing you to death in the starter zones. The roaming zombies probably ate them.isengrimb16_ESO wrote: »*How does this Secret World work? It's not "poke your weak little nose out of a city and get your face smashed by a heavy-armour clad dinosaur" is it? When I go into a _computer_ game, I want to be sure I have at least a chance to get by; so many computer games were so unfair to a starting character, it was sick.
AlexDougherty wrote: »Tannakaobi wrote: »What is EQN
EverQuest Next was the working title for a world builder program, where you can build the structures and vehicles you want.
But it's not a game, it's supposed to be a bootstrap into making games, not sure how well it will work. (at least thats what the reviews I've been reading, plus one interview with the lead designer, say)