amber_picchiottino_ESO wrote: »They still exist?
andreas.rudroffb16_ESO wrote: ».... bro, dont think on/over Werewolfs
they got exterminated due to "no use"
Darkstorn42 wrote: »My thoughts on the matter. A vampire always has its upsides and its down sides, and WW only has its downsides outside wolf. So some changes that I feel would work thematically and mechanically to help WW.
First, in WW form they should get 50% more health regen to represent that WW are quick healers. They should also get 5% increased health regen when not wolf, just from being infected.
Second, devour kind of sucks right now, with diminishing returns the internal CD and that this gets canceled from any form of damage its kind of useless. I say we make it that only stunning attacks can cancel devour, the CD is gone (like almost all ESO abilities), we tweak diminishing returns but leave them in and we increase the max duration of the WW timer, but not the starting time.
Third, make their passives useful. The two stamina passives should have a benefit outside wolf. So pursuit could have 2.5/5% increase max stamina which becomes 10/20% when in wolf (Not stacking). And Savage Strength should be 0.5/1% increased max stamina for 1 minutes, stacks 5 times, per kill. So the stamina passives are the same, but work outside wolf too. But then Call of the Pack, only useful if you got friends that are also wolf. This is an easy fix, change it to effect self and allies, instead of only allies.
The only other things I can think of. Reduce cost of WW to a max of 500. Give one ability that is always available in wolf form no matter what. Also add a cancellation ability to make room for an ultimate that you get when your WW. Or you could just make WW a toggle ability.
Morgha_Kul wrote: »My main issue with the werewolves is the same as my issue with vampires... they're not cursed. Both lycanthropy and vampirism are supposed to be curses, detrimental in some significant way. In both cases, the issue they're SUPPOSED to have is a difficulty in being in control.
Vampires are supposed to be subject to terrible bloodlust. It's why they're feared, after all.
Werewolves are likewise supposed to be subject to bloodlust, but it's even more animalistic. That is, while vampires suffer bloodlust, they're still aware of themselves and their deeds. Werewolves are supposed to revert to animal, instictive behaviour.
My thinking is that each should suffer from this. However, we need to be a bit judicious in how we make it happen, as it can't be too debilitating. I suggest the following:
Vampires who go out in daylight exacerbate their hunger. Doing so will increase their bloodlust. If it gets too high, they will start to suffer a need to feed. This need will reduce their abilities more and more until their hunger is satisfied.
Werewolves will need to feed at night. This means they would need to become werewolves at night time or suffer the hunger. Additionally, they will suffer a huge increase in their hunger during the full moon. When their hunger reaches a certain point, they will transform automatically, and remain transformed until the hunger is sated. In this form, they would set off guards and other NPCs, all of whom would be attacking them. More, they would be unable to communicate with anyone, so no quests, no traders, nothing except being an animal.
The tradeoff of the curse is great power... so it needs to be a proper curse.