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Thoughts on werewolves?

Enesse
Enesse
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Some of you fellow werewolves out there might agree that our condition feels a bit..lackluster. I'm not making this discussion to complain, or rush the devs, but to hear other people's ideas on what additions/changes they think would really make werewolves stand out.
Personally, I think it'd be amazing if werewolves could see stealthed/invisible players while in werewolf form. After all, they are supposed to be master hunters and trackers.

What about you?
~ Daggerfall Wolfpack ~
We welcome you with open claws.
  • Morimizo
    Morimizo
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    "Werewolves? Where? Wolves? Men that are wolves?" - M'aiq the Liar
  • Moiskormoimi
    Moiskormoimi
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    They still exist?
  • newbeeritter01
    newbeeritter01
    Soul Shriven
    its should be renamed in Wereloosers
    its the invalid brother of real wolves how give ups everything to be able to *** on two feets....
  • Sakiri
    Sakiri
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    See sig.
  • Maverick827
    Maverick827
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    I'm amazed that it's taking them this long to buff Werewolves.

    And stamina weapons.

    And medium/heavy armor.
  • Grampa_Smurf
    Grampa_Smurf
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    I would like to see Werewolves be able to keep there form during the full moon. And have the form extended during night time.



    Life isn't measured by the breaths we take, but by the moments that take our breath away.
  • Estin
    Estin
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    Werewolves are so April/early May.
  • Enesse
    Enesse
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    They still exist?

    Ha, yes we still exist. Maybe an endangered species...but we're around.
    ~ Daggerfall Wolfpack ~
    We welcome you with open claws.
  • andreas.rudroffb16_ESO
    .... bro, dont think on/over Werewolfs

    they got exterminated due to "no use"
  • kaosodin
    kaosodin
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    They do need some adjusting
  • Darkstorn42
    Darkstorn42
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    My thoughts on the matter. A vampire always has its upsides and its down sides, and WW only has its downsides outside wolf. So some changes that I feel would work thematically and mechanically to help WW.

    First, in WW form they should get 50% more health regen to represent that WW are quick healers. They should also get 5% increased health regen when not wolf, just from being infected.

    Second, devour kind of sucks right now, with diminishing returns the internal CD and that this gets canceled from any form of damage its kind of useless. I say we make it that only stunning attacks can cancel devour, the CD is gone (like almost all ESO abilities), we tweak diminishing returns (Make them faster or make them go faster the faster you eat) but leave them in and we increase the max duration of the WW timer, but not the starting time.

    Third, make their passives useful. The two stamina passives should have a benefit outside wolf. So pursuit could have 2.5/5% increase max stamina which becomes 10/20% when in wolf (Not stacking). And Savage Strength should be 0.5/1% increased max stamina for 1 minutes, stacks 5 times, per kill. So the stamina passives are the same, but work outside wolf too. But then Call of the Pack, only useful if you got friends that are also wolf. This is an easy fix, change it to effect self and allies, instead of only allies.

    The only other things I can think of. Reduce cost of WW to a max of 500. Give one ability that is always available in wolf form no matter what. Also add a cancellation ability to make room for an ultimate that you get when your WW. Or you could just make WW a toggle ability.
    Edited by Darkstorn42 on June 10, 2014 1:55AM
  • Enesse
    Enesse
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    .... bro, dont think on/over Werewolfs

    they got exterminated due to "no use"

    Aww, I've seen plenty other werewolves though! Though rarely in wolf form..
    Well, I'll always be one since the first full moon they came out. It's not a choice of strategy, it's how my character is, even if it kills me~

    My thoughts on the matter. A vampire always has its upsides and its down sides, and WW only has its downsides outside wolf. So some changes that I feel would work thematically and mechanically to help WW.

    First, in WW form they should get 50% more health regen to represent that WW are quick healers. They should also get 5% increased health regen when not wolf, just from being infected.

    Second, devour kind of sucks right now, with diminishing returns the internal CD and that this gets canceled from any form of damage its kind of useless. I say we make it that only stunning attacks can cancel devour, the CD is gone (like almost all ESO abilities), we tweak diminishing returns but leave them in and we increase the max duration of the WW timer, but not the starting time.

    Third, make their passives useful. The two stamina passives should have a benefit outside wolf. So pursuit could have 2.5/5% increase max stamina which becomes 10/20% when in wolf (Not stacking). And Savage Strength should be 0.5/1% increased max stamina for 1 minutes, stacks 5 times, per kill. So the stamina passives are the same, but work outside wolf too. But then Call of the Pack, only useful if you got friends that are also wolf. This is an easy fix, change it to effect self and allies, instead of only allies.

    The only other things I can think of. Reduce cost of WW to a max of 500. Give one ability that is always available in wolf form no matter what. Also add a cancellation ability to make room for an ultimate that you get when your WW. Or you could just make WW a toggle ability.

    Good stuff, some of those would spice things up a lot. Some packmembers of mine talked about wanting wolf form to be toggle-able, it'd certainly make long distance travel in Cyrodiil more entertaining! (You know, running with a pack)
    But nice input.
    ~ Daggerfall Wolfpack ~
    We welcome you with open claws.
  • JadenOP100
    JadenOP100
    Soul Shriven
    First and fore most new models, the normal sized behemoth for berserker werewolves and an entirely new model for pack leaders and a way to chose fur pattern and tribal tattoos for your werewolf form. Abilities: make pounce do sth else when you are already close to your tagtet jumping up when the enemy is close looks weird and mby extra abilities for abit more personalisation, I don’t have any good ideas for abilities but I’m mostly in need of a better model aka behemoth :D
  • Ceejengine
    Ceejengine
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    My major dislikes are primarily thematic.

    1.) WW spammable is a dorky looking yell. Can't have a bite? Or Puncture with them big ol mittens? I just can't get behind yelling an enemy to death. I'd love our Spammable to be a bite, or overhead claw smash, or back hand, or in any way a physical attack.

    2.) 3/5 skills are a yell / howl. I love the AoE roar that fears. I don't mind the Hircine holler although I feel it could be cooler. I hate the spam yell ability.

    3.) Pounce doesn't make sense. Werewolves, or just normal wolves in general, do not pounce. They're heavy beasts. I appreciate the gap closer, but I think a better call would be a lunge that made our next spam skill a crit. (Would be extra awesome if the yell spam got turned into a bite. )

    4.) Pack leader (or w/e the white werewolf is called) is suuuuper lame. I'd like to see it get made into a tank skill. Especially one that allows a stam dps to tank normals or non-dlc vets. I say this as a tank.

    5.) Shouldn't be able to just de-morph at will. Needs some down side. Especially since in the lore its random and you don't t get to choose.

    6.) Needs an ultimate in ww form. I can think of a few. Particularly some kind of blessing to Hircine, like "Hey man I'm hunting real good down here, can I get a boon?"

    7.) Devour is a potentially great mechanic, and should be expanded to give Stam (or ulti if one is added. )

    8.) Hircine holler should just be a toggle that burns magicka and grants increased damage and stam regen. Have if cloak the wolf in a magical aura. Then reduce magicka regen significant while in wolf form so you create interesting decision making in combat

    If spam-yell was changed into a bite, pounce was changed into a lunge, and hircine holler into a channel, I think the WW would be perfect.

    9.) Needs to modify gamely outside of wolf form too. The passives should affect stuff in / out of wolf form.

    Like 4% damage bonus in wolf form, 2% out, etc. Add some obvious penalties as well, like poison damage hurts x% more no matter what.
    Edited by Ceejengine on May 4, 2021 8:14AM
  • FluffWit
    FluffWit
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    Ive been maiming a ww for like 4 years, mainly for pvp. We're a little weak right now for sure... by weak I mean squishy. But hey, before the last update we were insanely tough. Even those of us who weren't even in particularly good gear.

    The problem is they keep trying to balance us to be good dps in pve without being op in pvp and it just isnt going to happen. But if ZOS wants to have one last try at achieving that balance maybe look to make the black wolf a pvp one and the white wolf a pve one. White wolf gets pets that deal really good damage but you can't bring them to Cyrodiil. Something lime that.

  • Morgha_Kul
    Morgha_Kul
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    My main issue with the werewolves is the same as my issue with vampires... they're not cursed. Both lycanthropy and vampirism are supposed to be curses, detrimental in some significant way. In both cases, the issue they're SUPPOSED to have is a difficulty in being in control.

    Vampires are supposed to be subject to terrible bloodlust. It's why they're feared, after all.
    Werewolves are likewise supposed to be subject to bloodlust, but it's even more animalistic. That is, while vampires suffer bloodlust, they're still aware of themselves and their deeds. Werewolves are supposed to revert to animal, instictive behaviour.

    My thinking is that each should suffer from this. However, we need to be a bit judicious in how we make it happen, as it can't be too debilitating. I suggest the following:

    Vampires who go out in daylight exacerbate their hunger. Doing so will increase their bloodlust. If it gets too high, they will start to suffer a need to feed. This need will reduce their abilities more and more until their hunger is satisfied.

    Werewolves will need to feed at night. This means they would need to become werewolves at night time or suffer the hunger. Additionally, they will suffer a huge increase in their hunger during the full moon. When their hunger reaches a certain point, they will transform automatically, and remain transformed until the hunger is sated. In this form, they would set off guards and other NPCs, all of whom would be attacking them. More, they would be unable to communicate with anyone, so no quests, no traders, nothing except being an animal.

    The tradeoff of the curse is great power... so it needs to be a proper curse.
    Exploring Tamriel since 1994.
  • Ryuvain
    Ryuvain
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    Morgha_Kul wrote: »
    My main issue with the werewolves is the same as my issue with vampires... they're not cursed. Both lycanthropy and vampirism are supposed to be curses, detrimental in some significant way. In both cases, the issue they're SUPPOSED to have is a difficulty in being in control.

    Vampires are supposed to be subject to terrible bloodlust. It's why they're feared, after all.
    Werewolves are likewise supposed to be subject to bloodlust, but it's even more animalistic. That is, while vampires suffer bloodlust, they're still aware of themselves and their deeds. Werewolves are supposed to revert to animal, instictive behaviour.

    My thinking is that each should suffer from this. However, we need to be a bit judicious in how we make it happen, as it can't be too debilitating. I suggest the following:

    Vampires who go out in daylight exacerbate their hunger. Doing so will increase their bloodlust. If it gets too high, they will start to suffer a need to feed. This need will reduce their abilities more and more until their hunger is satisfied.

    Werewolves will need to feed at night. This means they would need to become werewolves at night time or suffer the hunger. Additionally, they will suffer a huge increase in their hunger during the full moon. When their hunger reaches a certain point, they will transform automatically, and remain transformed until the hunger is sated. In this form, they would set off guards and other NPCs, all of whom would be attacking them. More, they would be unable to communicate with anyone, so no quests, no traders, nothing except being an animal.

    The tradeoff of the curse is great power... so it needs to be a proper curse.

    Werewolves aren't any stronger than regular classes right now, so not much power there. You give up a LOT of passives and versatility to even play one. I like the ideas though, at least you won't be able to just ignore having both of them.
    Edited by Ryuvain on May 4, 2021 9:15AM
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
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