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2 Handed Weapons suggestion

Thunderchief
Thunderchief
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Cons
You have to be in melee range.
Takes up 2 slots.
Only contributes once towards armor sets.
Glyphs are doubled in power. (Can only use 1 type for 2 slots).
Traits are not doubled in power.
Slow swings.
Hit only about 25% harder than 1 handed weapons.
Uppercut skill is too slow.
Momentum only useful on long fights.

Pros
Look badass!
Critical Charge - utility and damage.
Reverse Slash is nice.

Suggestion.
Currently Battle Rush skill has 2 ranks at level 41 and level 50. Each rank gives 15% increase to stamina gain after killing an enemy for 10 seconds.

- Change it to three ranks; Levels 21,41,50.
- Each rank gives 10% stamina regen after kill.
- Ranks also give 3/6/10% mana regen after kill. For greater synergy with class skills.
- Ranks gives 11/22/33 chance per weapon swing (normal hits only,not skills) to stun the target for 1.5 seconds.

Considering destruction staff knockback capabilities and the fact that one is used at range while the other is slower and you have to be much closer I don't think that last addition is at all unreasonable.

"After kill" should mean if something dies and you get xp. Not something dies and you were the last to hit it.
Edited by Thunderchief on June 9, 2014 2:04PM
  • Thunderchief
    Thunderchief
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    Considering the server is down and no one has responded in the last hour should I assume people no longer care about 2 handed weapons and/or no longer use them?

    People I have talked to in game say they would rather use any other weapon skill.
  • cjmarsh725b14_ESO
    cjmarsh725b14_ESO
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    33% chance per swing to stun is going to mess with pvp a little.
  • Thunderchief
    Thunderchief
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    33% chance per swing to stun is going to mess with pvp a little.

    Yeah, better swap to destruction staff and have 100% chance to knockback and stun from range.
  • cjmarsh725b14_ESO
    cjmarsh725b14_ESO
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    33% chance per swing to stun is going to mess with pvp a little.

    Yeah, better swap to destruction staff and have 100% chance to knockback and stun from range.
    Which ability knockbacks and stuns from range?
  • cisadanepajsuxrwb17_ESO
    Huh? Wut? 2h? Yeah sure u meant to stay staff right? Staff is 2h too so im just assuming its a typo on your part
  • cjmarsh725b14_ESO
    cjmarsh725b14_ESO
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    Huh? Wut? 2h? Yeah sure u meant to stay staff right? Staff is 2h too so im just assuming its a typo on your part
    Destruction and Restoration Staffs have their own skill lines, I believe he's talking about the 2 Handed Skill Line.
  • Thunderchief
    Thunderchief
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    I am referring to weapons used by the two-handed weapons skill line. Not bows or staves.
  • Thunderchief
    Thunderchief
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    Which ability knockbacks and stuns from range?

    Not an ability. Just normal fire staff use. Disclaimer: Not sure if it's 100% I think it depends on targets resists.
    Edited by Thunderchief on June 9, 2014 1:09PM
  • mousekime111rwb17_ESO
    traits are doubled by the way- and they're more of an off tank weapon than a dps one
  • Thunderchief
    Thunderchief
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    traits are doubled by the way- and they're more of an off tank weapon than a dps one

    Just checked in game. You are right.
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