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Regarding balancing issues

dsalter
dsalter
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everyone knows Stamina is pretty poor for damage, why not double ALL stamina based damage (excluding fighters guild skills for obvious reasons) that ONLY rely on stamina costs to set a basis of where to iron out the edges to make them a contest for magicka, with a statement mentioning imbalances may be found but will be worked on as a high priority?
that way your showing the community you do try and you'll see what needs increased, decreased or flat out revamped.
PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

EU - [Arch Mage Dave] Altmer Sorcerer
Fight back at the crates and boxes, together we can change things.

  • dsalter
    dsalter
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    gah just noticed i was ment to put this in general section, ahh well it's still pve related i guess
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Hilgara
    Hilgara
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    Far too simple a solution. I'd rather see dodge free in the same way light and heavy attacks are free and then buff white damage to do more damage and return more stamina. Stamina doesn't to that much less damage than magicka but it is far less sustainable.
    I'd rather see magicka being better for burst damage and stamina being better for sustained damage. I mean the clue is in the name. S T A M I N A.....look it up ZoS
  • stungateb14_ESO
    stungateb14_ESO
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    Back in the days of turn based muds balancing was easy then as games progressed and the holy trinity became popularized in games like UO and EQ you started seeing issues with balancing and the term "OP" was burnt in to our psyche now developers think they can break the trinity by just dumping everything in to all classes and skills it hasn't worked yet and I really cant ever seeing it working.
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