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Stamina vs magic. IS this properly implemented or not?

Paladin_echo1
Paladin_echo1
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I went to prove a point the other day with the "tanking" and it turned out that I was able to tank better with magic than with stamina... That skill Inner fire is not only range, but was also more efficient tanking than having to hug the boss. We ended up smoking the dungeon with mostly only using Inner Fire on my tank.

Stamina's problem:
  1. The Stamina does not effect Class based Ultimates. IE: DK, SORC,NB, TP Ultimates.
  2. Stamina is slower in the terms of DPS because everything is incredibly weak against magic.
  3. Stamina moves for weapon's need a careful review because some of the skills under the tree do not change from level 1 to V12 in favor of your character. (80 armor for a two handed mace is laughable at V12)

So I went to test out dps in one area and was running tests to find out that I was killing faster with (Max magic Attributes) WHITE resto staff 5 levels lower than a (Maxed stamina Attributes) PURPLE Two-handed sword and was killing faster with the staff (Yes, I was using the sword properly and it even had executioner on it.) So after this, I was pretty demotivated at stamina.

So my question now is, what do I do with stamina in terms of DPS? Should I be forsaking this completely or is stamina fair at the moment even though numerically it is significantly worse than magic at the moment?

Ultimately I ask, is this system fair at the moment, or is there something that needs to be changed?
Edited by Paladin_echo1 on June 8, 2014 10:30PM
  • SilverWF
    SilverWF
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    What is your highest character?
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Paladin_echo1
    Paladin_echo1
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    V12 at the moment is my highest charcter. Switched to staff on that one and the same thing happened...
  • dsalter
    dsalter
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    Stamina based combat is lacking at the moment, tho innerfire in an amazing tank taunt regardless due to it using magicka and not blockings stamina
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Paladin_echo1
    Paladin_echo1
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    dsalter wrote: »
    Stamina based combat is lacking at the moment, tho innerfire in an amazing tank taunt regardless due to it using magicka and not blockings stamina

    That is probably why I was good at the boss. I used the stamina that was leftover that didn't need upgrades for blocking and the magic to taunt. No attribute points or armor enchants into stamina. Any word on anything changing on this by chance for the next major patch?
  • SilverWF
    SilverWF
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    so you must understand what magicka - doesn't mean "magical stuff for mages only"
    This is just resource to use

    And stamina focused builds have a lot of stamina to protect himself (dodges, blocks, interrupts), while magicka-builds - didn't and they must have more damage output in this case.
    This is obvious!
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • TheBucket
    TheBucket
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    SilverWF wrote: »
    so you must understand what magicka - doesn't mean "magical stuff for mages only"
    This is just resource to use

    And stamina focused builds have a lot of stamina to protect himself (dodges, blocks, interrupts), while magicka-builds - didn't and they must have more damage output in this case.
    This is obvious!

    Basically this.

    Although stamina is not as bad as most think if you are wearing medium armor.
    William Reignes
    Magic Nightblade - Rogue Bomber
    Creator of Thirsty Thief Build (Retired 1.5)
  • Paladin_echo1
    Paladin_echo1
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    SilverWF wrote: »
    so you must understand what magicka - doesn't mean "magical stuff for mages only"
    This is just resource to use

    And stamina focused builds have a lot of stamina to protect himself (dodges, blocks, interrupts), while magicka-builds - didn't and they must have more damage output in this case.
    This is obvious!

    The only major problem with this is that when I went to go block a thunderbolt from a regular dungeon boss, I took in about over 2k worth of damage with overcharged magic defense.
  • Loco_Mofo
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    There's like 3-4 threads on this issue just on the front page alone.

    Seems like a serious problem to me.
  • SilverWF
    SilverWF
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    The only major problem with this is that when I went to go block a thunderbolt from a regular dungeon boss, I took in about over 2k worth of damage with overcharged magic defense.
    And how it affects from your primary resource? Let me guess - nohow?
    Also, you must dodge this, not block.
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Paladin_echo1
    Paladin_echo1
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    Loco_Mofo wrote: »
    There's like 3-4 threads on this issue just on the front page alone.

    Seems like a serious problem to me.

    Yes, with the fact that most magic users are really trying to keep us down at times in the thread. Its time that stamina got some love instead of hate. For every person that denounces stamina, that's one more stamina user that becomes a target in pve and pvp. It is not balanced at the moment.


    SilverWF wrote: »
    The only major problem with this is that when I went to go block a thunderbolt from a regular dungeon boss, I took in about over 2k worth of damage with overcharged magic defense.
    And how it affects from your primary resource? Let me guess - nohow?
    Also, you must dodge this, not block.

    I understand the dodge thing, I started to do that more often with much better results. My problem is stamina as a whole. It is not nearly as good as magic in the area of DPS and the fact that it empowers the ultimate ablility which spams fast in combat seems to be the last straw for me trying to say that stamina is good. I want my swords and stuff back, but I have noticed with dodging and whatnot I have not missed stamina going into a full magic build. So the dodge and block portion is not very big of a problem being that I tanked as an all magic tank and had far better results than my stamina counterpart in a Vet dungeon.
    Edited by Paladin_echo1 on June 9, 2014 1:20AM
  • Daethz
    Daethz
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    This is part of the reason Destro Staff DK's are ALWAYS better than any other type of DK.
    Stamina and all stamina related spells need to be buffed.
    Waiting, and watching, for the return of Melee Weapons.
    -Subsidiary of The Fighters Guild
  • Paladin_echo1
    Paladin_echo1
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    Daethz wrote: »
    This is part of the reason Destro Staff DK's are ALWAYS better than any other type of DK.
    Stamina and all stamina related spells need to be buffed.

    Sadly Id dare to say that Destro DK dps is the only DPS to go at the moment. Its ridiculous that I can dps as hard as I can at v12 and not miss stamina a single bit. Then turn around and tank a dungeon with bare mimimum stamina, and someone tried to argue that stamina is balanced. After that, I say absolutely not. Stamina needs severe help.
  • Daethz
    Daethz
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    To make matters even worse dual wields Furry spell is plagued by desyncing and other bugs. And the Mace passive is terrible, and the axe passive isent balanced (I think they are fixing that in 1.2)
    Edited by Daethz on June 9, 2014 1:48AM
    Waiting, and watching, for the return of Melee Weapons.
    -Subsidiary of The Fighters Guild
  • Paladin_echo1
    Paladin_echo1
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    Ya, when I was using my two handed sword, I noticed nearly another 100 points of damage vs the mace on ALL targets. The axe was also extremely laughable in damage. Wish the mace would go through like 800 armor or something at V12. That would be pretty nice. Slow weapon with high damage makes too much sense.
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