The title pretty much sums it up. In "oblivion,' "Skyrim," "Morrowind," etc, I could go where I wanted, whenever I wanted (provided it wasn't an area exclusive to a particular quest chain, like Sovnguard) and it never hurt my character progression.
In ESO, I want to see that system. The devs listened to us before, in the Beta. We all told them we didn't like that we had to finish the starting island in order to get to the real questing zones, so they changed it.
If I want to go quest in Shadowfen as a level 4, I should be able to. if I want to skip the battle with Moleg-Bal, and go to the veteran zones, I should be able to. If I want to start doing veteran quests in the Aldmeri Dominion Areas before going to the Daggerfal Covenant areas (I'm a pact player) then I should be able to. I should never be able to out-level quests, I should be able to skip quests in stonefield, and come back as a veteran 5, and they still give me the same amount of character progression.
In short: zones should not be tied to a particular level. In order to better understand what I am saying, look at the leveling system in Guild Wars 2. That leveling system is more of an elder scrolls leveling system than Elder scrolls Online! In Guild wars 2, the game scales your character up or down depending in the zone they are in, so you can go quest in any zone, at any level, and still get the same amount of character progression. In Guild Wars 2 you can level how you want, isn't that what ESO was supposed to be?
Edited by Gern_Verkheart on June 8, 2014 3:37PM
ESO should have a more Elder Scrolls like leveling experience 78 votes
I agree with this, we need more freedom in our leveling experience
I do not agree with this, the leveling system is fine
I agree with most of this, but it should be implemented differently