this would be related to my post here http://forums.elderscrollsonline.com/discussion/108562/forcing-group-in-craglorn-makes-the-content-inaccessible-zos-please-consider
if Craglorn becomes V1, V1 players will be buried jumping in. Every mob consist of 5+ monsters, with healers and archers. Unless they adjust that that solo players can actually progress, the content is not accessible. Making it V1 would probably get people to quit faster than they can say "wtf".
this would be related to my post here http://forums.elderscrollsonline.com/discussion/108562/forcing-group-in-craglorn-makes-the-content-inaccessible-zos-please-consider
if Craglorn becomes V1, V1 players will be buried jumping in. Every mob consist of 5+ monsters, with healers and archers. Unless they adjust that that solo players can actually progress, the content is not accessible. Making it V1 would probably get people to quit faster than they can say "wtf".
I thought craglorn was mostly an area to quest in a group?
pborerb16_ESO wrote: »Well, Craglorn anyway seems to be geared towards some kind of "power players" who daily play intensely for hours, for only those will have reached VR10 by now. Myself, I've played the game starting with the first day of early access (and in beta before) and do not think that I'm a particularly infrequent player - and still my main char has only reached level 47 by now (I have an alt I don't really play). So, when will I reach VR10? As I assume that VR 1 to 10 takes about double the amount of time of level 1 to 50, maybe in four months or more.
I do not think that's unusual and would assume that players who already have access to Craglorn are in the minority. I wouldn't say that this is necessarily bad, but in my opinion it somehow clashes with the "Craglorn is here! Explore Craglorn!" kind of advertising. I will probably explore Craglorn - in a few months time, and if I find a nice group for it then
this would be related to my post here http://forums.elderscrollsonline.com/discussion/108562/forcing-group-in-craglorn-makes-the-content-inaccessible-zos-please-consider
if Craglorn becomes V1, V1 players will be buried jumping in. Every mob consist of 5+ monsters, with healers and archers. Unless they adjust that that solo players can actually progress, the content is not accessible. Making it V1 would probably get people to quit faster than they can say "wtf".
I thought craglorn was mostly an area to quest in a group?
At the moment, yes. I simply question why that is the case.
There are so many Tamriel Explorers, solo players, quest completionists, making a whole zone grouping only (practically), will just make it inaccessible for them. I don't think thats the right way to implement new content, nor dealing with a new veteran player.
Phantorang wrote: »this would be related to my post here http://forums.elderscrollsonline.com/discussion/108562/forcing-group-in-craglorn-makes-the-content-inaccessible-zos-please-consider
if Craglorn becomes V1, V1 players will be buried jumping in. Every mob consist of 5+ monsters, with healers and archers. Unless they adjust that that solo players can actually progress, the content is not accessible. Making it V1 would probably get people to quit faster than they can say "wtf".
I thought craglorn was mostly an area to quest in a group?
At the moment, yes. I simply question why that is the case.
There are so many Tamriel Explorers, solo players, quest completionists, making a whole zone grouping only (practically), will just make it inaccessible for them. I don't think thats the right way to implement new content, nor dealing with a new veteran player.
Its enough Solo content in this game, and you are able to solo alot of Craglorn at higher vet levels. There should be something worthwhile doing when reaching VR8+, not just something you already have been doing for 8 levels,
Nope, leave it as it is!
Phantorang wrote: »this would be related to my post here http://forums.elderscrollsonline.com/discussion/108562/forcing-group-in-craglorn-makes-the-content-inaccessible-zos-please-consider
if Craglorn becomes V1, V1 players will be buried jumping in. Every mob consist of 5+ monsters, with healers and archers. Unless they adjust that that solo players can actually progress, the content is not accessible. Making it V1 would probably get people to quit faster than they can say "wtf".
I thought craglorn was mostly an area to quest in a group?
At the moment, yes. I simply question why that is the case.
There are so many Tamriel Explorers, solo players, quest completionists, making a whole zone grouping only (practically), will just make it inaccessible for them. I don't think thats the right way to implement new content, nor dealing with a new veteran player.
Its enough Solo content in this game, and you are able to solo alot of Craglorn at higher vet levels. There should be something worthwhile doing when reaching VR8+, not just something you already have been doing for 8 levels,
Nope, leave it as it is!
That's false, just because some well equipped, well skilled player post videos, doesn't mean it's solo-able for most veterans.
Making a whole zone inaccessible for solo players is pretty much saying there will be no new content for them.
It's unwise a decision.
Make size of mobs flexible and give players options to change that, this way, you keep enjoy your grouping or high skill solo, others can at least explore and complete the quest.
It does not have to be your way or high way.
Phantorang wrote: »Phantorang wrote: »this would be related to my post here http://forums.elderscrollsonline.com/discussion/108562/forcing-group-in-craglorn-makes-the-content-inaccessible-zos-please-consider
if Craglorn becomes V1, V1 players will be buried jumping in. Every mob consist of 5+ monsters, with healers and archers. Unless they adjust that that solo players can actually progress, the content is not accessible. Making it V1 would probably get people to quit faster than they can say "wtf".
I thought craglorn was mostly an area to quest in a group?
At the moment, yes. I simply question why that is the case.
There are so many Tamriel Explorers, solo players, quest completionists, making a whole zone grouping only (practically), will just make it inaccessible for them. I don't think thats the right way to implement new content, nor dealing with a new veteran player.
Its enough Solo content in this game, and you are able to solo alot of Craglorn at higher vet levels. There should be something worthwhile doing when reaching VR8+, not just something you already have been doing for 8 levels,
Nope, leave it as it is!
That's false, just because some well equipped, well skilled player post videos, doesn't mean it's solo-able for most veterans.
Making a whole zone inaccessible for solo players is pretty much saying there will be no new content for them.
It's unwise a decision.
Make size of mobs flexible and give players options to change that, this way, you keep enjoy your grouping or high skill solo, others can at least explore and complete the quest.
It does not have to be your way or high way.
This is false, because Craglorn is as easy as the top vet zone. And to have 1 zone of 21, made for groping is great I think!
I think its a wise decision, we need reasons to group, if you dont like grouping and want to solo everything, then why play an MMO at all?