Constant Nerfing is irritating.
Instead of nerfing Sorcerers for the 4th time, just power up DK and NB already. NB should get a "burst" ability that 2x its move speed and allows attacks/casts while sprinting for 10 seconds. That is its answer to Bolt Escape, no nerf needed.
Give DK an "Anchor" ability. One that works like the "Press X" Synergy but make it one the DK can aim and shoot instead of hoping someone uses it at the right time and that it targets the right enemy.
Bolt Escape is countered and no nerf needed.
Make stamina builds relevant again. Mana/Stamina income is a very harsh game to play, but classes who depend on Stamina Builds are screwed; because they have to use that same "income" for sprinting, blocking and dodging. That is the real advantage mages have, their stamina income is usually closer to full even if they don't have anything to do with it but run to reposition. Yet melee builds lose a lot of flexibility on terms of combat options that mages don't have to deal with.
The solution isn't nerf Sorcerers, the solution is power-up the DK's and NB's.
After trying the other classes and playstyles I realized why stamina builds suck and why people hate NB's and DK's. They are weak. They are reliant on overpowered kid-tricks like 30m leashes and eternal-stun locks, and their "cool stuff" just doesn't hit as hard as it should.
Melee is boring because you can't bob, weave and juke.
You are pretty much hit by every attack in range to hit you no matter how you are moving. If you don't have a red circle to avoid, a hold block popup or something of the like, you are hit automatically by every attack in range to hit you. Even if you are strafing and moving in evasive patterns.
Want to nerf something? 2 crushing glyphs in which case it is OP. Crushing Glyph does need a nerf or hard cap or something.
Edited by Soloeus on June 7, 2014 6:21AM
Within; Without.