Haxnschwammer wrote: »Well, those who bought the imperial edition can do this, but they can just
cosmetically change the style to imperial style only. No other styles possible.
From what I know, if you have the Imperial edition, you can change an armor to the imperial style through the right click menu. Other than that, no other way exists currently.
TBH I guess it depends on how you think it should work.
At the moment if you convert something to the Imperial style it becomes bound to you. So resale for use is zero, though someone could still learn a trait from it.
But people sell Daedric for a pile anyway.
I wouldn't want to see a system that gets around the need for a motif, otherwise what's the point of motifs if you can craft in your default style and then convert to daedric..
Rev Rielle wrote: »Hopefully one day we will be able to convert equipment we are wearing into a disguise or something similar to place in that disguise slot.
So we could create an outfit we like the look of, covert it to a disguise then slot it for that appearance.
......
Personal opinion on recrafting a style we had originally made is that converting would be less necessary or desired if crafters could see what the crafted item would look like BEFORE they crafted it.
...
BSGDevastator wrote: »Rev Rielle wrote: »Hopefully one day we will be able to convert equipment we are wearing into a disguise or something similar to place in that disguise slot.
So we could create an outfit we like the look of, covert it to a disguise then slot it for that appearance.
Turning an existing armor into a disguise is also a very great idea!
Rev Rielle wrote: »BSGDevastator wrote: »Rev Rielle wrote: »Hopefully one day we will be able to convert equipment we are wearing into a disguise or something similar to place in that disguise slot.
So we could create an outfit we like the look of, covert it to a disguise then slot it for that appearance.
Turning an existing armor into a disguise is also a very great idea!
Thanks! I've given it a little thought, and I think, various things considered, this might be one of the simplest things (code/mechanics-wise) development could add to the game with regard to this line of things. Basically because much of the systems are already in place, or at lest will be soon enough (re dyeing).