Not sure if this subject has been broached on the forums, however crafting glyphs needs attention. The point values on armor glyphs are not meaningful atm. For example a full set of V12 epic purple gear that I am increasing to legendary gold a piece at a time, I should place new glyphs on them...or so I thought I should.
The epic quality glyph I placed initially, on a chest piece for example, gave me 129 pts of Health, and when I made the armor legendary and then crafted a new legendary glyph it only gave 4 more points Health increase and chest pieces give full glyph value. When you get into the smaller pieces like shoulders, gloves, boots, belt you don't get full glyph value to begin with as I assume ZoS deems these pieces not worthy of full glyph value, but then the increase from epic grade to legendary gave only 1pt more of Health per armor piece. Most definitely not at all worth the time, effort, farming, waiting, expenditure etc. This can also be said for weapons, however I am just speaking on armor for now.
For the time, and effort and any monies spent in the entire drawn out process to acquire not only gear thats legendary grade, but the same going into the craft of Enchanting and the rate at which Kuta legendary runes only trickle into the game, this is a very meaningless endeavor.
The point values need to be more meaningful. I think at the absolute bare minimum, each piece should see a 5pt increase per armor piece between epic to legendary on the glyphs, however I think that's even too miniscule at only a 35 pt increase between all 7 pieces for any one single stat or a combo. If we got a 10pt increase per piece on the gear for the increase from epic to legendary thats more meaningful, and thats still not even a full additional 100 pts added to whatever stat(s) you're adding in, again one single stat or a combo. This wouldn't be game breaking to have an additional 70 pts and it would make Enchanting armor much more valuable and meaningful.