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Attention toward Glyph values with quality increase needed

Fshober28b14_ESO
Fshober28b14_ESO
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Not sure if this subject has been broached on the forums, however crafting glyphs needs attention. The point values on armor glyphs are not meaningful atm. For example a full set of V12 epic purple gear that I am increasing to legendary gold a piece at a time, I should place new glyphs on them...or so I thought I should.

The epic quality glyph I placed initially, on a chest piece for example, gave me 129 pts of Health, and when I made the armor legendary and then crafted a new legendary glyph it only gave 4 more points Health increase and chest pieces give full glyph value. When you get into the smaller pieces like shoulders, gloves, boots, belt you don't get full glyph value to begin with as I assume ZoS deems these pieces not worthy of full glyph value, but then the increase from epic grade to legendary gave only 1pt more of Health per armor piece. Most definitely not at all worth the time, effort, farming, waiting, expenditure etc. This can also be said for weapons, however I am just speaking on armor for now.

For the time, and effort and any monies spent in the entire drawn out process to acquire not only gear thats legendary grade, but the same going into the craft of Enchanting and the rate at which Kuta legendary runes only trickle into the game, this is a very meaningless endeavor.

The point values need to be more meaningful. I think at the absolute bare minimum, each piece should see a 5pt increase per armor piece between epic to legendary on the glyphs, however I think that's even too miniscule at only a 35 pt increase between all 7 pieces for any one single stat or a combo. If we got a 10pt increase per piece on the gear for the increase from epic to legendary thats more meaningful, and thats still not even a full additional 100 pts added to whatever stat(s) you're adding in, again one single stat or a combo. This wouldn't be game breaking to have an additional 70 pts and it would make Enchanting armor much more valuable and meaningful.
  • Ameliae
    Ameliae
    I came to the forums to search if anyone else had mentioned this and stumbled upon your post. I wanted to express how annoyed I am at the fact that when you enchant a piece of armor its not necessarily going to be as much as the glyph states. Even when you hover over the glyph you are considering to enchant it with it doesn't change its effect. As eg. I went to enchant with a 'Adds 75 max stamina' glyph, hover over it when selecting my Sash glyph and it says adds 75, enchant it and bam.. only adds 30. Either it needs to be fixed so you know what glyph does what or it needs to be the same regardless of the 'size' or 'importance' of the piece of armor.

    Even if someone wants to argue that the armor is smaller/less important.. each glyph costs the same and requires the same mats so I all honesty I personally think it shouldn't matter!
    ~Mercenaries of Tamriel ~
  • Yam_of_the_Center
    Yam_of_the_Center
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    Ameliae wrote: »
    Either it needs to be fixed so you know what glyph does what or it needs to be the same regardless of the 'size' or 'importance' of the piece of armor.
    Actually, it does show you what the Glyph will do. In the "Enchant Item" window that pops up when you are applying a Glyph to an item, at the bottom of that window it shows you the current stats of the item on the left and what it will become post-enchantment on the right. There it displays how the Glyph will affect the piece before the Glyph is actually applied.
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