nerevarine1138 wrote: »Is 1.2 raising the level cap? News to me.
And this is the nature of every MMO with an endgame. Gear becomes outdated pretty quickly.
nerevarine1138 wrote: »Is 1.2 raising the level cap? News to me.
And this is the nature of every MMO with an endgame. Gear becomes outdated pretty quickly.
Not every mmo, ultima online for example did not even have levels. You just improved specific skills as you used them. New content just meant new areas to explore, new items to collect and new dungeons.
Diablo 2 also (while not being a 'classic' mmo) tackled this issue without rising the level cap. In fact most players would end up around level 90 while only the die hards ever made it to level 99. The Itemization in that game was the only this that changed, not that better and better gear would come out. But the focus was on NEW gear, new perks to gear, new item combinations, new synergies between skill sets, new builds, new challenges. Not more levels. That is the lazy way to provide continued incentive.
nerevarine1138 wrote: »nerevarine1138 wrote: »Is 1.2 raising the level cap? News to me.
And this is the nature of every MMO with an endgame. Gear becomes outdated pretty quickly.
Not every mmo, ultima online for example did not even have levels. You just improved specific skills as you used them. New content just meant new areas to explore, new items to collect and new dungeons.
Diablo 2 also (while not being a 'classic' mmo) tackled this issue without rising the level cap. In fact most players would end up around level 90 while only the die hards ever made it to level 99. The Itemization in that game was the only this that changed, not that better and better gear would come out. But the focus was on NEW gear, new perks to gear, new item combinations, new synergies between skill sets, new builds, new challenges. Not more levels. That is the lazy way to provide continued incentive.
That's why I said every MMO with an endgame. Since we do have levels, this is how endgame works.
And did you really just mention Diablo II's gearing system in reference to an MMO? It's not that Diablo II wasn't a "classic" MMO. Diablo II isn't an MMO at all.
nerevarine1138 wrote: »nerevarine1138 wrote: »Is 1.2 raising the level cap? News to me.
And this is the nature of every MMO with an endgame. Gear becomes outdated pretty quickly.
Not every mmo, ultima online for example did not even have levels. You just improved specific skills as you used them. New content just meant new areas to explore, new items to collect and new dungeons.
Diablo 2 also (while not being a 'classic' mmo) tackled this issue without rising the level cap. In fact most players would end up around level 90 while only the die hards ever made it to level 99. The Itemization in that game was the only this that changed, not that better and better gear would come out. But the focus was on NEW gear, new perks to gear, new item combinations, new synergies between skill sets, new builds, new challenges. Not more levels. That is the lazy way to provide continued incentive.
That's why I said every MMO with an endgame. Since we do have levels, this is how endgame works.
And did you really just mention Diablo II's gearing system in reference to an MMO? It's not that Diablo II wasn't a "classic" MMO. Diablo II isn't an MMO at all.
I am not arguing over the classification of diablo ii... I am stating how that game dealt with endgame via other means than raising the level cap. Please try to stay with the discussion.
nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »Is 1.2 raising the level cap? News to me.
And this is the nature of every MMO with an endgame. Gear becomes outdated pretty quickly.
Not every mmo, ultima online for example did not even have levels. You just improved specific skills as you used them. New content just meant new areas to explore, new items to collect and new dungeons.
Diablo 2 also (while not being a 'classic' mmo) tackled this issue without rising the level cap. In fact most players would end up around level 90 while only the die hards ever made it to level 99. The Itemization in that game was the only this that changed, not that better and better gear would come out. But the focus was on NEW gear, new perks to gear, new item combinations, new synergies between skill sets, new builds, new challenges. Not more levels. That is the lazy way to provide continued incentive.
That's why I said every MMO with an endgame. Since we do have levels, this is how endgame works.
And did you really just mention Diablo II's gearing system in reference to an MMO? It's not that Diablo II wasn't a "classic" MMO. Diablo II isn't an MMO at all.
I am not arguing over the classification of diablo ii... I am stating how that game dealt with endgame via other means than raising the level cap. Please try to stay with the discussion.
Well why don't we talk about how Skyrim dealt with leveling? Or how Starcraft II handles its hero levels?
If the game isn't an MMO in this general style, the leveling mechanics have very little relevance here.
This, WOW use item tires, ESO uses veteran level, both are increased after some months.nerevarine1138 wrote: »Is 1.2 raising the level cap? News to me.
And this is the nature of every MMO with an endgame. Gear becomes outdated pretty quickly.
nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »Is 1.2 raising the level cap? News to me.
And this is the nature of every MMO with an endgame. Gear becomes outdated pretty quickly.
Not every mmo, ultima online for example did not even have levels. You just improved specific skills as you used them. New content just meant new areas to explore, new items to collect and new dungeons.
Diablo 2 also (while not being a 'classic' mmo) tackled this issue without rising the level cap. In fact most players would end up around level 90 while only the die hards ever made it to level 99. The Itemization in that game was the only this that changed, not that better and better gear would come out. But the focus was on NEW gear, new perks to gear, new item combinations, new synergies between skill sets, new builds, new challenges. Not more levels. That is the lazy way to provide continued incentive.
That's why I said every MMO with an endgame. Since we do have levels, this is how endgame works.
And did you really just mention Diablo II's gearing system in reference to an MMO? It's not that Diablo II wasn't a "classic" MMO. Diablo II isn't an MMO at all.
I am not arguing over the classification of diablo ii... I am stating how that game dealt with endgame via other means than raising the level cap. Please try to stay with the discussion.
Well why don't we talk about how Skyrim dealt with leveling? Or how Starcraft II handles its hero levels?
If the game isn't an MMO in this general style, the leveling mechanics have very little relevance here.
Now your just being stubborn, you are completely missing the point of my argument and trying to attack the classification of another game rather than trying to discuss how the Itemization is being effected due to the frequent level cap increases.
Thanks for your feedback, for all it was worth.