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VR levels are killing itemization

Rioht
Rioht
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Dear ZoS,

First off I love ESO, I have not enjoyed a mmo this much since ultima online, and I have tried almost every mmo to come out since. Thank you so much, and great job.

That being said I have major concerns about the longevity of the game due to the VR levels and its effect on the game.

One factor that is being suffocated as a result of VR levels is itemization. I have absolutely NO incentive to collect gear, invest gold in gear or use my improvement materials for ANY items. Any item I collect between 1-50 and vr1-11 is irrelevant to anything other than deconstructing. That epic purple I found at VR3, useless to my endgame. That wicked magika set if armlur I collected at VR5? Useless to my endgame.

Which is OK, that's how leveling works.

However, now were at VR12, I should be excited to end my grind and start collecting my gear, but I'm not. Because I know, that 3-4 weeks from now the next expansion will come out, new content will be released and I will have to grind more VR levels, and with that my hard eearned gear will again be... Well... Useless.

Having extensions on the max level (let's be honest thats all VR is) is just adding more and more detergent for players to invest in their characters. Let alone a HUGe detergent for new players who don't want to grind more and more levels just to reach the endgame.

This has to stop, we can't keep raising the level cap (VR cap) every new content release. We need to have a stable level cap for a longer amount of time than a few weeks.
  • nerevarine1138
    nerevarine1138
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    Is 1.2 raising the level cap? News to me.

    And this is the nature of every MMO with an endgame. Gear becomes outdated pretty quickly.
    ----
    Murray?
  • Zabus
    Zabus
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    I think it should be once every 6 months at the most.
    Zavus - Khajiit Nightblade EP | AR 50
    Zāv - Imperial Templar | AR 24
    Zavbags - Argonian Nightblade EP | AR 19
    Zabus - Redguard Nightblade DC | AR 13
    Negate Three - Breton Sorcerer EP | AR 19
  • Rioht
    Rioht
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    Is 1.2 raising the level cap? News to me.

    And this is the nature of every MMO with an endgame. Gear becomes outdated pretty quickly.

    Not every mmo, ultima online for example did not even have levels. You just improved specific skills as you used them. New content just meant new areas to explore, new items to collect and new dungeons.

    Diablo 2 also (while not being a 'classic' mmo) tackled this issue without rising the level cap. In fact most players would end up around level 90 while only the die hards ever made it to level 99. The Itemization in that game was the only this that changed, not that better and better gear would come out. But the focus was on NEW gear, new perks to gear, new item combinations, new synergies between skill sets, new builds, new challenges. Not more levels. That is the lazy way to provide continued incentive.
  • nerevarine1138
    nerevarine1138
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    Rioht wrote: »
    Is 1.2 raising the level cap? News to me.

    And this is the nature of every MMO with an endgame. Gear becomes outdated pretty quickly.

    Not every mmo, ultima online for example did not even have levels. You just improved specific skills as you used them. New content just meant new areas to explore, new items to collect and new dungeons.

    Diablo 2 also (while not being a 'classic' mmo) tackled this issue without rising the level cap. In fact most players would end up around level 90 while only the die hards ever made it to level 99. The Itemization in that game was the only this that changed, not that better and better gear would come out. But the focus was on NEW gear, new perks to gear, new item combinations, new synergies between skill sets, new builds, new challenges. Not more levels. That is the lazy way to provide continued incentive.

    That's why I said every MMO with an endgame. Since we do have levels, this is how endgame works.

    And did you really just mention Diablo II's gearing system in reference to an MMO? It's not that Diablo II wasn't a "classic" MMO. Diablo II isn't an MMO at all.
    ----
    Murray?
  • Rioht
    Rioht
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    Rioht wrote: »
    Is 1.2 raising the level cap? News to me.

    And this is the nature of every MMO with an endgame. Gear becomes outdated pretty quickly.

    Not every mmo, ultima online for example did not even have levels. You just improved specific skills as you used them. New content just meant new areas to explore, new items to collect and new dungeons.

    Diablo 2 also (while not being a 'classic' mmo) tackled this issue without rising the level cap. In fact most players would end up around level 90 while only the die hards ever made it to level 99. The Itemization in that game was the only this that changed, not that better and better gear would come out. But the focus was on NEW gear, new perks to gear, new item combinations, new synergies between skill sets, new builds, new challenges. Not more levels. That is the lazy way to provide continued incentive.

    That's why I said every MMO with an endgame. Since we do have levels, this is how endgame works.

    And did you really just mention Diablo II's gearing system in reference to an MMO? It's not that Diablo II wasn't a "classic" MMO. Diablo II isn't an MMO at all.

    I am not arguing over the classification of diablo ii... I am stating how that game dealt with endgame via other means than raising the level cap. Please try to stay with the discussion.
  • nerevarine1138
    nerevarine1138
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    Rioht wrote: »
    Rioht wrote: »
    Is 1.2 raising the level cap? News to me.

    And this is the nature of every MMO with an endgame. Gear becomes outdated pretty quickly.

    Not every mmo, ultima online for example did not even have levels. You just improved specific skills as you used them. New content just meant new areas to explore, new items to collect and new dungeons.

    Diablo 2 also (while not being a 'classic' mmo) tackled this issue without rising the level cap. In fact most players would end up around level 90 while only the die hards ever made it to level 99. The Itemization in that game was the only this that changed, not that better and better gear would come out. But the focus was on NEW gear, new perks to gear, new item combinations, new synergies between skill sets, new builds, new challenges. Not more levels. That is the lazy way to provide continued incentive.

    That's why I said every MMO with an endgame. Since we do have levels, this is how endgame works.

    And did you really just mention Diablo II's gearing system in reference to an MMO? It's not that Diablo II wasn't a "classic" MMO. Diablo II isn't an MMO at all.

    I am not arguing over the classification of diablo ii... I am stating how that game dealt with endgame via other means than raising the level cap. Please try to stay with the discussion.

    Well why don't we talk about how Skyrim dealt with leveling? Or how Starcraft II handles its hero levels?

    If the game isn't an MMO in this general style, the leveling mechanics have very little relevance here.
    ----
    Murray?
  • Rioht
    Rioht
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    Rioht wrote: »
    Rioht wrote: »
    Is 1.2 raising the level cap? News to me.

    And this is the nature of every MMO with an endgame. Gear becomes outdated pretty quickly.

    Not every mmo, ultima online for example did not even have levels. You just improved specific skills as you used them. New content just meant new areas to explore, new items to collect and new dungeons.

    Diablo 2 also (while not being a 'classic' mmo) tackled this issue without rising the level cap. In fact most players would end up around level 90 while only the die hards ever made it to level 99. The Itemization in that game was the only this that changed, not that better and better gear would come out. But the focus was on NEW gear, new perks to gear, new item combinations, new synergies between skill sets, new builds, new challenges. Not more levels. That is the lazy way to provide continued incentive.

    That's why I said every MMO with an endgame. Since we do have levels, this is how endgame works.

    And did you really just mention Diablo II's gearing system in reference to an MMO? It's not that Diablo II wasn't a "classic" MMO. Diablo II isn't an MMO at all.

    I am not arguing over the classification of diablo ii... I am stating how that game dealt with endgame via other means than raising the level cap. Please try to stay with the discussion.

    Well why don't we talk about how Skyrim dealt with leveling? Or how Starcraft II handles its hero levels?

    If the game isn't an MMO in this general style, the leveling mechanics have very little relevance here.

    Now your just being stubborn, you are completely missing the point of my argument and trying to attack the classification of another game rather than trying to discuss how the Itemization is being effected due to the frequent level cap increases.

    Thanks for your feedback, for all it was worth.
  • zaria
    zaria
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    Is 1.2 raising the level cap? News to me.

    And this is the nature of every MMO with an endgame. Gear becomes outdated pretty quickly.
    This, WOW use item tires, ESO uses veteran level, both are increased after some months.
    However you can mix gear from various veteran levels to make up sets, you could not make up set of multiple tires of gear in WOW.



    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • nerevarine1138
    nerevarine1138
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    Rioht wrote: »
    Rioht wrote: »
    Rioht wrote: »
    Is 1.2 raising the level cap? News to me.

    And this is the nature of every MMO with an endgame. Gear becomes outdated pretty quickly.

    Not every mmo, ultima online for example did not even have levels. You just improved specific skills as you used them. New content just meant new areas to explore, new items to collect and new dungeons.

    Diablo 2 also (while not being a 'classic' mmo) tackled this issue without rising the level cap. In fact most players would end up around level 90 while only the die hards ever made it to level 99. The Itemization in that game was the only this that changed, not that better and better gear would come out. But the focus was on NEW gear, new perks to gear, new item combinations, new synergies between skill sets, new builds, new challenges. Not more levels. That is the lazy way to provide continued incentive.

    That's why I said every MMO with an endgame. Since we do have levels, this is how endgame works.

    And did you really just mention Diablo II's gearing system in reference to an MMO? It's not that Diablo II wasn't a "classic" MMO. Diablo II isn't an MMO at all.

    I am not arguing over the classification of diablo ii... I am stating how that game dealt with endgame via other means than raising the level cap. Please try to stay with the discussion.

    Well why don't we talk about how Skyrim dealt with leveling? Or how Starcraft II handles its hero levels?

    If the game isn't an MMO in this general style, the leveling mechanics have very little relevance here.

    Now your just being stubborn, you are completely missing the point of my argument and trying to attack the classification of another game rather than trying to discuss how the Itemization is being effected due to the frequent level cap increases.

    Thanks for your feedback, for all it was worth.

    There has only been one level-cap increase, so until we have another one, we don't have enough data to call them "frequent," or to say how itemization will be affected in the future.
    ----
    Murray?
  • Viblo
    Viblo
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    Some games use new endgame content with new tier of gear and some games use a increase in level. It's all the same. When people hit a ceiling, the ceiling has to be raised. MMOs from the beginning of MMOs have been doing this ceiling raise in one way or another. No matter how they paint that ceiling they are all the same.
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