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Stamina based attacker Out DPSed by a Healer...

Paladin_echo1
Paladin_echo1
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So after changing stuff from stamina to magic completely, I have noticed that grind time has been cut by over 50% and I don't die as often or with rather very little effort. Enemies have been melting. After playing like this, Im seeing that a healer with even a mediocre build is far better than any in stamina build for DPS.

Maxed magic+ class skills= mega pain on everything.

Overall I never really liked magic, but being the fact that all the class Ultimates depend on magic, its been a big change. On my Templar, its been comical using that Radial Sweep and destroying mobs left and right and charges extremely fast. Got rid of the Dawnbreaker though because it didn't make sense in more than one way (Does magic damage but is only powered up by stamina... Extremely confusing. Go look at it yourself). What is your opinion?
  • Nitratas
    Nitratas
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    yup, its well known already that stamina builds are somewhat useless
  • NoMoreChillies
    NoMoreChillies
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    Nitratas wrote: »
    yup, its well known already that stamina builds are somewhat useless

    yes, and it makes me very sad. Hope devs fix it soon
    Insulting people on the internet is cowardly.
  • Zheg
    Zheg
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    They made no mention of it in their 'path forward' thing, which I found surprising. Of all the hot topic issues they deemed worthy of mentioning in that, nothing specific on stamina balance. They made some general point on balance, but only to say they want to make slow incremental changes. Unfortunately, this is the same garbage that the gw2 devs fed players, and their balance was an absolute nightmare; this is probably the only thing that worries me at the moment. If they don't realize NB, templar, werewolf, armor lines, and stamina builds need significant balancing right now to stop the bleeding, and instead think they can get by with small and unimportant changes over 6+ months.
    Edited by Zheg on June 5, 2014 12:50PM
  • zgrssd
    zgrssd
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    After playing like this, Im seeing that a healer with even a mediocre build is far better than any in stamina build for DPS.
    Yes.
    What? That is nothing even remotely new or revolutionary. You might as well have said "grass is green" or "at night it is dark".


    Why do you think they have been nerfing magica abilities the last 6 patches or so?
    Because they were stronger then intended and thus stronger then Stam abilities. For now. They are most definitely working on it.
    Elana Peterson (EU), Dominion, Imperial Sorc, Rune & Alchemy Crafting Char
    Leonida Peterson (EU), Daggerfall, Kajiit Nightblade, Tank & main Crafter
    Kurga Peterson (EU), Ebonhart, Ork Dragonknight, Provision Mule
    Coldblood Peterson (EU) Argonian Templer, Daggerfall, Healer
    Incendia Peterson (EU), Dominion, Dunmer Dragonknight, fire DPS & healer
    Haldor Belendor (EU), Ebonhart, Breton Sorcerer, Tank
    Fuliminictus Peterson (EU), Ebonhart, Altmer Sorcerer, Electric DPS

    Me babbling about PvE roles and Armor, Short Guide to Addon Programming (for Programmers)

    If you think anything I or somebody else said violates the Rules of this Forum, you are free to flag my posts. Till I get any notifcaion from this, I just asume you know you have no case against me or Zenimax disagrees with you.
  • Paladin_echo1
    Paladin_echo1
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    I kind of like the magica at the moment, but I just want them to increase the power of all the stamina moves as a whole. But for the time being, the ultimates issue needs to be fixed. Players need to be able to choose what stat their ultimate should be able to choose between magica and stamina. (A health based ultimate would be just sick you tanks, however it does bring up an interesting idea to make a health based ultimate.)

    Next suggestion:

    Every character has 3 Class Ultimates, make them all dependent on one type of stat. One Ultimate for Stamina, One for Health, and One for Magic based. That helps me get the tanks something they can get out of this too. People neglect the tanks a lot in mmos because they "tank" a lot of crap. Think that would be superior to give the tanks an HP based power Ultimate.

    This suggestion may become a thread in and of its self.
  • Yankee
    Yankee
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    What ZOS seems to be doing is nerfing the magicka builds down to the level of stamina weapons/armor builds.

    That is their choice in keeping with their vision of the game.

    But I personally think it is a mistake. IMO the VR leveling is just not fun enough for many average players trying to solo quest. Then add in the regular mob pulls to reach a quest objective becoming tedious because most efficient ways of wading through them were nerfed.

    I think they will keep their vision but have few max level players that actually went through the content they labored over for so long.
    Edited by Yankee on June 5, 2014 1:29PM
  • zgrssd
    zgrssd
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    Yankee wrote: »
    What ZOS seems to be doing is nerfing the magicka builds down to the level of stamina weapons/armor builds.

    That is their choice in keeping with their vision of the game.

    But I personally think it is a mistake. IMO the VR leveling is just not fun enough for many average players trying to solo quest. Then add in the regular mob pulls to reach a quest objective becoming tedious because most efficient ways of wading through them were nerfed.

    I think they will keep their vision but have few max level players that actually went through the content they labored over for so long.
    They cannot properly balance PvE content before they at least made Stam and Man somewhat equal.

    A nice read is this thread on the thematic of balancing, nerfing and buffing:
    http://forums.elderscrollsonline.com/discussion/107049/a-buff-is-still-a-nerf
    Elana Peterson (EU), Dominion, Imperial Sorc, Rune & Alchemy Crafting Char
    Leonida Peterson (EU), Daggerfall, Kajiit Nightblade, Tank & main Crafter
    Kurga Peterson (EU), Ebonhart, Ork Dragonknight, Provision Mule
    Coldblood Peterson (EU) Argonian Templer, Daggerfall, Healer
    Incendia Peterson (EU), Dominion, Dunmer Dragonknight, fire DPS & healer
    Haldor Belendor (EU), Ebonhart, Breton Sorcerer, Tank
    Fuliminictus Peterson (EU), Ebonhart, Altmer Sorcerer, Electric DPS

    Me babbling about PvE roles and Armor, Short Guide to Addon Programming (for Programmers)

    If you think anything I or somebody else said violates the Rules of this Forum, you are free to flag my posts. Till I get any notifcaion from this, I just asume you know you have no case against me or Zenimax disagrees with you.
  • Yankee
    Yankee
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    zgrssd wrote: »
    Yankee wrote: »
    What ZOS seems to be doing is nerfing the magicka builds down to the level of stamina weapons/armor builds.

    That is their choice in keeping with their vision of the game.

    But I personally think it is a mistake. IMO the VR leveling is just not fun enough for many average players trying to solo quest. Then add in the regular mob pulls to reach a quest objective becoming tedious because most efficient ways of wading through them were nerfed.

    I think they will keep their vision but have few max level players that actually went through the content they labored over for so long.
    They cannot properly balance PvE content before they at least made Stam and Man somewhat equal.

    A nice read is this thread on the thematic of balancing, nerfing and buffing:
    http://forums.elderscrollsonline.com/discussion/107049/a-buff-is-still-a-nerf

    I have been playing MMO's a long time, seen lots of buff/nerf cycles.

    But in this game, with the VR content like it is, they need to buff stamina builds up to the magicka builds, not nerf one down to the other. And I have played both melee/stam builds and magicka builds to VR.

    There are things they can do to balance PVP and stop end game exploits without nerfing builds that make VR bearable.

    I started out one of their fanbois, but have grown cynical.

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