http://www.youtube.com/watch?v=TfBsHLBrkZg wafcatb14_ESO wrote: »check this build out , actual build is listed at the bottom of the show more section . Bow / 2 H NB PVP solo
wafcatb14_ESO wrote: »check this build out , actual build is listed at the bottom of the show more section . Bow / 2 H NB PVP solo
Only skill he has are bad video cuts as usual for most of the youtube clowns.
This will take you trough most trash mobs in public group dungeons and even Craglorn delves and overhead. I managed to kill groups of 10 with it. It is a very tanky close quarters magicka based build
Armor: 5L/2H. I use the chest and pants as heavy for the looks and to get most armor + the small bonuses from passives. The 5 set bonus from light is enough.
Weapons: Sword and shield on both tabs I only use passives and blocking,
Stat distribution: 20/29/0.
Enchant distribution: Cap magicka is the main priority followed by health. Jewels have 1 Magicka regen to cap it and 2 reduced spell costs.
Sets:Twilight's embrace 5 pieces for 5% spell crit and Willow's path 3 pieces for 5%. In total 20% spell crit only from equipment an light armor passives. I also get 3% more from my weapon trait.
Main tab skills:
Siphoning attacks. This is pretty much what makes me sustainable. The Upcoming nerf be damned
Inner light. 20% Spell Critical. for a total of 43%. The idea is to get my self heals to crit as much as possible as well as increasing my bps and ultimate generation. The Crit Ultimate nerf was annoying but the build still works
Swallow soul:Damage around 300 Crits for 420 a lot. heal tick for ~85 and crits for ~125. It crits a lot.
Sap Essence: It is my main aoe attack,Heal and ultimate generator. Cirt for ~220 the heal is ~100 and it is instant.I strongly disagree with the OP assessment of this skills. It still holds well at VR12 for me.
Volcanic rune or Refreshing path or reapers mark or almost anything. Inner beast in Dungeons.
Ultimate: Veil of Blades
The second tab has killer's blade,surprise attack and shadowy disguise for bosses
The basic idea is to rush to the healer ,mage ,archer and cc and make sure I can interrupt him and use swallow soul on him. I let the others surround me and use sap essence, I block and I occasionally simple attack to regen my magica and stamina. The trick is to attack often enough so that I don't run out of stamina for blocking. I sometimes can sap/swallow soul them to death sometimes I just use veil of blades and switch to the second tab to execute them and gain more ultimate from soul Harvest.
My single target dps is around 250 but I rarely have a problem staying above 70% life 1v1. Against groups the dps is given my how many I fight it goes from 400 to +800.
The build only has problems if you have multiple mages that you can't isolate fast enough. It is great against melee only packs or any large pack of animals.
Fighting bosses depends on the boss and can go from really easy to really bad.I was able to solo some VR 9/10 world bosses with them and even some Craglorn bosses.
The only thing I really dislike is the damn spinning star from inner light
steinernein wrote: »Brawler, Siphoning Attacks, Elude, Double Take.
Brawler, Shadowy Disguise, Siphoning Attacks, Elude/Double Take.
Both work. First one is more reliant on luck and smart play, second one is brainless for the most part.
yea, yeah. nice video. not related to pve-discussion though.
anyway.. how do I aoe in heavy armor and shield. or 2H? The class itself doesn't have much aoe. And it's not that we compensate it with the higher single target dps....
I don't want to play mage and wear a freaking dress
For me this build was the most melee I could get while still being efficient. By melee I mean very up close and using my sword a lot, blocking and interrupting thsi is not to do the damage but to control the fight. The best I could do with other melee builds was to go still with high crit/ magicka builds using stealth and hit and run tactics. It is nice but it can get old fast. They want to block and dodge to often and the stamina cost is just to high for it to be fun for to long. I think many problems would be solved if they would increase the Stamina regen by at least 50%This will take you trough most trash mobs in public group dungeons and even Craglorn delves and overhead. I managed to kill groups of 10 with it. It is a very tanky close quarters magicka based build
Armor: 5L/2H. I use the chest and pants as heavy for the looks and to get most armor + the small bonuses from passives. The 5 set bonus from light is enough.
Weapons: Sword and shield on both tabs I only use passives and blocking,
Stat distribution: 20/29/0.
Enchant distribution: Cap magicka is the main priority followed by health. Jewels have 1 Magicka regen to cap it and 2 reduced spell costs.
Sets:Twilight's embrace 5 pieces for 5% spell crit and Willow's path 3 pieces for 5%. In total 20% spell crit only from equipment an light armor passives. I also get 3% more from my weapon trait.
Main tab skills:
Siphoning attacks. This is pretty much what makes me sustainable. The Upcoming nerf be damned
Inner light. 20% Spell Critical. for a total of 43%. The idea is to get my self heals to crit as much as possible as well as increasing my bps and ultimate generation. The Crit Ultimate nerf was annoying but the build still works
Swallow soul:Damage around 300 Crits for 420 a lot. heal tick for ~85 and crits for ~125. It crits a lot.
Sap Essence: It is my main aoe attack,Heal and ultimate generator. Cirt for ~220 the heal is ~100 and it is instant.I strongly disagree with the OP assessment of this skills. It still holds well at VR12 for me.
Volcanic rune or Refreshing path or reapers mark or almost anything. Inner beast in Dungeons.
Ultimate: Veil of Blades
The second tab has killer's blade,surprise attack and shadowy disguise for bosses
The basic idea is to rush to the healer ,mage ,archer and cc and make sure I can interrupt him and use swallow soul on him. I let the others surround me and use sap essence, I block and I occasionally simple attack to regen my magica and stamina. The trick is to attack often enough so that I don't run out of stamina for blocking. I sometimes can sap/swallow soul them to death sometimes I just use veil of blades and switch to the second tab to execute them and gain more ultimate from soul Harvest.
My single target dps is around 250 but I rarely have a problem staying above 70% life 1v1. Against groups the dps is given my how many I fight it goes from 400 to +800.
The build only has problems if you have multiple mages that you can't isolate fast enough. It is great against melee only packs or any large pack of animals.
Fighting bosses depends on the boss and can go from really easy to really bad.I was able to solo some VR 9/10 world bosses with them and even some Craglorn bosses.
The only thing I really dislike is the damn spinning star from inner light
This was an interesting read, thank you.
I thought about making a crit based build but didn't find it that great with lowbie sorcerer or DK so just skipped it with my NB.
I really want to play more melee oriented though. Let's hope they fix weapon and skill scaling with stamina in the next patch AND the cloak skill (which currently decloaks you when you DoT anything...)
As said NB high single target damage,mage high AoE damage that looks more balanced at least to me.