I agree NBs can be a bit higher, but it is a very aggressive rotation with all top tier gear (v12 legs, leg runes). The best I can pull is about 1050 and that is with spell crit pots.
Shaun98ca2 wrote: »You left out Stamina based DPS for the other 3 classes.
Wifeaggro13 wrote: »Shaun98ca2 wrote: »You left out Stamina based DPS for the other 3 classes.
thats because the rest of the classes in stam builds cant crack 500 ST sustained NB has highest Stam build DPS but its still ***
Comaetilico wrote: »...but it still show how not broked the CLASS is...
NB:
I'd have to take your word. We don't have enough top geared/skilled dps NBs. Every one that tried out for the guild simply couldn't even kill a storm atronach. The few I let in anyways, were healers.
enlighten me a sorc rotation that does 1200 dps, or 800 dps w/o ulti in 1-3 minutes.
I run combat prayer->shard->curse->shard->curse, my shard has paper damage of 660 after prayer, I have 2k magicka. and best dps I can manage is 550, most time lower since i have to move and not casting all the time.
What am I missing?
Comaetilico wrote: »enlighten me a sorc rotation that does 1200 dps, or 800 dps w/o ulti in 1-3 minutes.
I run combat prayer->shard->curse->shard->curse, my shard has paper damage of 660 after prayer, I have 2k magicka. and best dps I can manage is 550, most time lower since i have to move and not casting all the time.
What am I missing?
1) how much spellpower? you should have more than 130...
2) how much spell crit? you should be around 50%
3) use caltrops instead of combat prayer... or matriarch if you don't have caltrops... combat prayer is not as good as you think if you have to cast it yourself...
Just pointing out - NBs ult 'veil of blades' does 275-350 DPS and offers 30% mitigation to the group.
Keeping it up and doing about 650 with my normal rotation +caltrops, I generally hover around 1k on most bosses.
Comaetilico wrote: »enlighten me a sorc rotation that does 1200 dps, or 800 dps w/o ulti in 1-3 minutes.
I run combat prayer->shard->curse->shard->curse, my shard has paper damage of 660 after prayer, I have 2k magicka. and best dps I can manage is 550, most time lower since i have to move and not casting all the time.
What am I missing?
1) how much spellpower? you should have more than 130...
2) how much spell crit? you should be around 50%
3) use caltrops instead of combat prayer... or matriarch if you don't have caltrops... combat prayer is not as good as you think if you have to cast it yourself...
I am at V6, 96 spell power, how do you get to 130 spell power?
Matriarch for magicka regen?
My crit is only 30%, pretty much vanilla robe+inner light, I can craft +crit staff, which can increase the number by about 6-8. I can't yet craft willow path set.
what would be common rotation dealing with mobs of 3-6 members?
edit, I have yet to unlock caltrops.
Thanks!
Just pointing out - NBs ult 'veil of blades' does 275-350 DPS and offers 30% mitigation to the group.
Keeping it up and doing about 650 with my normal rotation +caltrops, I generally hover around 1k on most bosses.
Imo you must have met very crap DKs and insanely liar Sorcs then.
Sorcs simply can NEVER do that kind of single target dps. Never. Not even once. Post any screenshot or video proof.
DKs have plenty up. One right below this post showing 1.1k, without a non optimal rotation/potion use.
I'd put the numbers like this (and I lead a guild of many highly skilled players, tho we have very few NBs):
Sorc:
800 average for a top geared/skill players. Best of the best outliers can manage 900.
950+ is only possibly against large targets using multi hit mines. Can probably do 1k on the big storm atronach in archives, but not any real boss (hes just a warm up).
DK:
1.1k average
1.4k is possible with ulti opening, flawless skill rotation and some luck
NB:
I'd have to take your word. We don't have enough top geared/skilled dps NBs. Every one that tried out for the guild simply couldn't even kill a storm atronach. The few I let in anyways, were healers.
Templar:
700. Just spam spears in legendary light armor with good set bonuses. Easy to do, but riskier then sorcs/dks doing it (sorcs have range, DKs have magma armor).
800+ is the outlier, requires a 100% crit build and a relatively low target time battle, which is rare for templars. Most go for more cost deductions as they are generally expected to heal some, and cost deductions are better for heals.
Plus templar DPS dies FAST, a single missed spear kills it, and with the hardest dps check (wisp boss) requiring a lot of movement while DPS'ing, means that even the best players will very much struggle to pass 600 dps on that particular fight. (And 600 is about the BARE minimum to complete that with standard strategies)
(vs dks who are heavily DoT based, so some missed attacks aren't too detrimental, and sorcs who have long enough range to be constantly attacking from a safe distance)