If you like small group PvP (2-4 players) and solo PvP check out my videohttps://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
.
@nerevarine1138
They aren't meant to do just one thing, but there IS a reason there are 4 classes instead of just 1. They DO have their unique'ness to them and it SHOULD stay that way.
As far as the nerf goes.. meh, I will still use my Banner and I believe it is still better than most of the ultimates out there.
nerevarine1138 wrote: »@nerevarine1138
They aren't meant to do just one thing, but there IS a reason there are 4 classes instead of just 1. They DO have their unique'ness to them and it SHOULD stay that way.
As far as the nerf goes.. meh, I will still use my Banner and I believe it is still better than most of the ultimates out there.
Yes, all the classes have unique abilities and strengths, but none of those unique abilities or strengths make the class any better suited to just one of the holy trinity of roles.
Every class can be equally good at healing, damage, or tanking. Period.
If you like small group PvP (2-4 players) and solo PvP check out my videohttps://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
.
nerevarine1138 wrote: »@nerevarine1138
They aren't meant to do just one thing, but there IS a reason there are 4 classes instead of just 1. They DO have their unique'ness to them and it SHOULD stay that way.
As far as the nerf goes.. meh, I will still use my Banner and I believe it is still better than most of the ultimates out there.
Yes, all the classes have unique abilities and strengths, but none of those unique abilities or strengths make the class any better suited to just one of the holy trinity of roles.
Every class can be equally good at healing, damage, or tanking. Period.
@nerevarine1138
That is never going to happen. It would be impossible unless there was just 1 class. If they made all the classes have exactly the same ability to do any of the trinity roles then there would be absolutely no point to classes.
People are taking this "play the way you want" and spinning it way out of hand. In my opinion Zenimax did what they promised. They made it so any class can tank, DPS, or heal. That doesn't mean every class will do those things equally, but they can do those things pretty efficiently if they want to. Most other games don't offer anywhere close to that experience.
If you like small group PvP (2-4 players) and solo PvP check out my videohttps://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
.
If you like small group PvP (2-4 players) and solo PvP check out my videohttps://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
.
If you like small group PvP (2-4 players) and solo PvP check out my videohttps://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
.
If the developers truly wanted every class to be exactly equal like people on here apparently want there should have either been 1 class or multiple classes that only have COSMETIC differences. Otherwise, there will always be a skill that 1 class has that another class wants, etc.
Sorry, a selling point for the game is to play how you like on whatever class/weapon choice you want. Just because you choose to pigeon hole classes in to roles doesn't mean that is the direction the developers have chosen to go. In fact, it's the opposite of what they're working towards.
If the developers truly wanted every class to be exactly equal like people on here apparently want there should have either been 1 class or multiple classes that only have COSMETIC differences. Otherwise, there will always be a skill that 1 class has that another class wants, etc.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
But everyone is pigeon holed into light armor and staff?!
dodgehopper_ESO wrote: »Templar is meant to be support alone? Really? Please explain the aggressive nature of the debuffs and damage behind Dawn's Wrath, or the in your face tanky at least style they were going for with Aedric Spear. Explain the Knight Attire that your character has displayed in character generation. You're completely wrong about this. Templar is more than just a Support class. They meant to give Templars Buffs, Debuffs, Heals, Damage and Tanking. The way things actually were done in practice could have been done better. Instead of Debuffs, other classes got better CC. That would be all well and good if the lions share of Templar abilities weren't so situational. Situational is fine when you've got 30 powers on a tray to choose from, a little less helpful when you've got 5 and 5 + 2 ultimates at best.
I think your point of view on Nightblade is likewise wrong. The point of view on Sorceror is slightly right, and your view on Dragon Knight is correct, except you neglect the point that it is also meant to do damage and lots of it. In reality all classes are meant to have a Damage Dealing role if you've built for it.
In many ways I wish this game never had classes. I'd be fine with having a way for us to 'complete' a class and then start to pick up other classes skill lines. Perhaps that would be a solution, perhaps it would open up a whole new can of worms, I don't know.
If the developers truly wanted every class to be exactly equal like people on here apparently want there should have either been 1 class or multiple classes that only have COSMETIC differences. Otherwise, there will always be a skill that 1 class has that another class wants, etc.
Which is fine, and how multiple tanks (for example) in other MMOs works. Mitigation tanks, drain tanks, hp tanks, evade tanks, heal tanks, pet tanks, dps tanks, etc. They are different but (ideally) equal - or at least equal enough to complete the same content with the same level of difficulty. That is the premise behind the roles fitting in each of ESO's classes.
If you like small group PvP (2-4 players) and solo PvP check out my videohttps://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
.
If the developers truly wanted every class to be exactly equal like people on here apparently want there should have either been 1 class or multiple classes that only have COSMETIC differences. Otherwise, there will always be a skill that 1 class has that another class wants, etc.
Which is fine, and how multiple tanks (for example) in other MMOs works. Mitigation tanks, drain tanks, hp tanks, evade tanks, heal tanks, pet tanks, dps tanks, etc. They are different but (ideally) equal - or at least equal enough to complete the same content with the same level of difficulty. That is the premise behind the roles fitting in each of ESO's classes.
Just so you know, your "solution" would cause the exact same problem people are whining about right now. As long as there is a single skill that is remotely useful that is unique to a class people will complain that they can't "play as they want"
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
If the developers truly wanted every class to be exactly equal like people on here apparently want there should have either been 1 class or multiple classes that only have COSMETIC differences. Otherwise, there will always be a skill that 1 class has that another class wants, etc.
Which is fine, and how multiple tanks (for example) in other MMOs works. Mitigation tanks, drain tanks, hp tanks, evade tanks, heal tanks, pet tanks, dps tanks, etc. They are different but (ideally) equal - or at least equal enough to complete the same content with the same level of difficulty. That is the premise behind the roles fitting in each of ESO's classes.
Just so you know, your "solution" would cause the exact same problem people are whining about right now. As long as there is a single skill that is remotely useful that is unique to a class people will complain that they can't "play as they want"
But everyone is pigeon holed into light armor and staff?!
Let me interpret. By using the word "everyone" he means the min/maxers and those that internet search to find the min/max build so they can claim to be the best. The use of "everyone" does not include those that just play the game. Just to clear things up.
But everyone is pigeon holed into light armor and staff?!
Let me interpret. By using the word "everyone" he means the min/maxers and those that internet search to find the min/max build so they can claim to be the best. The use of "everyone" does not include those that just play the game. Just to clear things up.
I does include everyone that plays the game and tries not to be a drag on his group members.
Sure you can solo "play" the game with your alternative build by dieing through 50++ content.
(Yes there are like 2 builds using medium armor and stamina weapons that are good, Yes there are heavy armor tanks, i know. These are the exceptions to the rule.)
If the developers truly wanted every class to be exactly equal like people on here apparently want there should have either been 1 class or multiple classes that only have COSMETIC differences. Otherwise, there will always be a skill that 1 class has that another class wants, etc.
Which is fine, and how multiple tanks (for example) in other MMOs works. Mitigation tanks, drain tanks, hp tanks, evade tanks, heal tanks, pet tanks, dps tanks, etc. They are different but (ideally) equal - or at least equal enough to complete the same content with the same level of difficulty. That is the premise behind the roles fitting in each of ESO's classes.
Just so you know, your "solution" would cause the exact same problem people are whining about right now. As long as there is a single skill that is remotely useful that is unique to a class people will complain that they can't "play as they want"
khele23eb17_ESO wrote: »If the developers truly wanted every class to be exactly equal like people on here apparently want there should have either been 1 class or multiple classes that only have COSMETIC differences. Otherwise, there will always be a skill that 1 class has that another class wants, etc.
Which is fine, and how multiple tanks (for example) in other MMOs works. Mitigation tanks, drain tanks, hp tanks, evade tanks, heal tanks, pet tanks, dps tanks, etc. They are different but (ideally) equal - or at least equal enough to complete the same content with the same level of difficulty. That is the premise behind the roles fitting in each of ESO's classes.
Just so you know, your "solution" would cause the exact same problem people are whining about right now. As long as there is a single skill that is remotely useful that is unique to a class people will complain that they can't "play as they want"
I think youre missing the point. A great majority of people complaining about not being able to play as they want are interested in playing a specific archetype which their class is connected to. Like assassin for NBs or holy knight/crusader for Templars. Theyre not focused on any one single skill, theyre dissapointed in their preferred playstyle not being competitive.
If you like small group PvP (2-4 players) and solo PvP check out my videohttps://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
.
I want to know exactly what you mean by "not being competitive". Do you mean they can't do the same amount of DPS? Do you mean they can't tank as much as another class? Do you mean they can't heal as effectively? Do you mean there specific skills you wish you had?
khele23eb17_ESO wrote: »If the developers truly wanted every class to be exactly equal like people on here apparently want there should have either been 1 class or multiple classes that only have COSMETIC differences. Otherwise, there will always be a skill that 1 class has that another class wants, etc.
Which is fine, and how multiple tanks (for example) in other MMOs works. Mitigation tanks, drain tanks, hp tanks, evade tanks, heal tanks, pet tanks, dps tanks, etc. They are different but (ideally) equal - or at least equal enough to complete the same content with the same level of difficulty. That is the premise behind the roles fitting in each of ESO's classes.
Just so you know, your "solution" would cause the exact same problem people are whining about right now. As long as there is a single skill that is remotely useful that is unique to a class people will complain that they can't "play as they want"
I think youre missing the point. A great majority of people complaining about not being able to play as they want are interested in playing a specific archetype which their class is connected to. Like assassin for NBs or holy knight/crusader for Templars. Theyre not focused on any one single skill, theyre dissapointed in their preferred playstyle not being competitive.
I want to know exactly what you mean by "not being competitive". Do you mean they can't do the same amount of DPS? Do you mean they can't tank as much as another class? Do you mean they can't heal as effectively? Do you mean there specific skills you wish you had?
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
nerevarine1138 wrote: »But everyone is pigeon holed into light armor and staff?!
Let me interpret. By using the word "everyone" he means the min/maxers and those that internet search to find the min/max build so they can claim to be the best. The use of "everyone" does not include those that just play the game. Just to clear things up.
I does include everyone that plays the game and tries not to be a drag on his group members.
Sure you can solo "play" the game with your alternative build by dieing through 50++ content.
(Yes there are like 2 builds using medium armor and stamina weapons that are good, Yes there are heavy armor tanks, i know. These are the exceptions to the rule.)
By your logic, I'm either using one of the 2 medium armor/dual-wield builds that work (and I somehow found it without looking it up), or I'm the best player ever.
I have never once looked up an "optimal" build. I'm a VR7 Nightblade, clearing my way easily through the content, and I'm able to provide great damage output and utility for my PvE guild in Craglorn.